Commit Graph

5663 Commits

Author SHA1 Message Date
Philip Rebohle 037d0fa1ad [meta] Release 2.3.1 2024-03-20 13:48:30 +01:00
Philip Rebohle cbf51a7a25 [d3d11] Enable copy usage for typeless images as necessary 2024-03-20 13:30:31 +01:00
Philip Rebohle 70e34dc31c [dxvk] Support arbitrary source formats for color<->depth copies
Fixes rendering bugs in War Thunder.
2024-03-20 13:29:59 +01:00
Philip Rebohle c5aeb0f87a [dxvk] Get rid of separate depth shaders for shader-based copies
We can export both depth and color in a single shader instead.
2024-03-19 19:32:12 +01:00
Philip Rebohle a163082770 [dxvk] Align index buffer size to index size
Fixes validation errors in FFXIV.
2024-03-19 19:32:12 +01:00
Blisto91 2e1a19c7fd [util] Cap Dark Void to 60fps
Game crashes in certain places like specific cutscenes unless capped at 60fps.
2024-03-18 12:56:27 +01:00
Joshua Ashton 0beb18ef73 [d3d9] Wait for submission when calling ReturnUnderlyingResource 2024-03-16 19:11:11 +00:00
Joshua Ashton ef4428ab8c [d3d9] Improve ReturnUnderlyingResource stub for 9on12 2024-03-16 18:59:03 +00:00
Philip Rebohle 1085ba713e [dxgi] Implicitly set HDR color space for RGBA16_FLOAT swap chains 2024-03-16 18:56:41 +00:00
Philip Rebohle e857b09432 [dxgi] Change default behaviour of hideNvkGpu option 2024-03-15 22:48:57 +01:00
Kaitlyn 538f1d13d4 Fix UAV as well 2024-03-15 15:22:13 +01:00
Kaitlyn 783c9d4591 Fix MiscFlags check in GetDescFromResource 2024-03-15 15:22:13 +01:00
Kaitlyn 1a685b1c67 Implement D3D11DXGIDevice::EnqueueSetEvent 2024-03-15 13:47:28 +01:00
Robin Kertels 8b8be7c2bf [d3d9] Fix stream count in Reset 2024-03-10 17:12:22 +01:00
Billy Laws 0776d764a4
build: Support building for ARM64EC
When targeting ARM64EC, both __x86_64__ and _M_X86_64 are defined but
not all x86 intrinsics are present, treat EC as regular ARM64 so the
native intrinsics are used instead.
2024-03-09 05:43:46 +00:00
Robin Kertels 15ddadc4de [d3d9] Fix number of streams 2024-03-08 18:42:15 +01:00
Philip Rebohle 69a52b3da0 [dxbc] Do not emit depth compare for unsupported image types
Fixes invalid SPIR-V.
2024-03-07 16:11:23 +01:00
Philip Rebohle 707ad6f328 [spirv] Add OpConstantNull 2024-03-07 16:11:23 +01:00
Philip Rebohle 3a6992ea97 [dxbc] Enable depth compare types for 1D images
Used by Renderdoc internal shaders.
2024-03-07 16:11:23 +01:00
Robin Kertels 72c86b8229 [d3d9] Only unbind in EndScene if the game cleared the binding 2024-03-06 22:58:48 +01:00
Robin Kertels 85215b10d6 [d3d9] Respect vertex buffer offset when dynamically uploading geometry 2024-03-06 18:13:26 +01:00
Philip Rebohle fd3fbf6607 [dxvk] Remove old memory budget code
Obsolete since we removed the Nvidia HVV workaround for old drivers.

Closes #3877.
2024-03-06 15:48:34 +01:00
Minelelol 0a699fddb6 Update config.cpp
Insane Performance increase
2024-03-06 15:25:16 +01:00
Blisto91 afec5cce88 [util] Remove some unneeded built in configs
Dirt 5 does not crash without working ags anymore and Ethan Carter Redux also starts fine without a spoof.
This allows the built in AMD ags in Proton 9 to be used for these games.

The Hitman 3 config is redundant as it doesn't allow RT to be enabled without Nvapi anyway.
2024-03-06 15:24:54 +01:00
Ethan Lee 4b0e3111d1 meson: Check for bundled Vulkan/SPIR-V headers before adding them to the include list.
This feature requires Meson 0.58 or newer.
2024-03-06 15:21:15 +01:00
Philip Rebohle 0414bbe2d5 [dxgi] Add separate option to override vendor IDs for NVK 2024-03-06 14:46:21 +01:00
Robin Kertels 20490b678f [d3d9] Fix missing else brackets in ResetSwapchain 2024-03-06 12:08:45 +01:00
Blisto91 428c98bc63 [util] Disable countLosableResources for all d3d9 Supreme Ruler games
All the d3d9 Supreme ruler games have this issue.
2024-03-05 15:28:11 +01:00
Robin Kertels a0e39e94fa [d3d9] Use most recently used swapchain for GetFrontBufferData 2024-03-05 13:54:15 +00:00
Robin Kertels eaa732d0b3 [d3d9] Place GetFrontBufferData screenshot at window position 2024-03-05 13:54:15 +00:00
Robin Kertels 49b18f03fe [d3d9] Unbind buffers in EndScene & Reset 2024-03-05 13:52:51 +00:00
Philip Rebohle c9cea93b7b [dxbc] Use raw access chains for buffer loads and stores
Maps more or less perfectly to D3D raw and structured buffers.
2024-03-05 14:41:18 +01:00
Philip Rebohle 69d74a46a0 [dxbc] Remove emitRawBuffer{Load,Store}
And factor these into the callers. We need to preserve the raw
index and offset parameters to use raw access chains.
2024-03-05 14:41:18 +01:00
Philip Rebohle 94098aa97d [dxbc] Enable SPV_NV_raw_access_chains 2024-03-05 14:41:18 +01:00
Philip Rebohle c677ba9b3e [dxvk] Enable VK_NV_raw_access_chains if available 2024-03-05 14:41:18 +01:00
Philip Rebohle 77c7396ee1 [spirv] Add support for OpRawAccessChainNV 2024-03-05 14:41:18 +01:00
Philip Rebohle f07e5f9eaa [include] Update SPIR-V headers 2024-03-05 14:41:18 +01:00
Philip Rebohle d5c3011f54 [include] Update Vulkan headers 2024-03-05 14:41:18 +01:00
Blisto91 6b3b934471 [util] Clarify maxDeviceMemory and maxSharedMemory
This config often leads to confusion as people expect applications to honor the limit.
2024-03-02 20:41:19 +01:00
Philip Rebohle 9004c132ed [dxbc] Declare dynamically indexed UBOs with the maximum possible size
Fixes #3861.
2024-02-23 13:39:29 +01:00
Philip Rebohle 24d4c9c938 [util] Disable command lists for Granblue Fantasy Relink
The uses deferred contexts for rendering if driver command lists are enabled,
but when AMDAGS is loaded, it will also unconditionally use MultiDrawIndirect
functions. Since the AGS version in use does not support deferred contexts,
this breaks rendering, so we will have to force it into the immediate context
path.

Testing also shows slightly higher performance (~3-5%) with this path in
CPU-bound scenarios.
2024-02-22 16:07:24 +01:00
Philip Rebohle 5ded7d67f0 [d3d11] Implement UpdateSubresource bug if native command lists are disabled 2024-02-22 16:07:24 +01:00
Philip Rebohle 234f3ea071 [d3d11] Add option to hide native command list support 2024-02-22 16:07:24 +01:00
Robin Kertels c5a37d443a [d3d9] Handle null IBO when uploading data for draw 2024-02-20 13:04:01 -08:00
Robin Kertels f254afb4fb [util] Enable strict float emulation for Red River 2024-02-20 12:58:03 -08:00
Robin Kertels 39c19e9299 [d3d9] End scene on reset 2024-02-20 12:58:03 -08:00
Robin Kertels 738fd4f895 [d3d9] Don't actually unbind buffers 2024-02-20 12:58:03 -08:00
Philip Rebohle 9491b56beb util: Enable d3d11.ignoreGraphicsBarriers for Granblue Relink
Improves GPU-bound performance due to the game using PS UAVs.
2024-02-15 20:33:55 +01:00
Robin Kertels ab3593185f [d3d9] Fail GetRTData if src and dst have mismatching sizes
MySims tries to do this and needs this to fail,
otherwise mouse picking is off.
2024-02-06 11:02:43 +01:00
Robin Kertels e9a0fec5b3 [dxso] Clamp Exp when fast float emulation is enabled 2024-02-06 11:02:20 +01:00