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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
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native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
raw-access-chains
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
v0.90
v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
baa04b2b70
2023-12-25 15:34:55 +0100 -
8351d32c2c
2023-12-23 22:30:24 +0100 -
adb33d3af1
[util] Hide Intel in Far Cry 3, 4 and Primal
Blisto91
2023-12-22 22:06:50 +0100 -
c986c1b399
2023-12-22 22:06:50 +0100 -
2180fc3026
2023-12-21 23:42:08 +0300 -
a6e290d328
2023-12-21 23:42:01 +0300 -
15ad3995a0
2023-12-21 23:33:28 +0300 -
117498ef5f
2023-12-21 23:33:21 +0300 -
79c75a1d47
2023-12-21 23:32:38 +0300 -
ebef5b16ec
2023-12-21 20:28:44 +0000 -
3bd64dfc57
2023-12-21 20:28:40 +0000 -
53159ef79c
2023-12-21 20:28:37 +0000 -
5ace5a71d1
2023-12-21 20:28:33 +0000 -
70aeaba4d1
2023-12-21 23:28:16 +0300 -
d5958bcda9
[native] Add a DECLARE_INTERFACE define for !CONST_VTABLE.
Ethan Lee
2023-12-12 09:51:38 -0500 -
8f20ea9d9a
[wsi] Add an init/quit interface, to allow loading/unloading WSI DLLs
Ethan Lee
2023-12-07 13:42:01 -0500 -
64b9349a37
[native] Load glfw via dlopen instead of linking to libglfw
Ethan Lee
2023-12-07 12:44:19 -0500 -
e97dbfa443
[native] Load SDL via dlopen instead of linking to libSDL2
Ethan Lee
2023-12-06 15:29:45 -0500 -
7641260500
[dxvk] Move getInstanceExtensions platform logic to wsi
Ethan Lee
2023-12-06 23:19:47 -0500 -
aad6b36b3e
The Settlers submits (possibly incorrectly) an SRV to ClearUnorderedAccessViewUint. The static_cast in the function does not translate correctly and crashes.
Dean Beeler
2023-12-04 15:48:49 -0800 -
1b31aa5dbc
[util] Enable hideIntegratedGraphics for Metro Exodus EE
Philip Rebohle
2023-11-27 17:59:53 +0100 -
03c09ce15f
[dxvk] Add option to skip integrated GPU adapters
Philip Rebohle
2023-11-27 04:39:24 +0100 -
ff59760774
[util] Enable hideIntegratedGraphics for Metro Exodus EE
hide-igp
Philip Rebohle
2023-11-27 17:59:53 +0100 -
83b13e47e0
[dxvk] Add option to skip integrated GPU adapters
Philip Rebohle
2023-11-27 04:39:24 +0100 -
91f7f43c35
[util] Don't spoof Nvidia on AMD GPUs in Hitman 3
Blisto91
2023-11-17 22:02:53 +0100 -
7028e62fe2
2023-11-17 22:02:53 +0100 -
d998dee46e
[d3d11] Lock context in KeyedMutex::ReleaseSync
Robin Kertels
2023-11-15 16:51:30 +0100 -
b2c3d0170b
2023-11-16 16:07:18 +0300 -
695ba33809
[util] Set numCompilerThreads to 1 for Crossout
Etaash Mathamsetty
2023-11-15 17:12:46 -0500 -
6e82040c74
2023-11-15 16:51:30 +0100 -
3e238ab125
[d3d11] Fix race in WaitForResource.
Yuxuan Shui
2023-11-15 15:26:49 +0000 -
ea3149801f
[d3d9] Return empty buffer slice for out-of-bounds offsets
Philip Rebohle
2023-11-14 12:17:39 +0100 -
1cb58b0732
[Util] two more executables to workaround Warhammer Online
xpander69
2023-11-09 12:16:55 +0200 -
d5a1d64b42
[d3d9] Return empty buffer slice for out-of-bounds offsets
d3d9-buffer-slice-range
Philip Rebohle
2023-11-14 12:17:39 +0100 -
28992cd6b5
2023-11-09 12:16:55 +0200 -
6cbb8ccae4
2023-11-05 17:00:07 +0300 -
667513727c
2023-11-04 14:48:42 +0300 -
2ed1778df9
[d3d11] Handle potential integer overflow when validating draw offsets
Philip Rebohle
2023-11-02 17:49:38 +0100 -
a427d22cde
[dxvk] Add Vulkan instance flag for D3D9 apps
Philip Rebohle
2023-10-31 16:05:14 +0100 -
22c2abb9b7
[dxgi] Treat R16G16B16A16_FLOAT as 32bpp for display
Joshua Ashton
2023-10-29 01:57:13 +0100 -
b7f8c5c068
[dxgi] Treat R16G16B16A16_FLOAT as 32bpp for display
hdr-control
Joshua Ashton
2023-10-29 01:57:13 +0100 -
9109e1b4f8
20b4645fac
intof45911a28f
Etaash Mathamsetty2023-10-25 19:00:14 +0900 -
f45911a28f
[util] Disable allowDirectBufferMapping for SkyDrift
Blisto91
2023-10-11 12:52:28 +0200 -
ed0b109174
2023-10-11 12:52:28 +0200 -
e00db24557
[util] Enable useMonitorFallback for Holocure
Blisto91
2023-10-10 16:15:09 +0200 -
bf652fcd48
2023-10-10 16:15:09 +0200 -
552d2f0a6d
[dxgi] Add useMonitorFallback option
Paul Gofman
2023-10-09 15:16:30 -0600 -
a88a5c6c15
[dxgi] Add useMonitorFallback option
Paul Gofman
2023-10-09 15:16:30 -0600 -
4d974685c9
[d3d9] Mark presenter for recreation on device reset with deferSurfaceCreation
WinterSnowfall
2023-09-17 21:53:12 +0300 -
f0ff0007dc
[util] Enable cachedDynamicBuffers for Battlestations Midway
Blisto91
2023-10-02 22:42:11 +0200 -
d6041ff485
2023-10-02 22:42:11 +0200 -
b3accb3610
[dxvk] Don't use minImageCount + 1 for picking image count
lower-image-count
Joshua Ashton
2023-09-24 11:20:13 +0100 -
ca4588e550
2023-09-17 21:53:12 +0300 -
494f7fd38d
[d3d9] Only set initial NeedsUpload for D3DPOOL_MANAGED textures
Robin Kertels
2023-09-18 19:49:25 +0200 -
244e5e92b7
2023-09-18 19:49:25 +0200 -
0632da1935
[d3d9] Add a device compatibility mode for d3d8
WinterSnowfall
2023-09-19 17:54:03 +0300 -
c460a017da
2023-09-19 17:54:03 +0300 -
61dd3b62d1
[d3d9] Check for null image in D3D9DeviceEx::FlushImage()
Paul Gofman
2023-09-14 18:50:06 -0600 -
83dc4678df
[util] Set maximum frame latency to 1 for Age of Empires 2 (2013)
Philip Rebohle
2023-09-14 16:48:28 +0200 -
f93cfbc26a
[d3d11] Pass device directly to D3D11DXGIKeyedMutex
Paul Gofman
2023-09-13 14:42:48 -0600 -
30709f3fc6
[d3d11] Pass device directly to D3D11DXGIKeyedMutex
Paul Gofman
2023-09-13 14:42:48 -0600 -
f8cbe5d692
2023-09-10 20:39:16 +0700 -
c113b791a1
[util] Enable 60 FPS lock for Aviary Attorney
Philip Rebohle
2023-09-08 02:59:52 +0200 -
41191af3b1
A few more WinDef types in windows_base.h
Ellie Hermaszewska
2023-09-07 18:41:31 +0800 -
d7f73aab13
2023-09-07 18:41:31 +0800 -
5828f0e2b9
Revert "[dxgi] Use VK_FORMAT_A8_UNORM if available"
Philip Rebohle
2023-09-07 03:58:39 +0200 -
80e075406b
[meta] Release 2.3
v2.3
Philip Rebohle
2023-09-04 17:15:39 +0200 -
a53f0e8168
[util] Remove whitespace
Margen67
2023-09-03 12:43:23 -0700 -
4705de5725
[util] Escape .
Margen67
2023-09-03 12:42:56 -0700 -
9e26964a96
[d3d9] Divide projected textures by w if ProjectedCount is 0
Robin Kertels
2023-08-23 18:20:14 +0200 -
d6fa4e69c9
[util] Remove whitespace
Margen67
2023-09-03 12:43:23 -0700 -
4be5b4eef2
[util] Escape .
Margen67
2023-09-03 12:42:56 -0700 -
8e117058f0
2023-09-01 15:14:36 +0100 -
ce2f9f35ce
[util] Hide AMD in Riders Republic
Blisto91
2023-08-31 17:31:21 +0200 -
a3fa9c26dc
Revert "[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL"
Philip Rebohle
2023-09-01 00:15:09 +0200 -
ff5507769a
[wsi] Add proper values for SDR metadata fallbacks
Joshua Ashton
2023-08-31 22:54:02 +0100 -
dc3e161ef6
2023-08-31 17:31:21 +0200 -
c611baac8c
2023-07-27 13:28:52 +0800 -
ca91095799
2023-04-20 20:42:47 +0800 -
858dd3b487
2023-04-19 14:59:10 +0800 -
5c56fa0df4
[util] Enable deferSurfaceCreation for Drakensang
WinterSnowfall
2023-08-29 15:37:35 +0300 -
e1c77fdd35
[d3d9] Adjust the MaxActiveLights capability
WinterSnowfall
2023-08-30 09:32:00 +0300 -
1457880571
[util] Enable deferSurfaceCreation for Drakensang
WinterSnowfall
2023-08-29 15:37:35 +0300 -
7e10021eac
Remove unused DxvkResource::waitIdle
Tatsuyuki Ishi
2023-08-28 14:00:33 +0900 -
e3d3d5c3aa
Remove unused DxvkResource::waitIdle
Tatsuyuki Ishi
2023-08-28 14:00:33 +0900 -
bbd1d84cd0
[dxgi] Set BitsPerColor to 10
Joshua Ashton
2023-08-26 08:24:09 +0100 -
856cee8298
[dxgi] Set BitsPerColor to 10
bpc-10
Joshua Ashton
2023-08-26 08:24:09 +0100 -
02db89ac30
[dxgi] Allow HDR on UE4/D3D11 when NVAPI is enabled
Jens Peters
2023-08-24 22:08:06 +0200 -
6009792d52
2023-08-24 22:08:06 +0200 -
92dc61f161
[d3d11] Fix up UAV clears for A8_UNORM
maintenance5
Philip Rebohle
2023-08-23 16:36:13 +0200 -
6a5ed02db3
[dxgi] Use VK_FORMAT_A8_UNORM if available
Philip Rebohle
2023-08-23 16:36:58 +0200 -
64828e2c6c
[dxvk] Use vkCmdBindIndexBuffer2 if supported
Philip Rebohle
2023-08-23 14:54:42 +0200 -
a4f2a49a02
[dxvk] Add description for new image formats
Philip Rebohle
2023-08-23 23:02:09 +0200 -
aa41a7a351
[dxvk] Enable VK_KHR_maintenance5 if available.
Philip Rebohle
2023-08-23 14:42:03 +0200 -
fb71c08d8c
[include] Update Vulkan headers.
Philip Rebohle
2023-08-23 14:28:49 +0200 -
79f6239df3
[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL
Philip Rebohle
2023-08-16 17:16:07 +0200 -
53a68635b2
[dxvk] Optimize page table updates for images
Philip Rebohle
2023-08-16 17:12:25 +0200 -
179c5ec998
[dxvk] Sort allocated memory pages for sparse allocator
Philip Rebohle
2023-08-16 17:11:09 +0200 -
d6e0107e23
[dxvk] Ensure to submit sparse binding commands
Philip Rebohle
2023-08-16 13:47:04 +0200 -
506a53a992
2023-08-23 18:20:14 +0200