vkd3d-shader: Rename vkd3d_dxbc_compiler_emit_shader_signature_outputs to vkd3d_dxbc_compiler_emit_clip_cull_outputs

This only ever emits these.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2021-04-15 14:52:16 +01:00 committed by Hans-Kristian Arntzen
parent 000407d74c
commit 94a9719557
1 changed files with 3 additions and 3 deletions

View File

@ -4778,8 +4778,8 @@ static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler
return mask;
}
/* Emits arrayed SPIR-V built-in variables. */
static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
/* Emits arrayed SPIR-V built-in clip/cull distance variables. */
static void vkd3d_dxbc_compiler_emit_clip_cull_outputs(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
uint32_t clip_distance_mask = 0, clip_distance_id = 0;
@ -5626,7 +5626,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
vkd3d_spirv_builder_begin_main_function(builder);
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
vkd3d_dxbc_compiler_emit_clip_cull_outputs(compiler);
}
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)