[d3d10] Implement RS(Set|Get)State

This commit is contained in:
Philip Rebohle 2018-08-11 22:46:30 +02:00
parent ddb2a7bd59
commit ccab8a56ee
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
1 changed files with 8 additions and 2 deletions

View File

@ -1125,7 +1125,10 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D10Device::RSSetState(
ID3D10RasterizerState* pRasterizerState) {
Logger::err("D3D10Device::RSSetState: Not implemented");
D3D10RasterizerState* d3d10RasterizerState = static_cast<D3D10RasterizerState*>(pRasterizerState);
D3D11RasterizerState* d3d11RasterizerState = d3d10RasterizerState ? d3d10RasterizerState->GetD3D11Iface() : nullptr;
m_context->RSSetState(d3d11RasterizerState);
}
@ -1156,7 +1159,10 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D10Device::RSGetState(
ID3D10RasterizerState** ppRasterizerState) {
Logger::err("D3D10Device::RSGetState: Not implemented");
ID3D11RasterizerState* d3d11RasterizerState = nullptr;
m_context->RSGetState(&d3d11RasterizerState);
*ppRasterizerState = static_cast<D3D11RasterizerState*>(d3d11RasterizerState)->GetD3D10Iface();
}