Commit Graph

3141 Commits

Author SHA1 Message Date
Joshua Ashton fb024f493f build: Add GCC problem matcher to build tests
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:41:34 +01:00
Joshua Ashton 7bb8346553 tests: Add test for Variable Rate Shading TIER_1
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:39:05 +01:00
Joshua Ashton c0d4ead8ca vkd3d: Implement TIER_1 variable rate shading
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:39:05 +01:00
Joshua Ashton fdf3d30792 build: Add Github Actions workflows
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 10:57:57 +01:00
Joshua Ashton 8e64da0eee
build: Add debug build option to package-release.sh
Co-authored-by: David McCloskey <davmcclo@gmail.com>
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-11 16:42:02 +00:00
Philip Rebohle 7549d70fbf vkd3d: Fix compiler errors when using vkd3d_atomic_ptr_store_explicit.
Atomic stores do not return anything, so we cannot cast to void* here.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-11 15:15:59 +00:00
Joshua Ashton fccbd3b5e2 vkd3d: Eliminate wchar_size, use UTF-16 string literals
Achieves this with C standard stuff alone, and no compiler hacks.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
Joshua Ashton 38d2de9f4c vkd3d: Fix warning in query logging
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-08 16:36:15 +01:00
Hans-Kristian Arntzen 6e9bd28481 tests: Test more raytracing PSO details.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen c558c8f423 vkd3d: Implement Get*StackSize().
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 13b737214b vkd3d: Remove owned root signatures.
Apparently the docs are lying and RTPSO does not hold references to the
root signatures after all.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 13af141e84 common: Add truncated wide export strcmp.
Needed for GetShaderStackSize().

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen b41d01d580 tests: Verify refcount semantics for ID3D12StateObjectProperties.
The refcount is shared.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen bfe9a39c3b vkd3d: Implement the basics of RTPSO.
Implement enough that the test case compiles correctly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 859066cd9b vkd3d-shader: Add ray-tracing pipeline support to DXIL.
Also updates relevant submodules.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen d8d1e82024 vkd3d-shader: Refactor DXIL resource remapping.
Prepare for local root signatures.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 1784351dcf vkd3d-shader: Move root parameter structs to vkd3d-shader.
Need it here since local root signatures need to know
the physical layout of the record buffer up front.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen fdcf583cbc vkd3d: Rename COUNTER buffer to AUX_BUFFER.
We will use the same pointer buffer to handle acceleration structures,
so unify this buffer under a new name. Simplifies some of the binding
code since SRV path and UAV path looks more similar now.

Only difference is that UAV path uses BDA -> uint32_t,
and SRV uses BDA -> RTAccelerationStructure.

RT requires BDA, so the fallback descriptor set (storage texel buffer) is never used for RT.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen f3becc21a4 vkd3d: Implement local root signatures.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 9b856ed124 vkd3d: Add entry points for VK_KHR_ray_tracing_pipeline.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 86da5d9bad common: Add string utilities for dealing with entry point conventions.
Used across both vkd3d-shader and vkd3d, so makes sense to move this to
common code.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 4957d561dc vkd3d: Add dummy entry to app overrides.
Empty array declaration is not legal C.
Fixes compilation error on MSVC.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 547867d505 tests: Make raytracing test robust against stubbed implementation.
Don't crash if some things are not implemented fully.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Joshua Ashton 51bf939743 vkd3d: Implement DXGI_FORMAT_B4G4R4A4_UNORM
Uses VK_EXT_4444_formats.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-04 12:04:10 +01:00
Philip Rebohle 00872471eb vkd3d: Set WriteBufferImmediateSupportFlags properly.
We do not support bundles, but advertizing WriteBufferImmediate
support for bundles is required for Feature Level 12_2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-01 11:09:56 +01:00
Philip Rebohle 2560c76861 vkd3d: Disable accelerationStructureCaptureReplay feature.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-28 18:55:52 +01:00
Philip Rebohle b4bc92714a vkd3d: Always align scratch buffer for query data to 8 bytes.
Fixes a validation error. With VK_QUERY_RESULT_64_BIT we need
to use 8-byte alignment, but ssbo_alignment may be less.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-26 21:04:11 +01:00
Hans-Kristian Arntzen 2bc9dc7909 vkd3d: Add FL override for 12.2 (DX12 Ultimate).
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen dd2a963ae7 idl: Add D3D_FEATURE_LEVEL_12_2.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen 9893b7f52c vkd3d: Enable SM 6.3.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen 31fa512512 vkd3d: Add checks for RayTracing tier.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen c8f8b24674 vkd3d: Enable ray tracing extensions.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen e89c286075 vkd3d: Report OPTIONS7 features.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Georg Lehmann c76f37d41c vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-01-25 15:29:34 +01:00
Hans-Kristian Arntzen 326d1cde60 vkd3d-shader: Remove DXIL being optional.
We always build with DXIL, not using autotools anymore.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-25 14:03:37 +01:00
Philip Rebohle c5958d36bc tests: Add test to stress-test virtual query implementation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle c6095e740d vkd3d: Do not create query pool for inline query types.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 7b524590ab vkd3d: Introduce d3d12_query_heap_type_is_inline.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 098ad5c071 vkd3d: Remove disable_query_optimization workaround.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 7ea11ededb vkd3d: Use virtual queries for transform feedback queries as well.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle c9525cf5ca vkd3d: Allocate new virtual query for active queries as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle b995780de1 vkd3d: Reimplement binary occlusion query resolve.
No longer requires BDA support since it's easier now to work
around buffer alignment issues.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 5c550b5cda vkd3d: Rewrite binary occlusion query resolve shader.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 32f7ba6630 vkd3d: Use virtual queries for inline query types.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 4a558ce501 vkd3d: Compute query stride from heap type rather than query type.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle abc204cea4 vkd3d: Create buffer for query heap as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 39c7f8f32d vkd3d: Introduce pending query list.
This will store the list of queries to resolve.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 6e3a7d37cc vkd3d: Store more information in active query list.
Allows us to map D3D12 queries to virtual queries and vice versa.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 59acbfeb41 vkd3d: Add query resolve pipelines to meta ops.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle cc8fb3ae1c vkd3d: Add query resolve shader.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00