vkd3d-shader: Enable Clip/Cull distance capabilities
Found via. spirv-val Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -3842,6 +3842,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
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case SpvBuiltInFullyCoveredEXT:
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vkd3d_spirv_enable_capability(builder, SpvCapabilityFragmentFullyCoveredEXT);
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break;
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case SpvBuiltInClipDistance:
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vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
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break;
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case SpvBuiltInCullDistance:
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vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
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break;
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default:
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break;
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}
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