Commit Graph

2339 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen 9d405f0366 vkd3d: Don't try to use fallback SRV aux heap.
DXR requires buffer_device_address, so it's meaningless to attempt a
fallback.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-13 08:25:10 +01:00
David McCloskey 1744896142 vkd3d: Fix for freeing memory created with aligned_malloc
Signed-off-by: David McCloskey <davmcclo@gmail.com>
2021-05-07 06:42:12 +01:00
David McCloskey 217ffc27d2 vkd3d: Type error fix for d3d12_device_get_query_pool.
Signed-off-by: David McCloskey <davmcclo@gmail.com>
2021-05-07 06:41:59 +01:00
Hans-Kristian Arntzen 43bf0ed8c1 vkd3d: Ensure SAMPLED | COLOR_ATTACHMENT for R8_TYPELESS.
Needed for stencil -> color copies potentially.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-05 00:11:10 +02:00
Hans-Kristian Arntzen 4f0872152a meta: Add fs_copy_uint path.
For stencil -> color copies.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-05 00:11:10 +02:00
Hans-Kristian Arntzen ef5ad082a0 vkd3d: More precise logging for fallback copy fixmes.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-05 00:11:10 +02:00
Hans-Kristian Arntzen 0e93af9700 vkd3d: Handle multiple planes in subresource conversion for copies.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-05-05 00:11:10 +02:00
Georg Lehmann a411256c7f vkd3d: Enable and require shaderDrawParameters.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-04-29 06:48:37 +01:00
Georg Lehmann b858f8a478 vkd3d: Don't error out if vkGetPhysicalDeviceFragmentShadingRatesKHR isn't found.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-04-24 18:23:46 +01:00
Hans-Kristian Arntzen 99a180f7a1 vkd3d-utils: Fix .def version.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-22 15:30:58 +01:00
Hans-Kristian Arntzen be1b941e06 vkd3d: Workaround buggy NV driver in sparse update.
test_update_tile_mappings fails if we don't do this.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-21 16:29:05 +02:00
Joshua Ashton 3d0913dc19 d3d12: Initialize optional extensions
This was missed and somehow magically worked fine when running the test suite for me.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-21 00:48:43 +02:00
Joshua Ashton 3118696706 vkd3d-utils: Bump SONAME version to 3.0.0
We made breaking ABI changes.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 911a202bd1 vkd3d: Bump SONAME version to 3.0.0
We made breaking ABI changes.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton a3ad7cae90 vkd3d-shader: Remove type/next from interface structures
This was never really used for anything useful.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 0c8349cb8e vkd3d-shader: Remove vkd3d_shader_domain_shader_compile_arguments
This is never used by anything, and all the info is in the shader anyway.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 220e1146ee vkd3d-shader: Make vkd3d_shader_transform_feedback_info a member
Moves it into vkd3d_shader_interface_info, this doesn't need to be
a pNext.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 3e4a8b1504 vkd3d: Remove type/next from vkd3d device/instance structures
There's really no reason to overcomplicate adding optional extensions this way.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton bd988f2b74 vkd3d: Remove vkd3d_optional_device_extensions_info
Roll this into vkd3d_device_create_info, no need for this to be a pNext thing.

Additionally, fix some memory leaks on device creation failure.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Joshua Ashton 59148c1932 vkd3d: Remove vkd3d_optional_instance_extensions_info
Roll this into vkd3d_instance_create_info, no need for this to be a pNext thing.

Additionally, fix some memory leaks on instance creation failure.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-20 18:25:41 +02:00
Philip Rebohle f06f94bfb4 vkd3d: Enable multi_queue by default.
And replace option with a single_queue flag to do the opposite.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-19 16:40:49 +02:00
Joshua Ashton 07e801192f vkd3d-shader: Resolve arguments to variable before passing to epilogue
Otherwise we pass in a pointer which is bad, or a local value which is also illegal for some reason.

It has to be a "memory object declaration".

Found via. spirv-val

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Joshua Ashton 4470ec63cc vkd3d-shader: Don't emit builtin clip/cull arrays for hull shaders
There are no output built-ins here, just per-vertex stuff passed directly to DS to deal with there.

Closes: #227

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Joshua Ashton 94a9719557 vkd3d-shader: Rename vkd3d_dxbc_compiler_emit_shader_signature_outputs to vkd3d_dxbc_compiler_emit_clip_cull_outputs
This only ever emits these.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Joshua Ashton 000407d74c vkd3d-shader: Enable Clip/Cull distance capabilities
Found via. spirv-val

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-19 13:19:44 +02:00
Hans-Kristian Arntzen c7eb6fdf61 vkd3d: Add some tracing to help narrow down compiler crashes.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen 6292078433 vkd3d-shader: Return INVALID_ARGUMENT instead of SHADER.
For invalid bindings, we expect E_INVALIDARG in D3D12.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen 744497274c vkd3d-shader: Verify that we compile expected shader stage.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen 8f17fdd1fa vkd3d: Don't leak pipeline cache if we fail compile.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen e7b6cf4089 vkd3d-shader: Report error if binding is not found in root signature.
Error out early.

Fixes some crashes when we keep going after having seen completely
broken bindings.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Philip Rebohle 62cbf3d78a vkd3d: Remove unused unsafe_impl_from_ID3D12CommandAllocator.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 4f9ca6c3df vkd3d: Create bundles and bundle allocators as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 1bbbabcb94 vkd3d: Implement ExecuteBundle.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 728ce6c370 vkd3d: Validate command list type in ExecuteCommandLists.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 1990270bbb vkd3d: Implement CreateCommandList on top of CreateCommandList1.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 2ca62ecd12 vkd3d: Add bundle allocator and command list implementation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Joshua Ashton 2860b0a548 vkd3d: Enable force_tgsm_barriers for F1 2020
Signed-off-by: Joshua Ashton <joshua@froggi.es>

Closes: #611
2021-04-12 16:29:57 +02:00
Joshua Ashton 043fd304f8 vkd3d-shader: Add force_tgsm_barriers config flag
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Joshua Ashton 7cfe17d2f5 vkd3d-shader: Passthrough vkd3d_config_flags
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Joshua Ashton 41df41305e include: Move vkd3d_config_flags to public header
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Joshua Ashton 5978f5958e vkd3d: Expose TIER_2 Variable Rate Shading
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 9fb624a429 vkd3d: Implement RSSetShadingRateImage
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 5d17f71441 vkd3d: Handle usage and implicit views for VRS capable resources
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 135c7332e4 vkd3d: Implement D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 601357c7c5 vkd3d: Implement a static pipeline variant system
Needed so we can switch between having a VRS and non-VRS attachment on the fly.
Extensible enough for this to work for other things down the line also.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Philip Rebohle 4e777b9182 vkd3d: Use depth attachment when depth bounds test is enabled.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-12 11:23:51 +02:00
Hans-Kristian Arntzen 7dc2a5cad7 vkd3d: Enable VK_KHR_sampler_mirror_clamp_to_edge.
CP77 requires it now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-07 21:57:50 +02:00
Philip Rebohle 2f1b23ece6 vkd3d: Enable conservative rasterization tier 3.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 6476fabb0b vkd3d-shader: Implement support for SV_InnerCoverage.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 698279ec90 vkd3d: Enable conservative rasterization state as requested.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00