[d3d11] Expose support for tiled resources

This commit is contained in:
Philip Rebohle 2022-08-22 01:52:31 +02:00
parent 790da79512
commit 91ff6d68e1
1 changed files with 3 additions and 3 deletions

View File

@ -1658,8 +1658,8 @@ namespace dxvk {
// Min/Max filtering requires Tiled Resources Tier 2 for some reason,
// so we cannot support it even though Vulkan exposes this feature
info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
info->MinMaxFiltering = FALSE;
info->TiledResourcesTier = m_tiledResourcesTier;
info->MinMaxFiltering = m_tiledResourcesTier >= D3D11_TILED_RESOURCES_TIER_2;
info->ClearViewAlsoSupportsDepthOnlyFormats = TRUE;
info->MapOnDefaultBuffers = TRUE;
} return S_OK;
@ -1707,7 +1707,7 @@ namespace dxvk {
info->ROVsSupported = FALSE;
info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED;
info->MapOnDefaultTextures = TRUE;
info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
info->TiledResourcesTier = m_tiledResourcesTier;
info->StandardSwizzle = FALSE;
info->UnifiedMemoryArchitecture = m_dxvkDevice->isUnifiedMemoryArchitecture();