Beyley Thomas
c11a63f5e5
[wsi] Add GLFW backend
2023-01-08 10:36:25 +01:00
Joshua Ashton
846db795f8
[dxvk] Link against dl for native builds
...
Fixes build under Steam Runtime Sniper
2022-09-07 17:02:54 +01:00
Philip Rebohle
bc3affc264
[dxvk] Add functionality to query sparse metadata
2022-08-26 05:53:03 +02:00
Joshua Ashton
97350d6c35
[dxvk] Support for SDL2 WSI
2022-08-21 22:07:18 +02:00
Joshua Ashton
5787d9ee04
[dxvk] Check platform before building openvr + openxr cpps
2022-08-21 22:07:18 +02:00
Joshua Ashton
86b603b8f9
[dxvk] Link against new wsi lib
2022-08-20 20:27:07 +02:00
Philip Rebohle
db786cda6c
[dxvk] Remove old code to process specialization constants
...
We barely use spec constants anymore, so a much simpler solution will do.
2022-07-31 02:53:20 +02:00
Joshua Ashton
297759be4e
[build] Initial reworkings for non-Windows platform support in Meson
2022-07-30 21:28:09 +02:00
Philip Rebohle
446ec07f3b
[dxvk] Add DxvkFence
...
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
f4fd8c6c65
[dxvk] Remove in-memory pipeline cache
...
Doesn't really do much and only prevents Nvidia's disk cache
from working on 515.49.06 drivers.
2022-07-09 13:41:07 +02:00
Philip Rebohle
a0d1ef7f61
[dxvk] Handle null shader in DxvkShaderPipelineLibrary
2022-07-09 01:53:51 +02:00
Philip Rebohle
e8f3d9b040
[dxvk] Remove render pass and framebuffer objects
2022-07-07 16:16:50 +02:00
Georg Lehmann
2550cff149
[build] Cleanup build system.
...
No changes except dropping support for msvc before 15.3.
2022-03-17 01:38:58 +00:00
Philip Rebohle
49e5357a87
[hud] Greatly simplify frame time graph rendering
2022-02-20 15:58:29 +01:00
Georg Lehmann
c2a66c043a
[dxvk] Remove empty dxvk_main
2021-11-25 21:50:59 +00:00
Philip Rebohle
27155539b6
[dxvk] Add meta copy pipeline for packed buffer image copies
2021-06-24 21:07:47 +02:00
Philip Rebohle
49f2b4c4a6
[dxvk] Introduce DxvkSwapchainBlitter and new presentation shaders
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This is meant to provide a common rendering code for D3D9 and D3D11 presentation.
2021-02-27 14:54:14 +00:00
Andrew Eikum
2405e474e5
[dxvk] Use wineopenxr to apply required OpenXR extensions
2021-01-07 23:54:02 +01:00
Philip Rebohle
ed69da0fff
[hud] Remove legacy code
2019-12-13 11:58:09 +01:00
Philip Rebohle
6931f03120
[hud] Add new HUD item abstraction
...
Allows for a cleaner and more flexible implementation of new HUD elements.
The old implementation was not intended to support quite as many elements
as it does, and now there is some need for API-specific HUD elements.
2019-12-13 11:54:13 +01:00
Philip Rebohle
9f66351b82
[dxvk] Move extension provider list to DxvkInstance
2019-11-11 23:30:07 +01:00
Joshua Ashton
dbf2407fd3
[dxvk] Implement extension provider system
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This change introduces a new system for providing extra instance/device extensions.
This consolidates platform-specific and vr-related to its' own thing for potential future cross-platform/native Linux work.
2019-11-07 01:24:52 +01:00
Philip Rebohle
6ea21d57fe
[dxvk] Factor out mip gen classes and rename them to DxvkMetaBlit*
...
Since mip map generation is a blit operation, we can make a more
general-purpose blitter and implement mip map generation on top
of that.
2019-10-16 01:52:14 +02:00
Philip Rebohle
a516ca5b85
[dxvk] Add meta shaders for depth-stencil resolve
2019-08-13 14:37:50 +02:00
Philip Rebohle
2905ba82d2
[dxvk] Remove old meta vertex and geometry shaders
2019-07-18 18:59:11 +02:00
Philip Rebohle
07408bcdcc
[dxvk] Add new vertex and geometry shaders for fullscreen passes
...
These new shaders are aimed to be used by all meta operations
and will work without geometry shaders on supported hardware.
2019-07-18 18:57:15 +02:00
Philip Rebohle
89516e2da2
[dxvk] Add meta copy shaders for depth-stencil formats
2019-07-18 17:25:48 +02:00
Philip Rebohle
24e1969dc4
[dxvk] Remove obsolete DxvkEvent class
2019-07-08 00:16:03 +02:00
Philip Rebohle
f0acc40e50
[dxvk] Add support for new signals to the backend
2019-07-08 00:16:03 +02:00
Philip Rebohle
9355580c4f
[hud] Optimize HUD rendering
...
Saves some bandwidth by using more compact vertex formats, and
by using push constants for text colors instead of a vertex
attribute.
2019-05-07 22:05:35 +02:00
Philip Rebohle
14593baebd
[dxvk] Add new resolve shaders
2019-04-07 21:07:21 +02:00
Philip Rebohle
7124c3f449
[dxvk] Add depth-stencil unpacking shaders
2019-03-26 16:05:27 +01:00
Philip Rebohle
90c7878a53
[dxvk] Rename dxvk_resolve_{vert|geom} -> dxvk_copy_{vert|geom}
2019-03-25 18:22:56 +01:00
Philip Rebohle
73bb0d8ae2
[dxvk] Remove shader-based resolve
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No longer necessary since we're using render pass resolve now.
2019-03-24 16:36:35 +01:00
Philip Rebohle
412d79c8c1
[d3d11] Use new query implementation
2019-03-14 21:16:41 +01:00
Philip Rebohle
772fa3074f
[dxvk] Add new query implementation
2019-03-14 21:16:41 +01:00
Philip Rebohle
4da89ccc48
[dxvk] Add GPU event class
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GPU events allow for finer-grained CPU<>GPU synchronization than
the current approach, so we should change our implementation.
2019-03-14 21:16:38 +01:00
Philip Rebohle
9faf841f32
[dxvk] Remove DxvkPhysicalBuffer and friends
2019-01-09 18:05:01 +01:00
Philip Rebohle
092cad0e76
[dxvk] Remove DxvkSemaphore
2018-11-28 12:44:18 +01:00
Philip Rebohle
80b9f1d03b
[dxvk] Remove DxvkSurface
2018-11-28 12:44:18 +01:00
Philip Rebohle
9b923bb386
[dxvk] Remove DxvkSwapChain
2018-11-28 12:44:17 +01:00
Philip Rebohle
85f0fe729c
[dxvk] Move DxvkEventTracker to dxvk_event.{h,cpp}
...
The upcoming new event and query classes will follow this design.
Reduces the number of files around these small classes.
2018-11-17 01:17:03 +01:00
Philip Rebohle
119c06e453
[dxvk] Add pipelines needed for depth-stencil packing
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- Add method to retrieve meta pack pipeline for a given format
- Add descriptor update template
2018-11-08 18:10:49 +01:00
Philip Rebohle
863f2d07fd
[dxvk] Add compute shaders for depth-stencil packing
2018-11-08 18:10:49 +01:00
Philip Rebohle
5a1b37b770
[build] Don't use empty dependencies
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Fixes build error with Meson 0.44.
2018-11-05 07:55:36 +01:00
dhewg
a05c93dd17
cross build cleanup ( #746 )
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- Don't turn off warnings for winelib builds, fix them. Using __declspec on winelib builds just doesn't make sense.
- Drop the custom cross property 'winelib'. Detect it instead.
- Move the libdl dependency to the build system
- Don't run wine during mingw build process. Same as for wine builds, see 715d2571
2018-11-04 16:18:32 +01:00
Philip Rebohle
851d9fb726
[general] Remove unnecessary include directories from build files
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These are no longer needed because dxvk includes consistently
use relative file paths now, instead of global includes.
2018-11-02 14:54:39 +01:00
Philip Rebohle
1cd912556e
[dxvk] Move Vulkan loader to separate directory
2018-11-02 14:23:45 +01:00
Philip Rebohle
fad2e13882
[dxvk] Add meta copy code
...
The current way of copying data between incompatible images is slow
and does not work for multisampled images. This new code implements
a render pass which performs an exact copy of the source data.
2018-09-27 11:44:09 +02:00
Philip Rebohle
57dab630b5
[dxvk] Add pipeline state cache
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Stores state vectors for graphics pipelines in a file and allows
games to start compiling them in advance on subsequent launches.
Changes:
(1) Add environment variable to select the cache file path
(2) Add magic number and entry size to cache file header
2018-09-22 22:38:35 +02:00