[dxvk] Remove old meta vertex and geometry shaders

This commit is contained in:
Philip Rebohle 2019-07-18 18:58:57 +02:00
parent 8889d6402e
commit 2905ba82d2
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
5 changed files with 0 additions and 68 deletions

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@ -12,8 +12,6 @@ dxvk_shaders = files([
'shaders/dxvk_clear_image3d_u.comp',
'shaders/dxvk_clear_image3d_f.comp',
'shaders/dxvk_copy_vert.vert',
'shaders/dxvk_copy_geom.geom',
'shaders/dxvk_copy_color_1d.frag',
'shaders/dxvk_copy_color_2d.frag',
'shaders/dxvk_copy_color_ms.frag',
@ -28,8 +26,6 @@ dxvk_shaders = files([
'shaders/dxvk_fullscreen_vert.vert',
'shaders/dxvk_fullscreen_layer_vert.vert',
'shaders/dxvk_mipgen_vert.vert',
'shaders/dxvk_mipgen_geom.geom',
'shaders/dxvk_mipgen_frag_1d.frag',
'shaders/dxvk_mipgen_frag_2d.frag',
'shaders/dxvk_mipgen_frag_3d.frag',

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@ -1,22 +0,0 @@
#version 450
layout(points) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in int i_instance[1];
void main() {
gl_Position = vec4(-1.0f, 3.0f, 0.0f, 1.0f);
gl_Layer = i_instance[0];
EmitVertex();
gl_Position = vec4(-1.0f, -1.0f, 0.0f, 1.0f);
gl_Layer = i_instance[0];
EmitVertex();
gl_Position = vec4( 3.0f, -1.0f, 0.0f, 1.0f);
gl_Layer = i_instance[0];
EmitVertex();
EndPrimitive();
}

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@ -1,8 +0,0 @@
#version 450
layout(location = 0) out int o_instance;
void main() {
o_instance = gl_InstanceIndex;
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
}

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@ -1,26 +0,0 @@
#version 450
layout(points) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in int i_instance[1];
layout(location = 0) out vec3 o_pos;
void main() {
gl_Position = vec4(-1.0f, 3.0f, 0.0f, 1.0f);
gl_Layer = i_instance[0];
o_pos = vec3(0.0f, 2.0f, float(i_instance[0]));
EmitVertex();
gl_Position = vec4(-1.0f, -1.0f, 0.0f, 1.0f);
gl_Layer = i_instance[0];
o_pos = vec3(0.0f, 0.0f, float(i_instance[0]));
EmitVertex();
gl_Position = vec4( 3.0f, -1.0f, 0.0f, 1.0f);
gl_Layer = i_instance[0];
o_pos = vec3(2.0f, 0.0f, float(i_instance[0]));
EmitVertex();
EndPrimitive();
}

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@ -1,8 +0,0 @@
#version 450
layout(location = 0) out int o_instance;
void main() {
o_instance = gl_InstanceIndex;
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
}