[d3d9] Respect vertex buffer offset when dynamically uploading geometry

This commit is contained in:
Robin Kertels 2024-03-06 18:11:29 +01:00
parent fd3fbf6607
commit 85215b10d6
1 changed files with 1 additions and 1 deletions

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@ -5246,7 +5246,7 @@ namespace dxvk {
auto* vbo = GetCommonBuffer(m_state.vertexBuffers[i].vertexBuffer);
const uint32_t vertexStride = m_state.vertexDecl->GetSize(i);
uint32_t offset = (BaseVertexIndex + FirstVertexIndex) * vertexStride;
uint32_t offset = (BaseVertexIndex + FirstVertexIndex) * vertexStride + m_state.vertexBuffers[i].offset;
uint8_t* data = reinterpret_cast<uint8_t*>(upSlice.mapPtr) + vboUPBufferOffsets[i];
uint8_t* src = reinterpret_cast<uint8_t*>(vbo->GetMappedSlice().mapPtr) + offset;