vkd3d: Implement ExecuteBundle.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -6469,7 +6469,17 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(d3d12_command_l
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static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(d3d12_command_list_iface *iface,
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ID3D12GraphicsCommandList *command_list)
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{
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FIXME("iface %p, command_list %p stub!\n", iface, command_list);
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struct d3d12_bundle *bundle;
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TRACE("iface %p, command_list %p.\n", iface, command_list);
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if (!(bundle = d3d12_bundle_from_iface(command_list)))
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{
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WARN("Command list %p not a bundle.\n", command_list);
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return;
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}
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d3d12_bundle_execute(bundle, iface);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(d3d12_command_list_iface *iface,
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