[d3d10] Implement D3D10SamplerState

This commit is contained in:
Philip Rebohle 2018-08-11 20:42:28 +02:00
parent 7f357217b9
commit 759ff737a4
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GPG Key ID: C8CC613427A31C99
6 changed files with 171 additions and 4 deletions

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@ -335,8 +335,33 @@ namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10Device::CreateSamplerState(
const D3D10_SAMPLER_DESC* pSamplerDesc,
ID3D10SamplerState** ppSamplerState) {
Logger::err("D3D10Device::CreateSamplerState: Not implemented");
return E_NOTIMPL;
InitReturnPtr(ppSamplerState);
D3D11_SAMPLER_DESC d3d11Desc;
d3d11Desc.Filter = D3D11_FILTER(pSamplerDesc->Filter);
d3d11Desc.AddressU = D3D11_TEXTURE_ADDRESS_MODE(pSamplerDesc->AddressU);
d3d11Desc.AddressV = D3D11_TEXTURE_ADDRESS_MODE(pSamplerDesc->AddressV);
d3d11Desc.AddressW = D3D11_TEXTURE_ADDRESS_MODE(pSamplerDesc->AddressW);
d3d11Desc.MipLODBias = pSamplerDesc->MipLODBias;
d3d11Desc.MaxAnisotropy = pSamplerDesc->MaxAnisotropy;
d3d11Desc.ComparisonFunc = D3D11_COMPARISON_FUNC(pSamplerDesc->ComparisonFunc);
d3d11Desc.MinLOD = pSamplerDesc->MinLOD;
d3d11Desc.MaxLOD = pSamplerDesc->MaxLOD;
for (uint32_t i = 0; i < 4; i++)
d3d11Desc.BorderColor[i] = pSamplerDesc->BorderColor[i];
ID3D11SamplerState* d3d11SamplerState = nullptr;
HRESULT hr = m_device->CreateSamplerState(&d3d11Desc,
ppSamplerState ? &d3d11SamplerState : nullptr);
if (FAILED(hr))
return hr;
if (ppSamplerState) {
*ppSamplerState = static_cast<D3D11SamplerState*>(d3d11SamplerState)->GetD3D10Iface();
return S_OK;
} return S_FALSE;
}

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@ -0,0 +1,73 @@
#include "d3d10_sampler.h"
#include "../d3d11/d3d11_device.h"
#include "../d3d11/d3d11_sampler.h"
namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10SamplerState::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE D3D10SamplerState::AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE D3D10SamplerState::Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE D3D10SamplerState::GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D10SamplerState::GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10SamplerState::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10SamplerState::SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
void STDMETHODCALLTYPE D3D10SamplerState::GetDesc(
D3D10_SAMPLER_DESC* pDesc) {
D3D11_SAMPLER_DESC d3d11Desc;
m_d3d11->GetDesc(&d3d11Desc);
pDesc->Filter = D3D10_FILTER(d3d11Desc.Filter);
pDesc->AddressU = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressU);
pDesc->AddressV = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressV);
pDesc->AddressW = D3D10_TEXTURE_ADDRESS_MODE(d3d11Desc.AddressW);
pDesc->MipLODBias = d3d11Desc.MipLODBias;
pDesc->MaxAnisotropy = d3d11Desc.MaxAnisotropy;
pDesc->ComparisonFunc = D3D10_COMPARISON_FUNC(d3d11Desc.ComparisonFunc);
pDesc->MinLOD = d3d11Desc.MinLOD;
pDesc->MaxLOD = d3d11Desc.MaxLOD;
for (uint32_t i = 0; i < 4; i++)
pDesc->BorderColor[i] = d3d11Desc.BorderColor[i];
}
}

55
src/d3d10/d3d10_sampler.h Normal file
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@ -0,0 +1,55 @@
#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D11Device;
class D3D11SamplerState;
class D3D10SamplerState : public ID3D10SamplerState {
public:
D3D10SamplerState(D3D11SamplerState* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetDesc(
D3D10_SAMPLER_DESC* pDesc);
D3D11SamplerState* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11SamplerState* m_d3d11;
};
}

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@ -7,7 +7,7 @@ namespace dxvk {
D3D11SamplerState::D3D11SamplerState(
D3D11Device* device,
const D3D11_SAMPLER_DESC& desc)
: m_device(device), m_desc(desc) {
: m_device(device), m_desc(desc), m_d3d10(this) {
DxvkSamplerCreateInfo info;
// While D3D11_FILTER is technically an enum, its value bits
@ -65,6 +65,12 @@ namespace dxvk {
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10SamplerState)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
Logger::warn("D3D11SamplerState::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;

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@ -1,6 +1,8 @@
#pragma once
#include <dxvk_device.h>
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_sampler.h"
#include "d3d11_device_child.h"
@ -32,6 +34,10 @@ namespace dxvk {
Rc<DxvkSampler> GetDXVKSampler() const {
return m_sampler;
}
D3D10SamplerState* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT NormalizeDesc(
D3D11_SAMPLER_DESC* pDesc);
@ -41,6 +47,7 @@ namespace dxvk {
D3D11Device* const m_device;
D3D11_SAMPLER_DESC m_desc;
Rc<DxvkSampler> m_sampler;
D3D10SamplerState m_d3d10;
static bool ValidateAddressMode(
D3D11_TEXTURE_ADDRESS_MODE Mode);

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@ -1,6 +1,7 @@
d3d10_src = [
'../d3d10/d3d10_buffer.cpp',
'../d3d10/d3d10_device.cpp',
'../d3d10/d3d10_sampler.cpp',
'../d3d10/d3d10_texture.cpp',
'../d3d10/d3d10_util.cpp',
]