Commit Graph

4938 Commits

Author SHA1 Message Date
Philip Rebohle a11fb568b9 [tests] Remove D3D9 tests 2022-08-31 17:01:22 +02:00
Philip Rebohle 632e26f687 [tests] Remove D3D11 and DXGI tests 2022-08-31 16:43:55 +02:00
Philip Rebohle 2b6a903ad9 [tests] Remove DXBC tests 2022-08-31 16:26:37 +02:00
Philip Rebohle e882a7f8ba [d3d11] Implement extended shader interface 2022-08-31 16:25:44 +02:00
Philip Rebohle 610472e658 [d3d11] Introduce ID3D11VkExtShader 2022-08-31 16:25:44 +02:00
Philip Rebohle 354b88d178 [dxvk] Add shader method to retrieve raw code 2022-08-31 16:25:44 +02:00
WinterSnowfall 3e0031cefe [util] Add a maxAvailableMemory limit for Heroes of Annihilated Empires 2022-08-30 13:21:29 +02:00
Philip Rebohle 5e33374fd2 [meta] Remove shaderStorageImage*WithoutFormat capabilities from profile
We no longer use these.
2022-08-30 13:20:50 +02:00
Philip Rebohle 399ba71387 [meta] Add profile for D3D11 FL12_0 2022-08-30 13:18:15 +02:00
Philip Rebohle 788d80cfe7 [meta] Fix some trailing comma warnings in Vulkan profile 2022-08-30 13:17:52 +02:00
Christophe 575367461c Add VKDK profiles file to express Vulkan requirements 2022-08-30 12:54:45 +02:00
Georg Lehmann b96947107a [build] Remove dead lib_d3dcompiler_43.
Fixes MSVC build.
2022-08-30 10:16:18 +01:00
Philip Rebohle c72c6ec6ed [d3d10] Remove d3d10.dll and d3d10_1.dll
These are incomplete and are already not being used anyway,
so just drop them.
2022-08-30 02:42:03 +02:00
Philip Rebohle 8395033f4a [meta] Remove d3d10 options from setup script 2022-08-30 02:42:03 +02:00
Joshua Ashton c49b1ee390 [d3d9] Use SetStateTexture in Reset
Fixes m_activeTextures not getting updated
2022-08-29 10:16:21 +00:00
Blisto91 7ebd359941 [util] correct maxFeatureLevel to 12_0 in example config 2022-08-27 22:02:35 +02:00
Krzysztof Bogacki 2fa628fce6 [build] Remove vulkan-1.lib 2022-08-27 20:18:06 +01:00
Joshua Ashton 86efa46fcf [dxvk] Throw DxvkError if we failed to load vulkan library 2022-08-27 19:32:03 +02:00
Joshua Ashton 286ab017da [vulkan] Add valid method to LibraryLoader 2022-08-27 19:32:03 +02:00
Joshua Ashton 482a7e433b [vulkan] Make LibraryLoader dynamically load vulkan-1
This makes LibraryLoader actually load the library and moves ownership
of GetInstanceProcAddr into it, which means we pass through the
loaders into their parents to grab stuff.
2022-08-27 19:32:03 +02:00
Joshua Ashton f6fcbb7127 [util] Rename CloseLibrary to FreeLibrary in win32 compat headers
Typo...
2022-08-27 19:32:03 +02:00
Robin Kertels bfd47ec876 [d3d9] Try to match either top or bottom mips in UpdateTexture 2022-08-26 20:56:42 +01:00
Joshua Ashton a29896642c [native] Bump DirectX headers
For _mingw_unicode for D3DCompiler
2022-08-26 19:52:26 +02:00
Joshua Ashton 2f3b3e64b4 [native] Add extra definitions needed for D3DCompiler 2022-08-26 19:52:26 +02:00
Philip Rebohle 91bdc8d06c [d3d11] Expose feature level 12_0 2022-08-26 05:53:03 +02:00
Philip Rebohle 91ff6d68e1 [d3d11] Expose support for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle 790da79512 [d3d11] Implement min/max filters 2022-08-26 05:53:03 +02:00
Philip Rebohle 0a222aaaf0 [d3d11] Implement CopyTiles and UpdateTiles 2022-08-26 05:53:03 +02:00
Philip Rebohle ca41bb4ea4 [d3d11] Implement CopyTileMappings 2022-08-26 05:53:03 +02:00
Philip Rebohle ff2ff37696 [d3d11] Implement UpdateTileMappings 2022-08-26 05:53:03 +02:00
Philip Rebohle 5130638ebe [d3d11] Implement ResizeTilePool 2022-08-26 05:53:03 +02:00
Philip Rebohle e8f59bfd7c [d3d11] Implement tile pool creation 2022-08-26 05:53:03 +02:00
Philip Rebohle 0cd67cb98a [d3d11] Implement tiled image creation 2022-08-26 05:53:03 +02:00
Philip Rebohle 0637fdf82e [d3d11] Implement tiled buffer creation 2022-08-26 05:53:03 +02:00
Philip Rebohle 7f856b545a [d3d11] Implement format feature check for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle ca0dedd213 [d3d11] Implement multisampling support check for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle 3f7093325b [d3d11] Implement GetResourceTiling 2022-08-26 05:53:03 +02:00
Philip Rebohle f97660e210 [d3d11] Implement TiledResourceBarrier 2022-08-26 05:53:03 +02:00
Philip Rebohle 626ccef43b [d3d11] Enable sparse features if supported by the device 2022-08-26 05:53:03 +02:00
Philip Rebohle eaa5d16616 [dxbc] Use texel buffers for raw/structured buffers with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle 336aafcdf7 [dxbc] Explicitly store whether a resource is a raw SSBO 2022-08-26 05:53:03 +02:00
Philip Rebohle d6613f50c5 [dxbc] Implement ld for buffers with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle e58f9a5e99 [dxbc] Implement ld for images with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle db3b2e23fb [dxbc] Implement ld_uav_typed with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle 0faba649da [dxbc] Implement sample operations with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle d5b68b3642 [dxbc] Implement gather operations with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle 614024873d [dxbc] Implement CheckAccessFullyMapped instruction 2022-08-26 05:53:03 +02:00
Philip Rebohle eb8a238d6f [dxbc] Add definitions for sparse feedback instructions 2022-08-26 05:53:03 +02:00
Philip Rebohle 70158fa9cf [spirv] Add support for sparse image opcodes 2022-08-26 05:53:03 +02:00
Philip Rebohle 2329c71b6f [dxvk] Implement sampler reduction mode 2022-08-26 05:53:03 +02:00