[dxgi] Allow HDR on UE4/D3D11 when NVAPI is enabled

This commit is contained in:
Jens Peters 2023-08-24 22:08:06 +02:00 committed by Joshie
parent 92dc61f161
commit 02db89ac30
1 changed files with 7 additions and 2 deletions

View File

@ -27,6 +27,11 @@ namespace dxvk {
}
static bool isNvapiEnabled() {
return env::getEnvVar("DXVK_ENABLE_NVAPI") == "1";
}
static bool isHDRDisallowed() {
#ifdef _WIN32
// Unreal Engine 4 titles use AGS/NVAPI to try and enable
@ -53,7 +58,7 @@ namespace dxvk {
bool isUE4 = exeName.find("-Win64-Shipping") != std::string::npos;
bool hasD3D12 = GetModuleHandleA("d3d12") != nullptr;
if (isUE4 && !hasD3D12)
if (isUE4 && !hasD3D12 && !isNvapiEnabled())
return true;
#endif
return false;
@ -74,7 +79,7 @@ namespace dxvk {
this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
// Expose Nvidia GPUs properly if NvAPI is enabled in environment
this->hideNvidiaGpu = env::getEnvVar("DXVK_ENABLE_NVAPI") != "1";
this->hideNvidiaGpu = !isNvapiEnabled();
Tristate hideNvidiaGpuOption = config.getOption<Tristate>("dxgi.hideNvidiaGpu", Tristate::Auto);