[d3d10] Implement D3D10CreateDepthStencilView

This commit is contained in:
Philip Rebohle 2018-08-11 23:53:21 +02:00
parent ea46a0340e
commit ae12fbd23c
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GPG Key ID: C8CC613427A31C99
6 changed files with 229 additions and 3 deletions

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@ -284,8 +284,59 @@ namespace dxvk {
ID3D10Resource* pResource,
const D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc,
ID3D10DepthStencilView** ppDepthStencilView) {
Logger::err("D3D10Device::CreateDepthStencilView: Not implemented");
return E_NOTIMPL;
Com<ID3D11Resource> d3d11Resource;
GetD3D11Resource(pResource, &d3d11Resource);
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc;
d3d11Desc.ViewDimension = D3D11_DSV_DIMENSION(pDesc->ViewDimension);
d3d11Desc.Format = pDesc->Format;
d3d11Desc.Flags = 0;
switch (pDesc->ViewDimension) {
case D3D10_DSV_DIMENSION_UNKNOWN:
break;
case D3D10_DSV_DIMENSION_TEXTURE1D:
d3d11Desc.Texture1D.MipSlice = pDesc->Texture1D.MipSlice;
break;
case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
d3d11Desc.Texture1DArray.MipSlice = pDesc->Texture1DArray.MipSlice;
d3d11Desc.Texture1DArray.FirstArraySlice = pDesc->Texture1DArray.FirstArraySlice;
d3d11Desc.Texture1DArray.ArraySize = pDesc->Texture1DArray.ArraySize;
break;
case D3D10_DSV_DIMENSION_TEXTURE2D:
d3d11Desc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
d3d11Desc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
d3d11Desc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
d3d11Desc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
break;
case D3D10_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
d3d11Desc.Texture2DMSArray.FirstArraySlice = pDesc->Texture2DMSArray.FirstArraySlice;
d3d11Desc.Texture2DMSArray.ArraySize = pDesc->Texture2DMSArray.ArraySize;
break;
}
ID3D11DepthStencilView* d3d11View = nullptr;
HRESULT hr = m_device->CreateDepthStencilView(
d3d11Resource.ptr(), &d3d11Desc,
ppDepthStencilView ? &d3d11View : nullptr);
if (FAILED(hr))
return hr;
if (ppDepthStencilView != nullptr) {
*ppDepthStencilView = static_cast<D3D11DepthStencilView*>(d3d11View)->GetD3D10Iface();
return S_OK;
} return S_FALSE;
}

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@ -0,0 +1,102 @@
#include "d3d10_view_dsv.h"
#include "../d3d11/d3d11_device.h"
#include "../d3d11/d3d11_view_dsv.h"
namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE D3D10DepthStencilView::AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE D3D10DepthStencilView::Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE D3D10DepthStencilView::GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
void STDMETHODCALLTYPE D3D10DepthStencilView::GetResource(
ID3D10Resource** ppResource) {
GetD3D10ResourceFromView(m_d3d11, ppResource);
}
void STDMETHODCALLTYPE D3D10DepthStencilView::GetDesc(
D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc) {
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc;
m_d3d11->GetDesc(&d3d11Desc);
pDesc->ViewDimension = D3D10_DSV_DIMENSION(d3d11Desc.ViewDimension);
pDesc->Format = d3d11Desc.Format;
switch (d3d11Desc.ViewDimension) {
case D3D11_DSV_DIMENSION_UNKNOWN:
break;
case D3D11_DSV_DIMENSION_TEXTURE1D:
pDesc->Texture1D.MipSlice = d3d11Desc.Texture1D.MipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
pDesc->Texture1DArray.MipSlice = d3d11Desc.Texture1DArray.MipSlice;
pDesc->Texture1DArray.FirstArraySlice = d3d11Desc.Texture1DArray.FirstArraySlice;
pDesc->Texture1DArray.ArraySize = d3d11Desc.Texture1DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
pDesc->Texture2D.MipSlice = d3d11Desc.Texture2D.MipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
pDesc->Texture2DArray.MipSlice = d3d11Desc.Texture2DArray.MipSlice;
pDesc->Texture2DArray.FirstArraySlice = d3d11Desc.Texture2DArray.FirstArraySlice;
pDesc->Texture2DArray.ArraySize = d3d11Desc.Texture2DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
pDesc->Texture2DMSArray.FirstArraySlice = d3d11Desc.Texture2DMSArray.FirstArraySlice;
pDesc->Texture2DMSArray.ArraySize = d3d11Desc.Texture2DMSArray.ArraySize;
break;
}
}
}

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@ -0,0 +1,58 @@
#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D11Device;
class D3D11DepthStencilView;
class D3D10DepthStencilView : public ID3D10DepthStencilView {
public:
D3D10DepthStencilView(D3D11DepthStencilView* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetResource(
ID3D10Resource** ppResource);
void STDMETHODCALLTYPE GetDesc(
D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc);
D3D11DepthStencilView* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11DepthStencilView* m_d3d11;
};
}

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@ -10,7 +10,7 @@ namespace dxvk {
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
: m_device(pDevice), m_resource(pResource), m_desc(*pDesc) {
: m_device(pDevice), m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
ResourceAddRefPrivate(m_resource);
DxvkImageViewCreateInfo viewInfo;
@ -100,6 +100,13 @@ namespace dxvk {
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10View)
|| riid == __uuidof(ID3D10DepthStencilView)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;

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@ -2,6 +2,8 @@
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_view_dsv.h"
#include "d3d11_device_child.h"
namespace dxvk {
@ -60,6 +62,10 @@ namespace dxvk {
return VK_IMAGE_LAYOUT_GENERAL;
}
}
D3D10DepthStencilView* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT GetDescFromResource(
ID3D11Resource* pResource,
@ -75,6 +81,7 @@ namespace dxvk {
ID3D11Resource* m_resource;
D3D11_DEPTH_STENCIL_VIEW_DESC m_desc;
Rc<DxvkImageView> m_view;
D3D10DepthStencilView m_d3d10;
};

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@ -8,6 +8,7 @@ d3d10_src = [
'../d3d10/d3d10_sampler.cpp',
'../d3d10/d3d10_texture.cpp',
'../d3d10/d3d10_util.cpp',
'../d3d10/d3d10_view_dsv.cpp',
'../d3d10/d3d10_view_rtv.cpp',
'../d3d10/d3d10_view_srv.cpp',
]