[d3d9] Use SetStateTexture in Reset

Fixes m_activeTextures not getting updated
This commit is contained in:
Joshua Ashton 2022-08-29 10:16:21 +00:00
parent 7ebd359941
commit c49b1ee390
1 changed files with 1 additions and 1 deletions

View File

@ -7180,7 +7180,7 @@ namespace dxvk {
m_state.streamFreq[i] = 1;
for (uint32_t i = 0; i < m_state.textures.size(); i++)
TextureChangePrivate(m_state.textures[i], nullptr);
SetStateTexture(i, nullptr);
EmitCs([
cSize = m_state.textures.size()