[dxbc] Enable depth compare types for 1D images

Used by Renderdoc internal shaders.
This commit is contained in:
Philip Rebohle 2024-03-07 15:33:20 +01:00
parent 72c86b8229
commit 3a6992ea97
1 changed files with 3 additions and 1 deletions

View File

@ -1059,7 +1059,9 @@ namespace dxvk {
res.isRawSsbo = false;
if ((sampledType == DxbcScalarType::Float32)
&& (resourceType == DxbcResourceDim::Texture2D
&& (resourceType == DxbcResourceDim::Texture1D
|| resourceType == DxbcResourceDim::Texture1DArr
|| resourceType == DxbcResourceDim::Texture2D
|| resourceType == DxbcResourceDim::Texture2DArr
|| resourceType == DxbcResourceDim::TextureCube
|| resourceType == DxbcResourceDim::TextureCubeArr)) {