vkd3d: Implement CreateCommandList on top of CreateCommandList1.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
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2ca62ecd12
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1990270bbb
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@ -1906,6 +1906,14 @@ static bool d3d12_command_allocator_allocate_query_from_heap_type(struct d3d12_c
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return d3d12_command_allocator_allocate_query_from_type_index(allocator, type_index, query_pool, query_index);
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}
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static struct d3d12_command_allocator *d3d12_command_allocator_from_iface(ID3D12CommandAllocator *iface)
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{
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if (!iface || iface->lpVtbl != &d3d12_command_allocator_vtbl)
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return NULL;
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return impl_from_ID3D12CommandAllocator(iface);
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}
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/* ID3D12CommandList */
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static inline struct d3d12_command_list *impl_from_ID3D12GraphicsCommandList(d3d12_command_list_iface *iface)
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{
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@ -3935,16 +3943,16 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
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static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(d3d12_command_list_iface *iface,
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ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_pipeline_state)
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{
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struct d3d12_command_allocator *allocator_impl = unsafe_impl_from_ID3D12CommandAllocator(allocator);
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struct d3d12_command_allocator *allocator_impl = d3d12_command_allocator_from_iface(allocator);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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HRESULT hr;
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TRACE("iface %p, allocator %p, initial_pipeline_state %p.\n",
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iface, allocator, initial_pipeline_state);
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if (!allocator_impl)
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if (!allocator_impl || allocator_impl->type != list->type)
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{
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WARN("Command allocator is NULL.\n");
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WARN("Invalid command allocator.\n");
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return E_INVALIDARG;
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}
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@ -8769,8 +8777,7 @@ static struct d3d12_command_list *unsafe_impl_from_ID3D12CommandList(ID3D12Comma
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}
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static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator *allocator,
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ID3D12PipelineState *initial_pipeline_state)
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D3D12_COMMAND_LIST_TYPE type)
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{
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HRESULT hr;
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@ -8793,28 +8800,12 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
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return hr;
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d3d12_device_add_ref(list->device = device);
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if ((list->allocator = allocator))
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{
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if (SUCCEEDED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
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{
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d3d12_command_list_reset_state(list, initial_pipeline_state);
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}
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else
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{
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vkd3d_private_store_destroy(&list->private_store);
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d3d12_device_release(device);
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}
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}
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return hr;
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}
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HRESULT d3d12_command_list_create(struct d3d12_device *device,
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
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ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list)
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_list **list)
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{
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struct d3d12_command_allocator *allocator = unsafe_impl_from_ID3D12CommandAllocator(allocator_iface);
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struct d3d12_command_list *object;
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HRESULT hr;
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@ -8823,7 +8814,7 @@ HRESULT d3d12_command_list_create(struct d3d12_device *device,
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d12_command_list_init(object, device, type, allocator, initial_pipeline_state)))
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if (FAILED(hr = d3d12_command_list_init(object, device, type)))
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{
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vkd3d_free(object);
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return hr;
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@ -2613,13 +2613,15 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(d3d12_d
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&IID_ID3D12PipelineState, riid, pipeline_state);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(d3d12_device_iface *iface,
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12_COMMAND_LIST_FLAGS flags,
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REFIID riid, void **command_list);
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(d3d12_device_iface *iface,
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator,
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ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list)
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{
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_command_allocator *allocator;
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struct d3d12_command_list *object;
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ID3D12GraphicsCommandList *object;
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HRESULT hr;
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TRACE("iface %p, node_mask 0x%08x, type %#x, command_allocator %p, "
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@ -2627,25 +2629,17 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(d3d12_device_ifa
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iface, node_mask, type, command_allocator,
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initial_pipeline_state, debugstr_guid(riid), command_list);
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if (!(allocator = unsafe_impl_from_ID3D12CommandAllocator(command_allocator)))
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{
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WARN("Command allocator is NULL.\n");
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return E_INVALIDARG;
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}
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if (allocator->type != type)
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{
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WARN("Command list types do not match (allocator %#x, list %#x).\n",
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allocator->type, type);
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return E_INVALIDARG;
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}
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if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, command_allocator,
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initial_pipeline_state, &object)))
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if (FAILED(hr = d3d12_device_CreateCommandList1(iface, node_mask, type,
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D3D12_COMMAND_LIST_FLAG_NONE, &IID_ID3D12GraphicsCommandList, (void **)&object)))
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return hr;
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return return_interface(&object->ID3D12GraphicsCommandList_iface,
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&IID_ID3D12GraphicsCommandList, riid, command_list);
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if (FAILED(hr = ID3D12GraphicsCommandList_Reset(object, command_allocator, initial_pipeline_state)))
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{
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ID3D12GraphicsCommandList_Release(object);
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return hr;
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}
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return return_interface(object, &IID_ID3D12GraphicsCommandList, riid, command_list);
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}
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/* Direct3D feature levels restrict which formats can be optionally supported. */
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@ -4094,7 +4088,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList1(d3d12_device_if
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TRACE("iface %p, node_mask 0x%08x, type %#x, flags %#x, riid %s, command_list %p.\n",
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iface, node_mask, type, flags, debugstr_guid(riid), command_list);
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if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, NULL, NULL, &object)))
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if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, &object)))
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return hr;
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return return_interface(&object->ID3D12GraphicsCommandList_iface,
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@ -1769,8 +1769,7 @@ struct d3d12_command_list
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};
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HRESULT d3d12_command_list_create(struct d3d12_device *device,
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
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ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list);
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UINT node_mask, D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_list **list);
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bool d3d12_command_list_reset_query(struct d3d12_command_list *list,
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VkQueryPool vk_pool, uint32_t index);
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