radeonsi: move PSIZE and CLIPDIST unique IO indices after GENERIC

Heaven LDS usage for LS+HS is below. The masks are "outputs_written"
for LS and HS. Note that 32K is the maximum size.

Before:
  heaven_x64: ls=1f1 tcs=1f1, lds=32K
  heaven_x64: ls=31 tcs=31, lds=24K
  heaven_x64: ls=71 tcs=71, lds=28K

After:
  heaven_x64: ls=3f tcs=3f, lds=24K
  heaven_x64: ls=7 tcs=7, lds=13K
  heaven_x64: ls=f tcs=f, lds=17K

All other apps have a similar decrease in LDS usage, because
the "outputs_written" masks are similar. Also, most apps don't write
POSITION in these shader stages, so there is room for improvement.
(tight per-component input/output packing might help even more)

It's unknown whether this improves performance.

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-05-29 00:40:39 +02:00
parent 2c4ec3f93f
commit 2b8b9a56ef
2 changed files with 14 additions and 8 deletions

View File

@ -136,18 +136,22 @@ unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
switch (semantic_name) {
case TGSI_SEMANTIC_POSITION:
return 0;
case TGSI_SEMANTIC_PSIZE:
return 1;
case TGSI_SEMANTIC_CLIPDIST:
assert(index <= 1);
return 2 + index;
case TGSI_SEMANTIC_GENERIC:
/* Since some shader stages use the the highest used IO index
* to determine the size to allocate for inputs/outputs
* (in LDS, tess and GS rings). GENERIC should be placed right
* after POSITION to make that size as small as possible.
*/
if (index < SI_MAX_IO_GENERIC)
return 4 + index;
return 1 + index;
assert(!"invalid generic index");
return 0;
case TGSI_SEMANTIC_PSIZE:
return SI_MAX_IO_GENERIC + 1;
case TGSI_SEMANTIC_CLIPDIST:
assert(index <= 1);
return SI_MAX_IO_GENERIC + 2 + index;
case TGSI_SEMANTIC_FOG:
return SI_MAX_IO_GENERIC + 4;
case TGSI_SEMANTIC_LAYER:

View File

@ -1233,7 +1233,9 @@ static void si_shader_selector_key_hw_vs(struct si_context *sctx,
uint64_t outputs_written = vs->outputs_written;
uint64_t inputs_read = 0;
outputs_written &= ~0x3; /* ignore POSITION, PSIZE */
/* ignore POSITION, PSIZE */
outputs_written &= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION, 0) |
(1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE, 0))));
if (!ps_disabled) {
inputs_read = ps->inputs_read;