vkd3d: Implement ExecuteBundle.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2021-04-07 17:11:55 +02:00 committed by Hans-Kristian Arntzen
parent 728ce6c370
commit 1bbbabcb94
1 changed files with 11 additions and 1 deletions

View File

@ -6469,7 +6469,17 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(d3d12_command_l
static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(d3d12_command_list_iface *iface,
ID3D12GraphicsCommandList *command_list)
{
FIXME("iface %p, command_list %p stub!\n", iface, command_list);
struct d3d12_bundle *bundle;
TRACE("iface %p, command_list %p.\n", iface, command_list);
if (!(bundle = d3d12_bundle_from_iface(command_list)))
{
WARN("Command list %p not a bundle.\n", command_list);
return;
}
d3d12_bundle_execute(bundle, iface);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(d3d12_command_list_iface *iface,