radeonsi: make si_init_shader_selector_async static
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -382,7 +382,6 @@ bool si_update_shaders(struct si_context *sctx);
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void si_init_shader_functions(struct si_context *sctx);
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bool si_init_shader_cache(struct si_screen *sscreen);
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void si_destroy_shader_cache(struct si_screen *sscreen);
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void si_init_shader_selector_async(void *job, int thread_index);
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void si_get_active_slot_masks(const struct tgsi_shader_info *info,
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uint32_t *const_and_shader_buffers,
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uint64_t *samplers_and_images);
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@ -1786,7 +1786,7 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
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* si_shader_selector initialization. Since it can be done asynchronously,
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* there is no way to report compile failures to applications.
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*/
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void si_init_shader_selector_async(void *job, int thread_index)
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static void si_init_shader_selector_async(void *job, int thread_index)
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{
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struct si_shader_selector *sel = (struct si_shader_selector *)job;
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struct si_screen *sscreen = sel->screen;
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