[d3d9] Add a device compatibility mode for d3d8

This commit is contained in:
WinterSnowfall 2023-09-19 17:54:03 +03:00
parent 83dc4678df
commit c460a017da
No known key found for this signature in database
5 changed files with 35 additions and 8 deletions

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@ -32,6 +32,10 @@ namespace dxvk {
m_device->m_implicitSwapchain->SetApiName(name);
}
void DxvkD3D8Bridge::SetD3D8CompatibilityMode(const bool compatMode) {
m_device->SetD3D8CompatibilityMode(compatMode);
}
HRESULT DxvkD3D8Bridge::UpdateTextureFromBuffer(
IDirect3DSurface9* pDestSurface,
IDirect3DSurface9* pSrcSurface,
@ -104,4 +108,4 @@ namespace dxvk {
const Config* DxvkD3D8InterfaceBridge::GetConfig() const {
return &m_interface->GetInstance()->config();
}
}
}

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@ -30,6 +30,13 @@ IDxvkD3D8Bridge : public IUnknown {
*/
virtual void SetAPIName(const char* name) = 0;
/**
* \brief Enables or disables D3D9-specific device features and validations
*
* \param [in] compatibility state
*/
virtual void SetD3D8CompatibilityMode(const bool compatMode) = 0;
/**
* \brief Updates a D3D9 surface from a D3D9 buffer
*
@ -83,6 +90,7 @@ namespace dxvk {
void** ppvObject);
void SetAPIName(const char* name);
void SetD3D8CompatibilityMode(const bool compatMode);
HRESULT UpdateTextureFromBuffer(
IDirect3DSurface9* pDestSurface,

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@ -2360,7 +2360,8 @@ namespace dxvk {
try {
const Com<D3D9StateBlock> sb = new D3D9StateBlock(this, ConvertStateBlockType(Type));
*ppSB = sb.ref();
m_losableResourceCounter++;
if (!m_isD3D8Compatible)
m_losableResourceCounter++;
return D3D_OK;
}
@ -2392,7 +2393,8 @@ namespace dxvk {
return D3DERR_INVALIDCALL;
*ppSB = m_recorder.ref();
m_losableResourceCounter++;
if (!m_isD3D8Compatible)
m_losableResourceCounter++;
m_recorder = nullptr;
return D3D_OK;

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@ -970,6 +970,17 @@ namespace dxvk {
void TouchMappedTexture(D3D9CommonTexture* pTexture);
void RemoveMappedTexture(D3D9CommonTexture* pTexture);
bool IsD3D8Compatible() const {
return m_isD3D8Compatible;
}
void SetD3D8CompatibilityMode(bool compatMode) {
if (compatMode)
Logger::info("The D3D9 device is now operating in D3D8 compatibility mode.");
m_isD3D8Compatible = compatMode;
}
// Device Lost
bool IsDeviceLost() const {
return m_deviceLostState != D3D9DeviceLostState::Ok;
@ -1318,9 +1329,10 @@ namespace dxvk {
D3D9ShaderMasks m_psShaderMasks = FixedFunctionMask;
bool m_isSWVP;
bool m_amdATOC = false;
bool m_nvATOC = false;
bool m_ffZTest = false;
bool m_isD3D8Compatible = false;
bool m_amdATOC = false;
bool m_nvATOC = false;
bool m_ffZTest = false;
VkImageLayout m_hazardLayout = VK_IMAGE_LAYOUT_GENERAL;

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@ -18,7 +18,8 @@ namespace dxvk {
}
D3D9StateBlock::~D3D9StateBlock() {
m_parent->DecrementLosableCounter();
if (!m_parent->IsD3D8Compatible())
m_parent->DecrementLosableCounter();
}
HRESULT STDMETHODCALLTYPE D3D9StateBlock::QueryInterface(
@ -575,4 +576,4 @@ namespace dxvk {
this->Capture();
}
}
}