[dxvk] Check platform before building openvr + openxr cpps

This commit is contained in:
Joshua Ashton 2022-08-21 19:11:57 +00:00 committed by Philip Rebohle
parent e6fb3e1509
commit 5787d9ee04
1 changed files with 9 additions and 4 deletions

View File

@ -60,7 +60,7 @@ dxvk_shaders = files([
'hud/shaders/hud_text_vert.vert',
])
dxvk_src = files([
dxvk_src = [
'dxvk_adapter.cpp',
'dxvk_barrier.cpp',
'dxvk_buffer.cpp',
@ -89,8 +89,6 @@ dxvk_src = files([
'dxvk_meta_mipgen.cpp',
'dxvk_meta_pack.cpp',
'dxvk_meta_resolve.cpp',
'dxvk_openvr.cpp',
'dxvk_openxr.cpp',
'dxvk_options.cpp',
'dxvk_pipelayout.cpp',
'dxvk_pipemanager.cpp',
@ -113,7 +111,14 @@ dxvk_src = files([
'hud/dxvk_hud_font.cpp',
'hud/dxvk_hud_item.cpp',
'hud/dxvk_hud_renderer.cpp',
])
]
if platform == 'windows'
dxvk_src += [
'dxvk_openvr.cpp',
'dxvk_openxr.cpp',
]
endif
thread_dep = dependency('threads')