vkd3d-shader: Rename vkd3d_dxbc_compiler_emit_shader_signature_outputs to vkd3d_dxbc_compiler_emit_clip_cull_outputs
This only ever emits these. Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -4778,8 +4778,8 @@ static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler
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return mask;
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}
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/* Emits arrayed SPIR-V built-in variables. */
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static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
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/* Emits arrayed SPIR-V built-in clip/cull distance variables. */
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static void vkd3d_dxbc_compiler_emit_clip_cull_outputs(struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
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uint32_t clip_distance_mask = 0, clip_distance_id = 0;
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@ -5626,7 +5626,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
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if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
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vkd3d_spirv_builder_begin_main_function(builder);
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vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
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vkd3d_dxbc_compiler_emit_clip_cull_outputs(compiler);
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}
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static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
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