radeonsi/gfx9: prevent shader-db crashes

- don't precompile LS and ES (they don't exist on GFX9), compile as VS instead
- don't precompile HS and GS (we don't have LS and ES parts)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-08-18 20:16:03 +02:00
parent fdef2f0fd1
commit a65afda768
1 changed files with 11 additions and 1 deletions

View File

@ -1876,7 +1876,11 @@ void si_init_shader_selector_async(void *job, int thread_index)
}
/* Pre-compilation. */
if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
if (sscreen->b.debug_flags & DBG_PRECOMPILE &&
/* GFX9 needs LS or ES for compilation, which we don't have here. */
(sscreen->b.chip_class <= VI ||
(sel->type != PIPE_SHADER_TESS_CTRL &&
sel->type != PIPE_SHADER_GEOMETRY))) {
struct si_shader_ctx_state state = {sel};
struct si_shader_key key;
@ -1885,6 +1889,12 @@ void si_init_shader_selector_async(void *job, int thread_index)
sel->so.num_outputs != 0,
&key);
/* GFX9 doesn't have LS and ES. */
if (sscreen->b.chip_class >= GFX9) {
key.as_ls = 0;
key.as_es = 0;
}
/* Set reasonable defaults, so that the shader key doesn't
* cause any code to be eliminated.
*/