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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
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native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
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null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
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raw-access-chains
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
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topmost-wsi-test
ubsan-fix
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up-vertex-size
update-after-bind
use-dlopen
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
v0.90
v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
3a35ee9313
ee66e326e1
intoab715a8876
Ethan Lee2024-05-04 23:10:51 -0400 -
0393954929
b913222dcc
intoab715a8876
Ethan Lee2024-05-05 02:29:10 +0100 -
a774a6a5be
d48b8767fa
intoab715a8876
Ethan Lee2024-05-04 23:15:30 +0800 -
504a7ef179
809c1d4cf5
intoab715a8876
r-a-sattarov2024-05-04 23:14:57 +0800 -
6789050d12
6a1cd595a5
intoab715a8876
Robin Kertels2024-05-04 23:14:13 +0800 -
1c8d027ef8
a5cf130e2c
intoab715a8876
Er22024-05-03 15:17:30 -0300 -
a3be9f7672
e4e89db23c
intoab715a8876
Robin Kertels2024-05-03 22:29:50 +0500 -
726783267d
cf999a9413
intoab715a8876
Robin Kertels2024-05-03 14:12:57 -0300 -
f54812fb1b
d33943f424
intoab715a8876
Robin Kertels2024-05-03 14:12:34 -0300 -
e995db0823
8e117058f0
intoab715a8876
meladath2024-05-03 10:18:42 -0500 -
0fe748aad6
fb5e2beaa7
intoab715a8876
Winter Snowfall2024-05-03 17:09:41 +0200 -
ab715a8876
[d3d11] Implement better filtering when blitting video content
master
Philip Rebohle
2024-05-03 04:24:15 +0200 -
1fb35b6d19
2024-05-03 07:22:58 -0700 -
aefd184b7e
3a8bf28e03
into4333ee872d
Die4Ever2024-05-03 10:17:40 -0400 -
2a11f4ab4f
use INT64_MAX instead
talkingerbil
2024-05-03 06:07:37 -0700 -
aed5f9f89e
[d3d11] Implement better filtering when blitting video content
video-filter
Philip Rebohle
2024-05-03 04:24:15 +0200 -
2a8000b32c
initialize UMD version quad to max signed int64
talkingerbil
2024-05-03 04:43:22 -0700 -
4333ee872d
[d3d11] Use nearest filter for ID3D11VideoContext scaling
Rémi Bernon
2024-04-24 14:02:46 +0200 -
b99d42c688
[d3d11] Implement VideoProcessorSetStreamSourceRect scaling
Rémi Bernon
2024-04-24 14:02:18 +0200 -
fb5e2beaa7
2024-05-02 16:25:46 +0300 -
dacb8b434b
[util] Add configs for Delta Force Xtreme 1 & 2
Blisto91
2024-04-30 19:10:43 +0200 -
14b01801fb
[util] Add configs for Delta Force Xtreme 1 & 2
Blisto91
2024-04-30 19:10:43 +0200 -
d0a21530ad
c611baac8c
intoea4cb84d8a
Ellie Hermaszewska2024-04-30 06:57:24 +0800 -
ea4cb84d8a
[dxvk] Remove workaround for non-dynamic depth clip
Philip Rebohle
2024-04-29 17:38:22 +0200 -
65373792d2
[dxvk] Forward link flags when using shader identifiers
Philip Rebohle
2024-04-29 17:19:36 +0200 -
8f91a66a0e
[dxvk] Forward link flags when using shader identifiers
link-flags
Philip Rebohle
2024-04-29 17:19:36 +0200 -
29253da356
feat: add H2M-Mod to config
Lierrmm
2024-04-29 14:53:08 +0100 -
82fd5cfeb3
feat: add H2M-Mod to config
Lierrmm
2024-04-29 14:53:08 +0100 -
79398b468d
[util] Enable longMad for Red Faction Guerrila Remastered
Robin Kertels
2024-04-27 15:42:49 +0200 -
e7d14e97de
[dxbc] Implement option to split up fma
Robin Kertels
2024-04-27 15:42:25 +0200 -
111c9f91a9
462614c26a
into462165da19
Krzysztof Dobrowolski2024-04-28 13:39:23 +0000 -
b4d664dbf6
76884d31f2
into462165da19
Winter Snowfall2024-04-28 13:15:56 +0000 -
b800377f00
2024-04-27 15:42:49 +0200 -
c25d98fc44
2024-04-27 15:42:25 +0200 -
c613078ba8
[dxvk] Bump internal version number
push-const-fix
Philip Rebohle
2024-04-26 19:10:06 +0200 -
2970645f33
[dxvk] Fix push constant compatibility for pipeline libraries
Philip Rebohle
2024-04-26 19:06:51 +0200 -
19e4f40880
[dxvk] Use current pipeline layout for push constant updates
amdvlk-push-constants
Philip Rebohle
2024-04-26 14:38:54 +0200 -
462165da19
[util] Add Deck profile for Fallout 4
Philip Rebohle
2024-04-26 13:15:59 +0200 -
3f27a0ee58
[util] Add a way to define app profiles exclusive to Steam Deck
Philip Rebohle
2024-04-26 13:15:14 +0200 -
655791e6f9
[util] Add Deck profile for Fallout 4
deck-profiles
Philip Rebohle
2024-04-26 13:15:59 +0200 -
d41a2b9f54
[util] Add a way to define app profiles exclusive to Steam Deck
Philip Rebohle
2024-04-26 13:15:14 +0200 -
f553af6963
2024-04-24 14:02:46 +0200 -
469f5f86d2
2024-04-24 14:02:18 +0200 -
aac3396671
[dxgi] unchain DxgiFactory::CreateSwapChain and CreateSwapChainForHwnd
Katharine Chui
2024-04-24 01:18:15 +0800 -
86a37e3d58
04113bdea0
into92a43ebf65
Simon McVittie2024-04-24 05:58:32 +0800 -
81306cff6e
[dxgi] unchain DxgiFactory::CreateSwapChain and CreateSwapChainForHwnd
Katharine Chui
2024-04-24 01:18:15 +0800 -
6a1cd595a5
2024-03-13 15:49:46 +0100 -
260ec73b37
2024-03-13 15:49:01 +0100 -
b948591ef6
2024-03-13 02:02:44 +0100 -
99039459f8
2024-03-13 01:25:16 +0100 -
0e466b0413
2024-03-12 23:38:18 +0100 -
f984dd4df2
2024-03-11 19:12:20 +0100 -
a7cce7c785
2024-03-11 17:33:02 +0100 -
76777ece73
2024-03-07 19:17:54 +0100 -
807c1075bd
2024-03-07 15:28:52 +0100 -
27cc907279
2024-03-06 23:39:08 +0100 -
92a43ebf65
[dxgi] unchain DxgiSwapChain::Present1 and Present
Katharine Chui
2024-04-22 14:35:37 +0800 -
848abd5579
[dxgi] unchain DxgiSwapChain::Present1 and Present
Katharine Chui
2024-04-22 14:35:37 +0800 -
8ba5256dc7
[util] Set deferSurfaceCreation for 9th Dawn II
Blisto91
2024-04-21 21:46:28 +0200 -
8073715773
[util] Set deferSurfaceCreation for 9th Dawn II
Blisto91
2024-04-21 21:46:28 +0200 -
2b70ba8f77
[dxbc] Do not emit OpImageQueryLevels for multisampled images
Philip Rebohle
2024-04-19 13:55:31 +0200 -
9c66c4bf1d
[build] Target SPIR-V 1.6 for built-in GLSL shaders
Philip Rebohle
2024-04-19 13:36:32 +0200 -
00872e9e4f
[dxvk] Fix render target clears with format reinterpretation
Philip Rebohle
2024-04-19 01:44:14 +0200 -
8869531bd8
[dxvk] Fix render target clears with format reinterpretation
clear-format-mismatch-fix
Philip Rebohle
2024-04-19 01:44:14 +0200 -
35157357dd
[dxvk] Fix stencil discard being broken
Philip Rebohle
2024-04-19 01:43:23 +0200 -
617ebf4e05
[dxbc] Take used components into account for PS inputs
Philip Rebohle
2024-04-16 17:40:29 +0200 -
c2489d5a45
[dxbc] Fix array register anaylsis with multiple dst operands
Philip Rebohle
2024-04-16 16:31:30 +0200 -
6ef98c613f
[dxvk] Re-enable maintenance4 feature
Philip Rebohle
2024-04-16 14:54:47 +0200 -
7441137a33
[dxbc] Ignore system value components when declaring inputs
Philip Rebohle
2024-04-16 14:48:52 +0200 -
4802bbda7b
[dxbc] Take used components into account for PS inputs
shader-iface-fixes
Philip Rebohle
2024-04-16 17:40:29 +0200 -
e1374a584b
[dxbc] Fix array register anaylsis with multiple dst operands
Philip Rebohle
2024-04-16 16:31:30 +0200 -
6adda4dbb3
[dxvk] Re-enable maintenance4 feature
Philip Rebohle
2024-04-16 14:54:47 +0200 -
f6a31f1000
[dxbc] Ignore system value components when declaring inputs
Philip Rebohle
2024-04-16 14:48:52 +0200 -
a5cf130e2c
Add FreeBSD support
Er2
2024-04-13 21:13:23 +0300 -
2bf19c9a35
7b3b245f0c
into571948cfc0
Winter Snowfall2024-04-13 22:10:07 +0300 -
571948cfc0
[d3d9] Remove support for VERTEXSTATS queries
WinterSnowfall
2024-04-13 20:45:09 +0300 -
5f24a949a5
2024-04-13 20:45:09 +0300 -
e4e89db23c
2024-04-11 17:56:13 +0200 -
97347a5846
2024-04-11 17:23:09 +0200 -
d33943f424
2024-04-10 23:24:51 +0200 -
133f0794bc
[util] Remove framerate limiter for Nier Replicant Without mods, Nier Replicant runs faster when going above 60 FPS. The game had an official patch that implemented a framerate limiter to prevent this. This limiter is terrible, because it's not a stable 60 FPS, but a weird 57-58 FPS. There's no way to disable this in-game, it has to be done by editing a config file or through a mod.
Martino Fontana
2024-04-06 16:27:04 +0200 -
44695f9311
[dxvk] Adjust desciptor pool reset heuristic
Philip Rebohle
2024-04-08 15:40:25 +0200 -
fcdc7bc902
[util] Remove framerate limiter for Nier Replicant Without mods, Nier Replicant runs faster when going above 60 FPS. The game had an official patch that implemented a framerate limiter to prevent this. This limiter is terrible, because it's not a stable 60 FPS, but a weird 57-58 FPS. There's no way to disable this in-game, it has to be done by editing a config file or through a mod.
Martino Fontana
2024-04-06 16:27:04 +0200 -
3a8bf28e03
2024-04-04 04:29:46 -0500 -
49e9ea5f5a
[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU
Casey Bowman
2024-03-19 12:51:14 -0700 -
198bd3a4b8
[d3d11] Remove missed Shared Keyedmutex warning
Blisto91
2024-04-03 19:41:02 +0200 -
511e579616
2024-04-03 19:41:02 +0200 -
f06c646315
[dxbc] Remove broken atomic counter subgroup optimization
Philip Rebohle
2024-04-03 14:55:43 +0200 -
cf999a9413
2024-03-21 21:11:10 +0100 -
9ce6f02de3
[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU
Casey Bowman
2024-03-19 12:51:14 -0700 -
855b2746b6
[util] Remove TRAHA Global config
Philip Rebohle
2024-03-26 13:42:55 +0100 -
28c7c09bf5
[dxgi] Remove useMonitorFallback option
Blisto91
2024-03-20 19:51:29 +0100 -
2742486540
[dxvk] Don't query color space support for null surfaces
Philip Rebohle
2024-03-21 15:32:48 +0100 -
f00ecd9f69
[dxgi] Remove useMonitorFallback option
Blisto91
2024-03-20 19:51:29 +0100 -
7b3b245f0c
2024-03-20 17:36:51 +0200 -
3036004dae
2024-02-09 12:10:54 +0200 -
1299ad050f
2024-02-06 00:13:31 +0200 -
ee66e326e1
build: Generate pkg-config metadata to link to DXVK libraries
Simon McVittie
2023-03-31 15:23:03 +0100 -
9f365de7d7
build: Install headers for native builds
Simon McVittie
2023-03-31 15:36:07 +0100 -
99c65c7ccd
Set the stem of library names instead of the name_prefix
Simon McVittie
2023-03-31 15:01:43 +0100