[dxvk] Remove shader-based resolve

No longer necessary since we're using render pass resolve now.
This commit is contained in:
Philip Rebohle 2019-03-24 15:53:22 +01:00
parent 75ee1f42c2
commit 73bb0d8ae2
10 changed files with 6 additions and 467 deletions

View File

@ -14,8 +14,7 @@ namespace dxvk {
const Rc<DxvkMetaClearObjects>& metaClearObjects,
const Rc<DxvkMetaCopyObjects>& metaCopyObjects,
const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
const Rc<DxvkMetaPackObjects>& metaPackObjects,
const Rc<DxvkMetaResolveObjects>& metaResolveObjects)
const Rc<DxvkMetaPackObjects>& metaPackObjects)
: m_device (device),
m_pipeMgr (pipelineManager),
m_gpuEvents (gpuEventPool),
@ -23,7 +22,6 @@ namespace dxvk {
m_metaCopy (metaCopyObjects),
m_metaMipGen (metaMipGenObjects),
m_metaPack (metaPackObjects),
m_metaResolve (metaResolveObjects),
m_queryManager(gpuQueryPool) {
}

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@ -38,8 +38,7 @@ namespace dxvk {
const Rc<DxvkMetaClearObjects>& metaClearObjects,
const Rc<DxvkMetaCopyObjects>& metaCopyObjects,
const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
const Rc<DxvkMetaPackObjects>& metaPackObjects,
const Rc<DxvkMetaResolveObjects>& metaResolveObjects);
const Rc<DxvkMetaPackObjects>& metaPackObjects);
~DxvkContext();
/**
@ -795,7 +794,6 @@ namespace dxvk {
const Rc<DxvkMetaCopyObjects> m_metaCopy;
const Rc<DxvkMetaMipGenObjects> m_metaMipGen;
const Rc<DxvkMetaPackObjects> m_metaPack;
const Rc<DxvkMetaResolveObjects> m_metaResolve;
Rc<DxvkCommandList> m_cmd;
Rc<DxvkDescriptorPool> m_descPool;

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@ -25,7 +25,6 @@ namespace dxvk {
m_metaCopyObjects (new DxvkMetaCopyObjects (vkd)),
m_metaMipGenObjects (new DxvkMetaMipGenObjects (vkd)),
m_metaPackObjects (new DxvkMetaPackObjects (vkd)),
m_metaResolveObjects(new DxvkMetaResolveObjects (vkd)),
m_unboundResources (this),
m_submissionQueue (this) {
m_graphicsQueue.queueFamily = m_adapter->graphicsQueueFamily();
@ -147,8 +146,7 @@ namespace dxvk {
m_metaClearObjects,
m_metaCopyObjects,
m_metaMipGenObjects,
m_metaPackObjects,
m_metaResolveObjects);
m_metaPackObjects);
}

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@ -423,7 +423,6 @@ namespace dxvk {
Rc<DxvkMetaCopyObjects> m_metaCopyObjects;
Rc<DxvkMetaMipGenObjects> m_metaMipGenObjects;
Rc<DxvkMetaPackObjects> m_metaPackObjects;
Rc<DxvkMetaResolveObjects> m_metaResolveObjects;
DxvkUnboundResources m_unboundResources;

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@ -1,11 +1,5 @@
#include "dxvk_meta_resolve.h"
#include <dxvk_resolve_vert.h>
#include <dxvk_resolve_geom.h>
#include <dxvk_resolve_frag_f.h>
#include <dxvk_resolve_frag_i.h>
#include <dxvk_resolve_frag_u.h>
namespace dxvk {
DxvkMetaResolveRenderPass::DxvkMetaResolveRenderPass(
@ -111,342 +105,4 @@ namespace dxvk {
return result;
}
DxvkMetaResolveObjects::DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd)
: m_vkd (vkd),
m_sampler (createSampler()),
m_shaderVert (createShaderModule(dxvk_resolve_vert)),
m_shaderGeom (createShaderModule(dxvk_resolve_geom)),
m_shaderFragF (createShaderModule(dxvk_resolve_frag_f)),
m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)),
m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)) {
}
DxvkMetaResolveObjects::~DxvkMetaResolveObjects() {
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
}
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragI, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragU, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragF, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
}
DxvkMetaResolvePipeline DxvkMetaResolveObjects::getPipeline(VkFormat format) {
std::lock_guard<std::mutex> lock(m_mutex);
auto entry = m_pipelines.find(format);
if (entry != m_pipelines.end())
return entry->second;
DxvkMetaResolvePipeline pipeline = this->createPipeline(format);
m_pipelines.insert({ format, pipeline });
return pipeline;
}
VkSampler DxvkMetaResolveObjects::createSampler() const {
VkSamplerCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.mipLodBias = 0.0f;
info.anisotropyEnable = VK_FALSE;
info.maxAnisotropy = 1.0f;
info.compareEnable = VK_FALSE;
info.compareOp = VK_COMPARE_OP_ALWAYS;
info.minLod = 0.0f;
info.maxLod = 0.0f;
info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
info.unnormalizedCoordinates = VK_FALSE;
VkSampler result = VK_NULL_HANDLE;
if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create sampler");
return result;
}
VkShaderModule DxvkMetaResolveObjects::createShaderModule(const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create shader module");
return result;
}
DxvkMetaResolvePipeline DxvkMetaResolveObjects::createPipeline(VkFormat format) {
DxvkMetaResolvePipeline pipeline;
pipeline.renderPass = this->createRenderPass(format);
pipeline.dsetLayout = this->createDescriptorSetLayout();
pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
pipeline.pipeHandle = this->createPipeline(pipeline.pipeLayout, pipeline.renderPass, format);
return pipeline;
}
VkRenderPass DxvkMetaResolveObjects::createRenderPass(VkFormat format) const {
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
info.dependencyCount = 0;
info.pDependencies = nullptr;
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create render pass");
return result;
}
VkDescriptorSetLayout DxvkMetaResolveObjects::createDescriptorSetLayout() const {
VkDescriptorSetLayoutBinding binding;
binding.binding = 0;
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding.pImmutableSamplers = &m_sampler;
VkDescriptorSetLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.bindingCount = 1;
info.pBindings = &binding;
VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create descriptor set layout");
return result;
}
VkPipelineLayout DxvkMetaResolveObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const {
VkPipelineLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 0;
info.pPushConstantRanges = nullptr;
VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create pipeline layout");
return result;
}
VkPipeline DxvkMetaResolveObjects::createPipeline(
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass,
VkFormat format) const {
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
VkPipelineShaderStageCreateInfo& vsStage = stages[0];
vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vsStage.pNext = nullptr;
vsStage.flags = 0;
vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
vsStage.module = m_shaderVert;
vsStage.pName = "main";
vsStage.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& gsStage = stages[1];
gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
gsStage.pNext = nullptr;
gsStage.flags = 0;
gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
gsStage.module = m_shaderGeom;
gsStage.pName = "main";
gsStage.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& psStage = stages[2];
psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
psStage.pNext = nullptr;
psStage.flags = 0;
psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
psStage.module = m_shaderFragF;
psStage.pName = "main";
psStage.pSpecializationInfo = nullptr;
auto formatInfo = imageFormatInfo(format);
if (formatInfo->flags.test(DxvkFormatFlag::SampledUInt))
psStage.module = m_shaderFragU;
if (formatInfo->flags.test(DxvkFormatFlag::SampledSInt))
psStage.module = m_shaderFragI;
std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}};
VkPipelineDynamicStateCreateInfo dynState;
dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynState.pNext = nullptr;
dynState.flags = 0;
dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState;
viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viState.pNext = nullptr;
viState.flags = 0;
viState.vertexBindingDescriptionCount = 0;
viState.pVertexBindingDescriptions = nullptr;
viState.vertexAttributeDescriptionCount = 0;
viState.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo iaState;
iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaState.pNext = nullptr;
iaState.flags = 0;
iaState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
iaState.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo vpState;
vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpState.pNext = nullptr;
vpState.flags = 0;
vpState.viewportCount = 1;
vpState.pViewports = nullptr;
vpState.scissorCount = 1;
vpState.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rsState;
rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsState.pNext = nullptr;
rsState.flags = 0;
rsState.depthClampEnable = VK_TRUE;
rsState.rasterizerDiscardEnable = VK_FALSE;
rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.depthBiasEnable = VK_FALSE;
rsState.depthBiasConstantFactor = 0.0f;
rsState.depthBiasClamp = 0.0f;
rsState.depthBiasSlopeFactor = 0.0f;
rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState;
msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msState.pNext = nullptr;
msState.flags = 0;
msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
msState.sampleShadingEnable = VK_FALSE;
msState.minSampleShading = 1.0f;
msState.pSampleMask = &msMask;
msState.alphaToCoverageEnable = VK_FALSE;
msState.alphaToOneEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState cbAttachment;
cbAttachment.blendEnable = VK_FALSE;
cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState;
cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbState.pNext = nullptr;
cbState.flags = 0;
cbState.logicOpEnable = VK_FALSE;
cbState.logicOp = VK_LOGIC_OP_NO_OP;
cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment;
for (uint32_t i = 0; i < 4; i++)
cbState.blendConstants[i] = 0.0f;
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stages.size();
info.pStages = stages.data();
info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState;
info.pTessellationState = nullptr;
info.pViewportState = &vpState;
info.pRasterizationState = &rsState;
info.pMultisampleState = &msState;
info.pColorBlendState = &cbState;
info.pDepthStencilState = nullptr;
info.pDynamicState = &dynState;
info.layout = pipelineLayout;
info.renderPass = renderPass;
info.subpass = 0;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create graphics pipeline");
return result;
}
}

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@ -64,69 +64,5 @@ namespace dxvk {
VkFramebuffer createFramebuffer() const;
};
/**
* \brief Meta resolve objects
*
* Stores render pass objects and pipelines used
* for shader-based resolve operations. Due to
* the Vulkan design, we have to create one render
* pass and pipeline object per image format used.
*/
class DxvkMetaResolveObjects : public RcObject {
public:
DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd);
~DxvkMetaResolveObjects();
/**
* \brief Creates a resolve pipeline
*
* \param [in] format Image view format
* \returns The pipeline handles to use
*/
DxvkMetaResolvePipeline getPipeline(
VkFormat format);
private:
Rc<vk::DeviceFn> m_vkd;
VkSampler m_sampler;
VkShaderModule m_shaderVert;
VkShaderModule m_shaderGeom;
VkShaderModule m_shaderFragF;
VkShaderModule m_shaderFragI;
VkShaderModule m_shaderFragU;
std::mutex m_mutex;
std::unordered_map<VkFormat, DxvkMetaResolvePipeline> m_pipelines;
VkSampler createSampler() const;
VkShaderModule createShaderModule(
const SpirvCodeBuffer& code) const;
DxvkMetaResolvePipeline createPipeline(
VkFormat format);
VkRenderPass createRenderPass(
VkFormat format) const;
VkDescriptorSetLayout createDescriptorSetLayout() const;
VkPipelineLayout createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const;
VkPipeline createPipeline(
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass,
VkFormat format) const;
};
}

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@ -27,13 +27,10 @@ dxvk_shaders = files([
'shaders/dxvk_pack_d24s8.comp',
'shaders/dxvk_pack_d32s8.comp',
'shaders/dxvk_resolve_vert.vert',
'shaders/dxvk_resolve_geom.geom',
'shaders/dxvk_resolve_frag_f.frag',
'shaders/dxvk_resolve_frag_i.frag',
'shaders/dxvk_resolve_frag_u.frag',
'shaders/dxvk_resolve_geom.geom',
'shaders/dxvk_resolve_vert.vert',
'hud/shaders/hud_line.frag',
'hud/shaders/hud_text.frag',
'hud/shaders/hud_vert.vert',

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@ -1,15 +0,0 @@
#version 450
layout(set = 0, binding = 0)
uniform sampler2DMSArray s_image;
layout(location = 0) out vec4 o_color;
void main() {
int sampleCount = textureSamples(s_image);
o_color = vec4(0.0f);
for (int i = 0; i < sampleCount; i++)
o_color += texelFetch(s_image, ivec3(gl_FragCoord.xy, gl_Layer), i);
o_color /= float(sampleCount);
}

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@ -1,14 +0,0 @@
#version 450
layout(set = 0, binding = 0)
uniform isampler2DMSArray s_image;
layout(location = 0) out ivec4 o_color;
void main() {
int sampleCount = textureSamples(s_image);
o_color = ivec4(0);
for (int i = 0; i < sampleCount; i++)
o_color += texelFetch(s_image, ivec3(gl_FragCoord.xy, gl_Layer), i) / sampleCount;
}

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@ -1,14 +0,0 @@
#version 450
layout(set = 0, binding = 0)
uniform usampler2DMSArray s_image;
layout(location = 0) out uvec4 o_color;
void main() {
int sampleCount = textureSamples(s_image);
o_color = uvec4(0u);
for (int i = 0; i < sampleCount; i++)
o_color += texelFetch(s_image, ivec3(gl_FragCoord.xy, gl_Layer), i) / uint(sampleCount);
}