[d3d10] Implement D3D10InputLayout

This commit is contained in:
Philip Rebohle 2018-08-11 21:38:10 +02:00
parent 9260ec67f2
commit ace06ce697
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GPG Key ID: C8CC613427A31C99
6 changed files with 139 additions and 3 deletions

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@ -256,8 +256,24 @@ namespace dxvk {
const void* pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D10InputLayout** ppInputLayout) {
Logger::err("D3D10Device::CreateInputLayout: Not implemented");
return E_NOTIMPL;
InitReturnPtr(ppInputLayout);
static_assert(sizeof(D3D10_INPUT_ELEMENT_DESC) ==
sizeof(D3D11_INPUT_ELEMENT_DESC));
ID3D11InputLayout* d3d11InputLayout = nullptr;
HRESULT hr = m_device->CreateInputLayout(
reinterpret_cast<const D3D11_INPUT_ELEMENT_DESC*>(pInputElementDescs),
NumElements, pShaderBytecodeWithInputSignature, BytecodeLength,
ppInputLayout ? &d3d11InputLayout : nullptr);
if (FAILED(hr))
return hr;
if (ppInputLayout) {
*ppInputLayout = static_cast<D3D11InputLayout*>(d3d11InputLayout)->GetD3D10Iface();
return S_OK;
} return S_FALSE;
}

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@ -0,0 +1,53 @@
#include "d3d10_input_layout.h"
#include "../d3d11/d3d11_device.h"
#include "../d3d11/d3d11_input_layout.h"
namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10InputLayout::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE D3D10InputLayout::AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE D3D10InputLayout::Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE D3D10InputLayout::GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D10InputLayout::GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10InputLayout::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10InputLayout::SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
}

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@ -0,0 +1,52 @@
#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D11Device;
class D3D11InputLayout;
class D3D10InputLayout : public ID3D10InputLayout {
public:
D3D10InputLayout(D3D11InputLayout* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
D3D11InputLayout* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11InputLayout* m_d3d11;
};
}

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@ -9,7 +9,7 @@ namespace dxvk {
const DxvkVertexAttribute* pAttributes,
uint32_t numBindings,
const DxvkVertexBinding* pBindings)
: m_device(pDevice) {
: m_device(pDevice), m_d3d10(this) {
m_attributes.resize(numAttributes);
m_bindings.resize(numBindings);
@ -36,6 +36,12 @@ namespace dxvk {
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10InputLayout)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
Logger::warn("D3D11InputLayout::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;

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@ -2,6 +2,8 @@
#include "d3d11_device_child.h"
#include "../d3d10/d3d10_input_layout.h"
namespace dxvk {
class D3D11Device;
@ -32,12 +34,18 @@ namespace dxvk {
bool Compare(
const D3D11InputLayout* pOther) const;
D3D10InputLayout* GetD3D10Iface() {
return &m_d3d10;
}
private:
Com<D3D11Device> m_device;
std::vector<DxvkVertexAttribute> m_attributes;
std::vector<DxvkVertexBinding> m_bindings;
D3D10InputLayout m_d3d10;
};

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@ -1,6 +1,7 @@
d3d10_src = [
'../d3d10/d3d10_buffer.cpp',
'../d3d10/d3d10_device.cpp',
'../d3d10/d3d10_input_layout.cpp',
'../d3d10/d3d10_sampler.cpp',
'../d3d10/d3d10_texture.cpp',
'../d3d10/d3d10_util.cpp',