[dxvk] Factor out mip gen classes and rename them to DxvkMetaBlit*

Since mip map generation is a blit operation, we can make a more
general-purpose blitter and implement mip map generation on top
of that.
This commit is contained in:
Philip Rebohle 2019-10-16 01:52:14 +02:00
parent d899bd2d76
commit 6ea21d57fe
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
12 changed files with 556 additions and 542 deletions

View File

@ -1656,11 +1656,11 @@ namespace dxvk {
passInfo.pClearValues = nullptr;
// Retrieve a compatible pipeline to use for rendering
DxvkMetaMipGenPipeline pipeInfo = m_common->metaMipGen().getPipeline(
DxvkMetaBlitPipeline pipeInfo = m_common->metaBlit().getPipeline(
mipGenerator->viewType(), imageView->info().format);
for (uint32_t i = 0; i < mipGenerator->passCount(); i++) {
DxvkMetaMipGenPass pass = mipGenerator->pass(i);
DxvkMetaBlitPass pass = mipGenerator->pass(i);
// Width, height and layer count for the current pass
VkExtent3D passExtent = mipGenerator->passExtent(i);
@ -1688,7 +1688,7 @@ namespace dxvk {
passInfo.renderArea = scissor;
// Set up push constants
DxvkMetaMipGenPushConstants pushConstants;
DxvkMetaBlitPushConstants pushConstants;
pushConstants.layerCount = passExtent.depth;
m_cmd->cmdBeginRenderPass(&passInfo, VK_SUBPASS_CONTENTS_INLINE);

384
src/dxvk/dxvk_meta_blit.cpp Normal file
View File

@ -0,0 +1,384 @@
#include "dxvk_device.h"
#include "dxvk_meta_blit.h"
#include <dxvk_fullscreen_geom.h>
#include <dxvk_fullscreen_vert.h>
#include <dxvk_fullscreen_layer_vert.h>
#include <dxvk_blit_frag_1d.h>
#include <dxvk_blit_frag_2d.h>
#include <dxvk_blit_frag_3d.h>
namespace dxvk {
DxvkMetaBlitObjects::DxvkMetaBlitObjects(const DxvkDevice* device)
: m_vkd (device->vkd()),
m_sampler (createSampler()),
m_shaderFrag1D(createShaderModule(dxvk_blit_frag_1d)),
m_shaderFrag2D(createShaderModule(dxvk_blit_frag_2d)),
m_shaderFrag3D(createShaderModule(dxvk_blit_frag_3d)) {
if (device->extensions().extShaderViewportIndexLayer) {
m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
} else {
m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
}
}
DxvkMetaBlitObjects::~DxvkMetaBlitObjects() {
for (const auto& pair : m_renderPasses)
m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second, nullptr);
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
}
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag3D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag2D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag1D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
}
DxvkMetaBlitPipeline DxvkMetaBlitObjects::getPipeline(
VkImageViewType viewType,
VkFormat viewFormat) {
std::lock_guard<std::mutex> lock(m_mutex);
DxvkMetaBlitPipelineKey key;
key.viewType = viewType;
key.viewFormat = viewFormat;
auto entry = m_pipelines.find(key);
if (entry != m_pipelines.end())
return entry->second;
DxvkMetaBlitPipeline pipeline = this->createPipeline(key);
m_pipelines.insert({ key, pipeline });
return pipeline;
}
VkRenderPass DxvkMetaBlitObjects::getRenderPass(VkFormat viewFormat) {
auto entry = m_renderPasses.find(viewFormat);
if (entry != m_renderPasses.end())
return entry->second;
VkRenderPass renderPass = this->createRenderPass(viewFormat);
m_renderPasses.insert({ viewFormat, renderPass });
return renderPass;
}
VkSampler DxvkMetaBlitObjects::createSampler() const {
VkSamplerCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.mipLodBias = 0.0f;
info.anisotropyEnable = VK_FALSE;
info.maxAnisotropy = 1.0f;
info.compareEnable = VK_FALSE;
info.compareOp = VK_COMPARE_OP_ALWAYS;
info.minLod = 0.0f;
info.maxLod = 0.0f;
info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
info.unnormalizedCoordinates = VK_FALSE;
VkSampler result = VK_NULL_HANDLE;
if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create sampler");
return result;
}
VkShaderModule DxvkMetaBlitObjects::createShaderModule(const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create shader module");
return result;
}
DxvkMetaBlitPipeline DxvkMetaBlitObjects::createPipeline(
const DxvkMetaBlitPipelineKey& key) {
DxvkMetaBlitPipeline pipe;
pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType);
pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout);
pipe.pipeHandle = this->createPipeline(key.viewType, pipe.pipeLayout,
this->getRenderPass(key.viewFormat));
return pipe;
}
VkRenderPass DxvkMetaBlitObjects::createRenderPass(
VkFormat format) const {
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
info.dependencyCount = 0;
info.pDependencies = nullptr;
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create render pass");
return result;
}
VkDescriptorSetLayout DxvkMetaBlitObjects::createDescriptorSetLayout(
VkImageViewType viewType) const {
VkDescriptorSetLayoutBinding binding;
binding.binding = 0;
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding.pImmutableSamplers = &m_sampler;
VkDescriptorSetLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.bindingCount = 1;
info.pBindings = &binding;
VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create descriptor set layout");
return result;
}
VkPipelineLayout DxvkMetaBlitObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const {
VkPushConstantRange pushRange;
pushRange.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
pushRange.offset = 0;
pushRange.size = sizeof(DxvkMetaBlitPushConstants);
VkPipelineLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 1;
info.pPushConstantRanges = &pushRange;
VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create pipeline layout");
return result;
}
VkPipeline DxvkMetaBlitObjects::createPipeline(
VkImageViewType imageViewType,
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass) const {
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
uint32_t stageCount = 0;
VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++];
vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vsStage.pNext = nullptr;
vsStage.flags = 0;
vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
vsStage.module = m_shaderVert;
vsStage.pName = "main";
vsStage.pSpecializationInfo = nullptr;
if (m_shaderGeom) {
VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++];
gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
gsStage.pNext = nullptr;
gsStage.flags = 0;
gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
gsStage.module = m_shaderGeom;
gsStage.pName = "main";
gsStage.pSpecializationInfo = nullptr;
}
VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++];
psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
psStage.pNext = nullptr;
psStage.flags = 0;
psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
psStage.module = VK_NULL_HANDLE;
psStage.pName = "main";
psStage.pSpecializationInfo = nullptr;
switch (imageViewType) {
case VK_IMAGE_VIEW_TYPE_1D_ARRAY: psStage.module = m_shaderFrag1D; break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: psStage.module = m_shaderFrag2D; break;
case VK_IMAGE_VIEW_TYPE_3D: psStage.module = m_shaderFrag3D; break;
default: throw DxvkError("DxvkMetaBlitObjects: Invalid view type");
}
std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}};
VkPipelineDynamicStateCreateInfo dynState;
dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynState.pNext = nullptr;
dynState.flags = 0;
dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState;
viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viState.pNext = nullptr;
viState.flags = 0;
viState.vertexBindingDescriptionCount = 0;
viState.pVertexBindingDescriptions = nullptr;
viState.vertexAttributeDescriptionCount = 0;
viState.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo iaState;
iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaState.pNext = nullptr;
iaState.flags = 0;
iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
iaState.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo vpState;
vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpState.pNext = nullptr;
vpState.flags = 0;
vpState.viewportCount = 1;
vpState.pViewports = nullptr;
vpState.scissorCount = 1;
vpState.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rsState;
rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsState.pNext = nullptr;
rsState.flags = 0;
rsState.depthClampEnable = VK_TRUE;
rsState.rasterizerDiscardEnable = VK_FALSE;
rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.depthBiasEnable = VK_FALSE;
rsState.depthBiasConstantFactor = 0.0f;
rsState.depthBiasClamp = 0.0f;
rsState.depthBiasSlopeFactor = 0.0f;
rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState;
msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msState.pNext = nullptr;
msState.flags = 0;
msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
msState.sampleShadingEnable = VK_FALSE;
msState.minSampleShading = 1.0f;
msState.pSampleMask = &msMask;
msState.alphaToCoverageEnable = VK_FALSE;
msState.alphaToOneEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState cbAttachment;
cbAttachment.blendEnable = VK_FALSE;
cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState;
cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbState.pNext = nullptr;
cbState.flags = 0;
cbState.logicOpEnable = VK_FALSE;
cbState.logicOp = VK_LOGIC_OP_NO_OP;
cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment;
for (uint32_t i = 0; i < 4; i++)
cbState.blendConstants[i] = 0.0f;
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stageCount;
info.pStages = stages.data();
info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState;
info.pTessellationState = nullptr;
info.pViewportState = &vpState;
info.pRasterizationState = &rsState;
info.pMultisampleState = &msState;
info.pColorBlendState = &cbState;
info.pDepthStencilState = nullptr;
info.pDynamicState = &dynState;
info.layout = pipelineLayout;
info.renderPass = renderPass;
info.subpass = 0;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaBlitObjects: Failed to create graphics pipeline");
return result;
}
}

147
src/dxvk/dxvk_meta_blit.h Normal file
View File

@ -0,0 +1,147 @@
#pragma once
#include <mutex>
#include <unordered_map>
#include "../spirv/spirv_code_buffer.h"
#include "dxvk_hash.h"
#include "dxvk_image.h"
namespace dxvk {
/**
* \brief Push constant data
*/
struct DxvkMetaBlitPushConstants {
uint32_t layerCount;
};
/**
* \brief Blit pipeline key
*
* We have to create pipelines for each
* combination of source image view type
* and image format.
*/
struct DxvkMetaBlitPipelineKey {
VkImageViewType viewType;
VkFormat viewFormat;
bool eq(const DxvkMetaBlitPipelineKey& other) const {
return this->viewType == other.viewType
&& this->viewFormat == other.viewFormat;
}
size_t hash() const {
DxvkHashState result;
result.add(uint32_t(this->viewType));
result.add(uint32_t(this->viewFormat));
return result;
}
};
/**
* \brief Blit pipeline
*
* Stores the objects for a single pipeline
* that is used for blitting.
*/
struct DxvkMetaBlitPipeline {
VkDescriptorSetLayout dsetLayout;
VkPipelineLayout pipeLayout;
VkPipeline pipeHandle;
};
/**
* \brief Blit framebuffer
*
* Stores the image views and framebuffer
* handle used to generate one mip level.
*/
struct DxvkMetaBlitPass {
VkImageView srcView;
VkImageView dstView;
VkFramebuffer framebuffer;
};
/**
* \brief Blitter objects
*
* Stores render pass objects and pipelines used
* to generate mip maps. Due to Vulkan API design
* decisions, we have to create one render pass
* and pipeline object per image format used.
*/
class DxvkMetaBlitObjects {
public:
DxvkMetaBlitObjects(const DxvkDevice* device);
~DxvkMetaBlitObjects();
/**
* \brief Creates a blit pipeline
*
* \param [in] viewType Source image view type
* \param [in] viewFormat Image view format
* \returns The blit pipeline
*/
DxvkMetaBlitPipeline getPipeline(
VkImageViewType viewType,
VkFormat viewFormat);
private:
Rc<vk::DeviceFn> m_vkd;
VkSampler m_sampler;
VkShaderModule m_shaderVert = VK_NULL_HANDLE;
VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag1D = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag2D = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag3D = VK_NULL_HANDLE;
std::mutex m_mutex;
std::unordered_map<
VkFormat,
VkRenderPass> m_renderPasses;
std::unordered_map<
DxvkMetaBlitPipelineKey,
DxvkMetaBlitPipeline,
DxvkHash, DxvkEq> m_pipelines;
VkRenderPass getRenderPass(
VkFormat viewFormat);
VkSampler createSampler() const;
VkShaderModule createShaderModule(
const SpirvCodeBuffer& code) const;
DxvkMetaBlitPipeline createPipeline(
const DxvkMetaBlitPipelineKey& key);
VkRenderPass createRenderPass(
VkFormat format) const;
VkDescriptorSetLayout createDescriptorSetLayout(
VkImageViewType viewType) const;
VkPipelineLayout createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const;
VkPipeline createPipeline(
VkImageViewType imageViewType,
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass) const;
};
}

View File

@ -120,7 +120,7 @@ namespace dxvk {
VkFramebuffer result = VK_NULL_HANDLE;
if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
throw DxvkError("DxvkMetaCopyRenderPass: Failed to create target framebuffer");
return result;
}

View File

@ -1,16 +1,7 @@
#include "dxvk_device.h"
#include "dxvk_meta_mipgen.h"
#include <dxvk_fullscreen_geom.h>
#include <dxvk_fullscreen_vert.h>
#include <dxvk_fullscreen_layer_vert.h>
#include <dxvk_mipgen_frag_1d.h>
#include <dxvk_mipgen_frag_2d.h>
#include <dxvk_mipgen_frag_3d.h>
namespace dxvk {
DxvkMetaMipGenRenderPass::DxvkMetaMipGenRenderPass(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImageView>& view)
@ -112,8 +103,8 @@ namespace dxvk {
}
DxvkMetaMipGenPass DxvkMetaMipGenRenderPass::createFramebuffer(uint32_t pass) const {
DxvkMetaMipGenPass result;
DxvkMetaBlitPass DxvkMetaMipGenRenderPass::createFramebuffer(uint32_t pass) const {
DxvkMetaBlitPass result;
result.srcView = VK_NULL_HANDLE;
result.dstView = VK_NULL_HANDLE;
result.framebuffer = VK_NULL_HANDLE;
@ -186,375 +177,4 @@ namespace dxvk {
return result;
}
DxvkMetaMipGenObjects::DxvkMetaMipGenObjects(const DxvkDevice* device)
: m_vkd (device->vkd()),
m_sampler (createSampler()),
m_shaderFrag1D(createShaderModule(dxvk_mipgen_frag_1d)),
m_shaderFrag2D(createShaderModule(dxvk_mipgen_frag_2d)),
m_shaderFrag3D(createShaderModule(dxvk_mipgen_frag_3d)) {
if (device->extensions().extShaderViewportIndexLayer) {
m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
} else {
m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
}
}
DxvkMetaMipGenObjects::~DxvkMetaMipGenObjects() {
for (const auto& pair : m_renderPasses)
m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second, nullptr);
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
}
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag3D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag2D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFrag1D, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
}
DxvkMetaMipGenPipeline DxvkMetaMipGenObjects::getPipeline(
VkImageViewType viewType,
VkFormat viewFormat) {
std::lock_guard<std::mutex> lock(m_mutex);
DxvkMetaMipGenPipelineKey key;
key.viewType = viewType;
key.viewFormat = viewFormat;
auto entry = m_pipelines.find(key);
if (entry != m_pipelines.end())
return entry->second;
DxvkMetaMipGenPipeline pipeline = this->createPipeline(key);
m_pipelines.insert({ key, pipeline });
return pipeline;
}
VkRenderPass DxvkMetaMipGenObjects::getRenderPass(VkFormat viewFormat) {
auto entry = m_renderPasses.find(viewFormat);
if (entry != m_renderPasses.end())
return entry->second;
VkRenderPass renderPass = this->createRenderPass(viewFormat);
m_renderPasses.insert({ viewFormat, renderPass });
return renderPass;
}
VkSampler DxvkMetaMipGenObjects::createSampler() const {
VkSamplerCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.mipLodBias = 0.0f;
info.anisotropyEnable = VK_FALSE;
info.maxAnisotropy = 1.0f;
info.compareEnable = VK_FALSE;
info.compareOp = VK_COMPARE_OP_ALWAYS;
info.minLod = 0.0f;
info.maxLod = 0.0f;
info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
info.unnormalizedCoordinates = VK_FALSE;
VkSampler result = VK_NULL_HANDLE;
if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create sampler");
return result;
}
VkShaderModule DxvkMetaMipGenObjects::createShaderModule(const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create shader module");
return result;
}
DxvkMetaMipGenPipeline DxvkMetaMipGenObjects::createPipeline(
const DxvkMetaMipGenPipelineKey& key) {
DxvkMetaMipGenPipeline pipe;
pipe.dsetLayout = this->createDescriptorSetLayout(key.viewType);
pipe.pipeLayout = this->createPipelineLayout(pipe.dsetLayout);
pipe.pipeHandle = this->createPipeline(key.viewType, pipe.pipeLayout,
this->getRenderPass(key.viewFormat));
return pipe;
}
VkRenderPass DxvkMetaMipGenObjects::createRenderPass(
VkFormat format) const {
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
info.dependencyCount = 0;
info.pDependencies = nullptr;
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create render pass");
return result;
}
VkDescriptorSetLayout DxvkMetaMipGenObjects::createDescriptorSetLayout(
VkImageViewType viewType) const {
VkDescriptorSetLayoutBinding binding;
binding.binding = 0;
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding.pImmutableSamplers = &m_sampler;
VkDescriptorSetLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.bindingCount = 1;
info.pBindings = &binding;
VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create descriptor set layout");
return result;
}
VkPipelineLayout DxvkMetaMipGenObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const {
VkPushConstantRange pushRange;
pushRange.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
pushRange.offset = 0;
pushRange.size = sizeof(DxvkMetaMipGenPushConstants);
VkPipelineLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 1;
info.pPushConstantRanges = &pushRange;
VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create pipeline layout");
return result;
}
VkPipeline DxvkMetaMipGenObjects::createPipeline(
VkImageViewType imageViewType,
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass) const {
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
uint32_t stageCount = 0;
VkPipelineShaderStageCreateInfo& vsStage = stages[stageCount++];
vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vsStage.pNext = nullptr;
vsStage.flags = 0;
vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
vsStage.module = m_shaderVert;
vsStage.pName = "main";
vsStage.pSpecializationInfo = nullptr;
if (m_shaderGeom) {
VkPipelineShaderStageCreateInfo& gsStage = stages[stageCount++];
gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
gsStage.pNext = nullptr;
gsStage.flags = 0;
gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
gsStage.module = m_shaderGeom;
gsStage.pName = "main";
gsStage.pSpecializationInfo = nullptr;
}
VkPipelineShaderStageCreateInfo& psStage = stages[stageCount++];
psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
psStage.pNext = nullptr;
psStage.flags = 0;
psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
psStage.module = VK_NULL_HANDLE;
psStage.pName = "main";
psStage.pSpecializationInfo = nullptr;
switch (imageViewType) {
case VK_IMAGE_VIEW_TYPE_1D_ARRAY: psStage.module = m_shaderFrag1D; break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY: psStage.module = m_shaderFrag2D; break;
case VK_IMAGE_VIEW_TYPE_3D: psStage.module = m_shaderFrag3D; break;
default: throw DxvkError("DxvkMetaMipGenObjects: Invalid view type");
}
std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}};
VkPipelineDynamicStateCreateInfo dynState;
dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynState.pNext = nullptr;
dynState.flags = 0;
dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState;
viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viState.pNext = nullptr;
viState.flags = 0;
viState.vertexBindingDescriptionCount = 0;
viState.pVertexBindingDescriptions = nullptr;
viState.vertexAttributeDescriptionCount = 0;
viState.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo iaState;
iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaState.pNext = nullptr;
iaState.flags = 0;
iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
iaState.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo vpState;
vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpState.pNext = nullptr;
vpState.flags = 0;
vpState.viewportCount = 1;
vpState.pViewports = nullptr;
vpState.scissorCount = 1;
vpState.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rsState;
rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsState.pNext = nullptr;
rsState.flags = 0;
rsState.depthClampEnable = VK_TRUE;
rsState.rasterizerDiscardEnable = VK_FALSE;
rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.depthBiasEnable = VK_FALSE;
rsState.depthBiasConstantFactor = 0.0f;
rsState.depthBiasClamp = 0.0f;
rsState.depthBiasSlopeFactor = 0.0f;
rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState;
msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msState.pNext = nullptr;
msState.flags = 0;
msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
msState.sampleShadingEnable = VK_FALSE;
msState.minSampleShading = 1.0f;
msState.pSampleMask = &msMask;
msState.alphaToCoverageEnable = VK_FALSE;
msState.alphaToOneEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState cbAttachment;
cbAttachment.blendEnable = VK_FALSE;
cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState;
cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbState.pNext = nullptr;
cbState.flags = 0;
cbState.logicOpEnable = VK_FALSE;
cbState.logicOp = VK_LOGIC_OP_NO_OP;
cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment;
for (uint32_t i = 0; i < 4; i++)
cbState.blendConstants[i] = 0.0f;
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stageCount;
info.pStages = stages.data();
info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState;
info.pTessellationState = nullptr;
info.pViewportState = &vpState;
info.pRasterizationState = &rsState;
info.pMultisampleState = &msState;
info.pColorBlendState = &cbState;
info.pDepthStencilState = nullptr;
info.pDynamicState = &dynState;
info.layout = pipelineLayout;
info.renderPass = renderPass;
info.subpass = 0;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create graphics pipeline");
return result;
}
}

View File

@ -1,73 +1,11 @@
#pragma once
#include <mutex>
#include <unordered_map>
#include <vector>
#include "../spirv/spirv_code_buffer.h"
#include "dxvk_hash.h"
#include "dxvk_image.h"
#include "dxvk_meta_blit.h"
namespace dxvk {
/**
* \brief Push constant data
*/
struct DxvkMetaMipGenPushConstants {
uint32_t layerCount;
};
/**
* \brief Mip map generation pipeline key
*
* We have to create pipelines for each
* combination of source image view type
* and image format.
*/
struct DxvkMetaMipGenPipelineKey {
VkImageViewType viewType;
VkFormat viewFormat;
bool eq(const DxvkMetaMipGenPipelineKey& other) const {
return this->viewType == other.viewType
&& this->viewFormat == other.viewFormat;
}
size_t hash() const {
DxvkHashState result;
result.add(uint32_t(this->viewType));
result.add(uint32_t(this->viewFormat));
return result;
}
};
/**
* \brief Mip map generation pipeline
*
* Stores the objects for a single pipeline
* that is used for mipmap generation.
*/
struct DxvkMetaMipGenPipeline {
VkDescriptorSetLayout dsetLayout;
VkPipelineLayout pipeLayout;
VkPipeline pipeHandle;
};
/**
* \brief Mip map generation framebuffer
*
* Stores the image views and framebuffer
* handle used to generate one mip level.
*/
struct DxvkMetaMipGenPass {
VkImageView srcView;
VkImageView dstView;
VkFramebuffer framebuffer;
};
/**
* \brief Mip map generation render pass
*
@ -122,7 +60,7 @@ namespace dxvk {
* \param [in] pass Render pass index
* \returns Object handles for the given pass
*/
DxvkMetaMipGenPass pass(uint32_t passId) const {
DxvkMetaBlitPass pass(uint32_t passId) const {
return m_passes.at(passId);
}
@ -144,88 +82,11 @@ namespace dxvk {
VkImageViewType m_srcViewType;
VkImageViewType m_dstViewType;
std::vector<DxvkMetaMipGenPass> m_passes;
std::vector<DxvkMetaBlitPass> m_passes;
VkRenderPass createRenderPass() const;
DxvkMetaMipGenPass createFramebuffer(uint32_t pass) const;
};
/**
* \brief Mip map generation objects
*
* Stores render pass objects and pipelines used
* to generate mip maps. Due to Vulkan API design
* decisions, we have to create one render pass
* and pipeline object per image format used.
*/
class DxvkMetaMipGenObjects {
public:
DxvkMetaMipGenObjects(const DxvkDevice* device);
~DxvkMetaMipGenObjects();
/**
* \brief Creates a mip map generation pipeline
*
* \param [in] viewType Source image view type
* \param [in] viewFormat Image view format
* \returns The mip map generation pipeline
*/
DxvkMetaMipGenPipeline getPipeline(
VkImageViewType viewType,
VkFormat viewFormat);
private:
Rc<vk::DeviceFn> m_vkd;
VkSampler m_sampler;
VkShaderModule m_shaderVert = VK_NULL_HANDLE;
VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag1D = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag2D = VK_NULL_HANDLE;
VkShaderModule m_shaderFrag3D = VK_NULL_HANDLE;
std::mutex m_mutex;
std::unordered_map<
VkFormat,
VkRenderPass> m_renderPasses;
std::unordered_map<
DxvkMetaMipGenPipelineKey,
DxvkMetaMipGenPipeline,
DxvkHash, DxvkEq> m_pipelines;
VkRenderPass getRenderPass(
VkFormat viewFormat);
VkSampler createSampler() const;
VkShaderModule createShaderModule(
const SpirvCodeBuffer& code) const;
DxvkMetaMipGenPipeline createPipeline(
const DxvkMetaMipGenPipelineKey& key);
VkRenderPass createRenderPass(
VkFormat format) const;
VkDescriptorSetLayout createDescriptorSetLayout(
VkImageViewType viewType) const;
VkPipelineLayout createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const;
VkPipeline createPipeline(
VkImageViewType imageViewType,
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass) const;
DxvkMetaBlitPass createFramebuffer(uint32_t pass) const;
};

View File

@ -214,7 +214,7 @@ namespace dxvk {
VkFramebuffer result = VK_NULL_HANDLE;
if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
throw DxvkError("DxvkMetaResolveRenderPass: Failed to create target framebuffer");
return result;
}
@ -241,7 +241,7 @@ namespace dxvk {
VkFramebuffer result = VK_NULL_HANDLE;
if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
throw DxvkError("DxvkMetaResolveRenderPass: Failed to create target framebuffer");
return result;
}

View File

@ -3,6 +3,7 @@
#include "dxvk_gpu_event.h"
#include "dxvk_gpu_query.h"
#include "dxvk_memory.h"
#include "dxvk_meta_blit.h"
#include "dxvk_meta_clear.h"
#include "dxvk_meta_copy.h"
#include "dxvk_meta_mipgen.h"
@ -55,6 +56,10 @@ namespace dxvk {
return m_dummyResources;
}
DxvkMetaBlitObjects& metaBlit() {
return m_metaBlit.get(m_device);
}
DxvkMetaClearObjects& metaClear() {
return m_metaClear.get(m_device);
}
@ -67,10 +72,6 @@ namespace dxvk {
return m_metaResolve.get(m_device);
}
DxvkMetaMipGenObjects& metaMipGen() {
return m_metaMipGen.get(m_device);
}
DxvkMetaPackObjects& metaPack() {
return m_metaPack.get(m_device);
}
@ -88,10 +89,10 @@ namespace dxvk {
DxvkUnboundResources m_dummyResources;
Lazy<DxvkMetaBlitObjects> m_metaBlit;
Lazy<DxvkMetaClearObjects> m_metaClear;
Lazy<DxvkMetaCopyObjects> m_metaCopy;
Lazy<DxvkMetaResolveObjects> m_metaResolve;
Lazy<DxvkMetaMipGenObjects> m_metaMipGen;
Lazy<DxvkMetaPackObjects> m_metaPack;
};

View File

@ -1,4 +1,8 @@
dxvk_shaders = files([
'shaders/dxvk_blit_frag_1d.frag',
'shaders/dxvk_blit_frag_2d.frag',
'shaders/dxvk_blit_frag_3d.frag',
'shaders/dxvk_clear_buffer_u.comp',
'shaders/dxvk_clear_buffer_f.comp',
'shaders/dxvk_clear_image1d_u.comp',
@ -26,10 +30,6 @@ dxvk_shaders = files([
'shaders/dxvk_fullscreen_vert.vert',
'shaders/dxvk_fullscreen_layer_vert.vert',
'shaders/dxvk_mipgen_frag_1d.frag',
'shaders/dxvk_mipgen_frag_2d.frag',
'shaders/dxvk_mipgen_frag_3d.frag',
'shaders/dxvk_pack_d24s8.comp',
'shaders/dxvk_pack_d32s8.comp',
@ -74,6 +74,7 @@ dxvk_src = files([
'dxvk_lifetime.cpp',
'dxvk_main.cpp',
'dxvk_memory.cpp',
'dxvk_meta_blit.cpp',
'dxvk_meta_clear.cpp',
'dxvk_meta_copy.cpp',
'dxvk_meta_mipgen.cpp',