[util] Set numCompilerThreads to 1 for Crossout

This commit is contained in:
Etaash Mathamsetty 2023-11-15 17:12:46 -05:00
parent ea3149801f
commit 695ba33809
1 changed files with 5 additions and 0 deletions

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@ -833,6 +833,11 @@ namespace dxvk {
{ R"(\\SkyDrift\.exe$)" , {{
{ "d3d9.allowDirectBufferMapping", "False" },
}} },
/* Crossout *
* Works around shader compilation crash */
{ R"(\\Crossout\.exe$)" , {{
{ "dxvk.numCompilerThreads", "1"},
}} },
/**********************************************/
/* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */