Squashed commit of the following:
commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue Apr 23 17:37:18 2013 +0100
gallium: s/lower_left_origin/bottom_edge_rule/
commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue Apr 23 17:35:04 2013 +0100
gallium: Move diagram to docs.
commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <jbenton@vmware.com>
Date: Fri May 11 17:50:55 2012 +0100
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
This change is necessary to achieve correct results when using OpenGL
FBOs.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Fixes out-of-bounds write reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
This reduces jitter slightly in a cleaner way, without desynchronizing mplayer2 as badly
when falling behind.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
It seems the other code expects surface[0..1] to be the luma field in interlaced case.
See for example vdpau/surface.c vlVdpVideoSurfaceClear and vlVdpVideoSurfacePutBitsYCbCr.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Writemask was XY instead of YZ (thanks to calim for spotting it).
The pixel calculation resulted in the pixel always being off by one.
If y was .5:
y' = round(y) + 0.5 = 1.5
Fixing this also means the LRP function has to swap the pixels it, since
it's now the other way around for top/bottom.
WIth these fixes only chroma for top and bottom pixel rows are wrongly interpolated
in my test program:
--- nvidia
+++ nouveau
@@ -1,4 +1,4 @@
-YCbCr[0] = 00c080
+YCbCr[0] = 00b070
YCbCr[1] = 00b070
YCbCr[2] = 029050
YCbCr[3] = 207050
@@ -61,4 +61,4 @@
YCbCr[60] = 0c5070
YCbCr[61] = c05090
YCbCr[62] = 0e70b0
-YCbCr[63] = e080c0
+YCbCr[63] = e070b0
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <brianp@vmware.com>
"get_transfer + transfer_map" becomes "transfer_map".
"transfer_unmap + transfer_destroy" becomes "transfer_unmap".
transfer_map must create and return the transfer object and transfer_unmap
must destroy it.
transfer_map is successful if the returned buffer pointer is not NULL.
If transfer_map fails, the pointer to the transfer object remains unchanged
(i.e. doesn't have to be NULL).
Acked-by: Brian Paul <brianp@vmware.com>
They aren't winsys of their own,
just help dealing with them.
v2: add some more comments in vl_winsys.h
Signed-off-by: Christian König <deathsimple@vodafone.de>
This gets xine working with VDPAU.
v2: some minor bugfixes.
v3: create the resource with the subsampled
format to avoid tilling problems
Signed-off-by: Christian König <deathsimple@vodafone.de>
Michel pointed out that my assumption of a global
index namespace is incorrect and breaks r300g.
Signed-off-by: Christian König <deathsimple@vodafone.de>
A filter strength of zero or one doesn't make any
sense. Thanks to Andy Furniss for pointing this out.
Signed-off-by: Christian König <deathsimple@vodafone.de>
This is a shader based median filter, generally
used for noise reduction, it could still need some
improvements, but should usually work out of the box.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Add a second extened constructor that takes plane
textures for the video buffer. Also provide a
function for texture templates.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c
commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 17:59:22 2012 +0100
d3d1x: adapt to new clip state
commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 14:16:51 2012 +0100
gallium/docs: update for clip state changes
commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 14:21:43 2012 +0100
tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS
commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <brianp@vmware.com>
Date: Thu Jan 5 08:30:00 2012 -0700
tgsi: consolidate TGSI string arrays in new tgsi_strings.h
There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.
v2: put strings in tgsi_strings.c file instead of the .h file.
Reviewed-by: Dave Airlie <airlied@redhat.com>
commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 12:48:09 2012 +0100
gallium: extend user_clip_plane_enable to apply to clip distances
commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <maraeo@gmail.com>
Date: Fri Jan 6 02:39:09 2012 +0100
nvfx: adapt to new clip state
commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <maraeo@gmail.com>
Date: Fri Jan 6 01:41:39 2012 +0100
st/mesa: fix DrawPixels with GL_DEPTH_CLAMP
commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 3 23:51:30 2012 +0100
nv50: adapt to new clip state
commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 3 23:32:36 2012 +0100
nvc0: adapt to new clip state
commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <maraeo@gmail.com>
Date: Thu Dec 29 01:32:51 2011 +0100
draw: initalize pt.user.planes in draw_init
This fixes a crash in glean/fpexceptions.
commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 26 06:26:55 2011 +0100
svga: adapt to new clip state
commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 14:11:51 2011 +0100
r600g: adapt to new clip state
commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 14:10:26 2011 +0100
r300g: adapt to new clip state
commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 12:39:16 2011 +0100
draw: adapt to new clip state
This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".
commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 13:14:59 2011 +0100
u_blitter: don't save/set/restore clip state
commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 13:11:56 2011 +0100
gallium: don't cso_save/set/restore clip state
The enable bits are in the rasterizer state.
commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 12:58:55 2011 +0100
gallium: default depth_clip to 1
depth_clip = !depth_clamp
commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 26 06:14:19 2011 +0100
trace,util: update state logging to new clip state
Also dump the other missing flags.
commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 10:43:43 2011 +0100
st/mesa: adapt to new clip state
commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Dec 17 15:45:19 2011 +0100
gallium: move state enable bits from clip_state to rasterizer_state
Based on patches from Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Buffers for shader based decoding can now be
released without its component still being around.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Submit all bitstreams at once to decode_bitstream.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Only initialize vlc in MPEG2 decoding once for all slices,
add more sanity checks to vlc decoding functions, support
multiple vlc input buffer, improve documentation of the
vlc functions.
v2: also implement multiple inputs for the vlc functions
v3: some bug fixes for buffer size and alignment corner cases
v4: rework of the patch, some more improvements
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
csc is not used for rgba and gives a warning.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Mapping to software and uploading again clearing is killing performance.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Take viewport and scissors into account and make
the dirty area a parameter instead of a member.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <deathsimple@vodafone.de>
This should bring g3dvl back to work until we figured out
how SCALED types should really work.
Signed-off-by: Christian König <deathsimple@vodafone.de>
This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <airlied@redhat.com>
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Make setting the quant matrixes a generic interface.
Also removes setting the quant matrix from the XvMC interface
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Make the picture_structure enum spec complient.
Also remove it from the compositor.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Revert back to a macroblock based interface. The structure used
tries to keep as close to the spec as possible.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
First of all get ride of the decode_buffer structure, while still giving
the decoder the ability to organize it's buffers depending on the needs
of the state tracker.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
There seems to be a bug in r600g when uploading more than one layer of a
3D resource at once with a hardware blit.
So just do them one at a time to workaround this.