Commit Graph

1442 Commits

Author SHA1 Message Date
Philip Rebohle 589bc50842
[d3d10] Implement (VS|GS|PS)(Set|Get)Shader 2018-08-13 17:22:42 +02:00
Philip Rebohle e671692886
[d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
Philip Rebohle 346c59bb62
[d3d10] Implement (Set|Get)Predication 2018-08-13 17:22:42 +02:00
Philip Rebohle 2af07c5faf
[d3d10] Implement D3D10Query 2018-08-13 17:22:42 +02:00
Philip Rebohle 2863a09c5d
[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView 2018-08-13 17:22:42 +02:00
Philip Rebohle f76ab6e3be
[d3d10] Implement OM(Set|Get)RenderTargets 2018-08-13 17:22:42 +02:00
Philip Rebohle ae12fbd23c
[d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
Philip Rebohle ea46a0340e
[d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
Philip Rebohle e0a27fd05e
[d3d10] Implement GenerateMips 2018-08-13 17:22:42 +02:00
Philip Rebohle c41f380f3e
[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources 2018-08-13 17:22:42 +02:00
Philip Rebohle 0052ff236b
[d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
Philip Rebohle 04fa062eba
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
Philip Rebohle ccab8a56ee
[d3d10] Implement RS(Set|Get)State 2018-08-13 17:22:42 +02:00
Philip Rebohle ddb2a7bd59
[d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
Philip Rebohle 2a2079114a
[d3d10] Implement OM(Set|Get)DepthStencilState 2018-08-13 17:22:42 +02:00
Philip Rebohle 68bfacfcaa
[d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
Philip Rebohle 2b5272134c
[d3d10] Implement OM(Set|Get)BlendState 2018-08-13 17:22:41 +02:00
Philip Rebohle f2381ac4eb
[d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
Philip Rebohle 5a84f35d08
[d3d10] Implement IA(Set|Get)InputLayout 2018-08-13 17:22:41 +02:00
Philip Rebohle ace06ce697
[d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
Philip Rebohle 9260ec67f2
[d3d10] Implement resource update, copy and resolve functions 2018-08-13 17:22:41 +02:00
Philip Rebohle 8b87db87f8
[d3d10] Add GetD3D11Resource helper 2018-08-13 17:22:41 +02:00
Philip Rebohle a8f3a5219b
[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers 2018-08-13 17:22:41 +02:00
Philip Rebohle 759ff737a4
[d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
Philip Rebohle 7f357217b9
[d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers 2018-08-13 17:22:41 +02:00
Philip Rebohle 753769aee4
[d3d10] Implement SOSetTargets and SOGetTargets 2018-08-13 17:22:41 +02:00
Philip Rebohle d13fdf8884
[d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers 2018-08-13 17:22:41 +02:00
Philip Rebohle 553c90307a
[d3d10] Implement D3D10Buffer 2018-08-13 17:22:41 +02:00
Philip Rebohle 7754cb1115
[d3d10] Implement RS(Set|Get)(Viewports|ScissprRects) 2018-08-13 17:22:41 +02:00
Philip Rebohle c80156ebce
[d3d10] Implement IASet|GetPrimitiveTopology 2018-08-13 17:22:41 +02:00
Philip Rebohle b97f9a702a
[d3d10] Implement D3D10 texture interfaces 2018-08-13 17:22:36 +02:00
Philip Rebohle 257ac9ad6c
[dxgi] Report ID3D10Device and ID3D10Device1 as supported 2018-08-13 17:22:03 +02:00
Philip Rebohle 1e857f6342
[d3d10] Add D3D10Device stub 2018-08-13 17:22:03 +02:00
Philip Rebohle 8c1063b512
[d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
Andrew Eikum 262797f9d5 [dxgi] SetFullscreenState succeeds if not changing state
This fixes an error dialog on exiting Unreal Engine 4 games.
2018-08-13 17:06:55 +02:00
Jacek Caban a12b3cc5a0 [dxgi] Don't use std::mbstowcs.
This will not work in winelib build.
2018-08-13 15:13:22 +02:00
Philip Rebohle 294bdf5bd4
[meta] Release v0.65 2018-08-12 13:06:44 +02:00
Philip Rebohle 031964b038
[dxgi] Fix BGRA view format compatibility 2018-08-11 03:23:52 +02:00
Philip Rebohle 18b39d8239
[dxvk] Fix base pipeline assignment when compipling new pipelines
We might otherwise end up destroying our base pipeline.
2018-08-10 23:29:45 +02:00
Philip Rebohle 50dfab2797
[dxgi] Re-enable SRGB-to-UNORM compatibility
D3D11 is highly inconsistent here and seems to allow UNORM
render target views for SRGB images, but not UAVs.
2018-08-10 19:04:38 +02:00
Philip Rebohle a22d3059a1
[meta] Update README 2018-08-10 12:52:09 +02:00
Philip Rebohle 6e74db4c6f
[util] Update default per-app quirks 2018-08-10 12:50:31 +02:00
Philip Rebohle 7a28f01eca
[d3d11] Enable drawIndirectFirstInstance for FL11_0 and higher 2018-08-10 04:34:54 +02:00
Philip Rebohle e1479f41c1
[dxbc] Fix case labels when case blocks are terminated with ret
Fixes incorrect shader in Monster Hunter World, which caused
RADV to crash.
2018-08-10 03:31:35 +02:00
Philip Rebohle 82c891b1fb
[d3d11] Fix structured buffer view validation 2018-08-10 02:39:35 +02:00
Philip Rebohle 40050e4e3f
[d3d11] Report bind flags instead of usage when view creation fails 2018-08-10 02:39:14 +02:00
Philip Rebohle cc5219f8c0
[d3d11] Add meaningful error messages when view creation fails 2018-08-10 02:15:51 +02:00
Philip Rebohle 5276a90195
[d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
Philip Rebohle f9e096e954
[d3d11] Validate buffer view format compatibility
Prevents the app from creating illegal buffer views.
2018-08-09 23:37:41 +02:00
Philip Rebohle 9373bab3e3
[d3d11] Validate image view format compatibility correctly
Prevents the application from creating illegal image views.
2018-08-09 23:34:03 +02:00