vl: add a simple weave deinterlacer

Well it's not so simple, since it does
deinterlacing and scaling at the same time.

Signed-off-by: Christian König <deathsimple@vodafone.de>
This commit is contained in:
Christian König 2012-01-23 21:28:34 +01:00
parent 9f9628c72b
commit 3841d3fd13
2 changed files with 170 additions and 30 deletions

View File

@ -43,6 +43,14 @@
#define MIN_DIRTY (0)
#define MAX_DIRTY (1 << 15)
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_VTEX,
VS_O_VTOP,
VS_O_VBOTTOM,
};
typedef float csc_matrix[16];
static void *
@ -50,7 +58,9 @@ create_vert_shader(struct vl_compositor *c)
{
struct ureg_program *shader;
struct ureg_src vpos, vtex;
struct ureg_dst tmp;
struct ureg_dst o_vpos, o_vtex;
struct ureg_dst o_vtop, o_vbottom;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
@ -58,8 +68,11 @@ create_vert_shader(struct vl_compositor *c)
vpos = ureg_DECL_vs_input(shader, 0);
vtex = ureg_DECL_vs_input(shader, 1);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
tmp = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
/*
* o_vpos = vpos
@ -68,6 +81,27 @@ create_vert_shader(struct vl_compositor *c)
ureg_MOV(shader, o_vpos, vpos);
ureg_MOV(shader, o_vtex, vtex);
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
@ -101,7 +135,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
* fragment = csc * texel
*/
for (i = 0; i < 3; ++i)
ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
@ -116,6 +150,98 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static void *
create_frag_shader_weave(struct vl_compositor *c)
{
struct ureg_program *shader;
struct ureg_src i_tc[2];
struct ureg_src csc[3];
struct ureg_src sampler[3];
struct ureg_dst t_tc[2];
struct ureg_dst t_texel[2];
struct ureg_dst o_fragment;
unsigned i, j;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return false;
i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < 3; ++i) {
csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
}
for (i = 0; i < 2; ++i) {
t_tc[i] = ureg_DECL_temporary(shader);
t_texel[i] = ureg_DECL_temporary(shader);
}
o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/* calculate the texture offsets
* t_tc.x = i_tc.x
* t_tc.y = (round(i_tc.y) + 0.5) / height * 2
*/
for (i = 0; i < 2; ++i) {
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), i_tc[i]);
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
ureg_imm1f(shader, i ? 0.75f : 0.25f));
ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
}
/* fetch the texels
* texel[0..1].x = tex(t_tc[0..1][0])
* texel[0..1].y = tex(t_tc[0..1][1])
* texel[0..1].z = tex(t_tc[0..1][2])
*/
for (i = 0; i < 2; ++i)
for (j = 0; j < 3; ++j) {
struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
TGSI_TEXTURE_3D, src, sampler[j]);
}
/* calculate linear interpolation factor
* factor = |round(i_tc.y) - i_tc.y| * 2
*/
ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_XY),
ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
ureg_src(t_texel[1]), ureg_src(t_texel[0]));
/* and finally do colour space transformation
* fragment = csc * texel
*/
ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
for (i = 0; i < 3; ++i)
ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
for (i = 0; i < 2; ++i) {
ureg_release_temporary(shader, t_texel[i]);
ureg_release_temporary(shader, t_tc[i]);
}
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static void *
create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
{
@ -135,7 +261,7 @@ create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
for (i = 0; include_cc && i < 3; ++i)
csc[i] = ureg_DECL_constant(shader, i);
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
palette = ureg_DECL_sampler(shader, 1);
@ -177,7 +303,7 @@ create_frag_shader_rgba(struct vl_compositor *c)
if (!shader)
return false;
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@ -207,6 +333,12 @@ init_shaders(struct vl_compositor *c)
return false;
}
c->fs_weave = create_frag_shader_weave(c);
if (!c->fs_weave) {
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
c->fs_palette.yuv = create_frag_shader_palette(c, true);
if (!c->fs_palette.yuv) {
debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
@ -234,6 +366,7 @@ static void cleanup_shaders(struct vl_compositor *c)
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
@ -261,7 +394,7 @@ init_pipe_state(struct vl_compositor *c)
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
@ -358,7 +491,7 @@ create_vertex_buffer(struct vl_compositor *c)
c->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
);
return c->vertex_buf.buffer != NULL;
@ -374,7 +507,7 @@ init_buffers(struct vl_compositor *c)
/*
* Create our vertex buffer and vertex buffer elements
*/
c->vertex_buf.stride = sizeof(struct vertex4f);
c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f);
c->vertex_buf.buffer_offset = 0;
create_vertex_buffer(c);
@ -385,7 +518,7 @@ init_buffers(struct vl_compositor *c)
vertex_elems[1].src_offset = sizeof(struct vertex2f);
vertex_elems[1].instance_divisor = 0;
vertex_elems[1].vertex_buffer_index = 0;
vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
/*
@ -418,7 +551,7 @@ static INLINE struct pipe_video_rect
default_rect(struct vl_compositor_layer *layer)
{
struct pipe_resource *res = layer->sampler_views[0]->texture;
struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 * res->depth0 };
return rect;
}
@ -446,32 +579,37 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei
layer->src.br = calc_bottomright(size, src);
layer->dst.tl = calc_topleft(size, dst);
layer->dst.br = calc_bottomright(size, dst);
layer->size = size;
}
static void
gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
{
assert(vb && layer);
vb[0].x = layer->dst.tl.x;
vb[0].y = layer->dst.tl.y;
vb[0].z = layer->src.tl.x;
vb[0].w = layer->src.tl.y;
vb[ 0].x = layer->dst.tl.x;
vb[ 0].y = layer->dst.tl.y;
vb[ 1].x = layer->src.tl.x;
vb[ 1].y = layer->src.tl.y;
vb[ 2] = layer->size;
vb[1].x = layer->dst.br.x;
vb[1].y = layer->dst.tl.y;
vb[1].z = layer->src.br.x;
vb[1].w = layer->src.tl.y;
vb[ 3].x = layer->dst.br.x;
vb[ 3].y = layer->dst.tl.y;
vb[ 4].x = layer->src.br.x;
vb[ 4].y = layer->src.tl.y;
vb[ 5] = layer->size;
vb[2].x = layer->dst.br.x;
vb[2].y = layer->dst.br.y;
vb[2].z = layer->src.br.x;
vb[2].w = layer->src.br.y;
vb[ 6].x = layer->dst.br.x;
vb[ 6].y = layer->dst.br.y;
vb[ 7].x = layer->src.br.x;
vb[ 7].y = layer->src.br.y;
vb[ 8] = layer->size;
vb[3].x = layer->dst.tl.x;
vb[3].y = layer->dst.br.y;
vb[3].z = layer->src.tl.x;
vb[3].w = layer->src.br.y;
vb[ 9].x = layer->dst.tl.x;
vb[ 9].y = layer->dst.br.y;
vb[10].x = layer->src.tl.x;
vb[10].y = layer->src.br.y;
vb[11] = layer->size;
}
static INLINE struct u_rect
@ -496,7 +634,7 @@ calc_drawn_area(struct vl_compositor *c, struct vl_compositor_layer *layer)
static void
gen_vertex_data(struct vl_compositor *c, struct u_rect *dirty)
{
struct vertex4f *vb;
struct vertex2f *vb;
struct pipe_transfer *buf_transfer;
unsigned i;
@ -518,7 +656,7 @@ gen_vertex_data(struct vl_compositor *c, struct u_rect *dirty)
if (c->used_layers & (1 << i)) {
struct vl_compositor_layer *layer = &c->layers[i];
gen_rect_verts(vb, layer);
vb += 4;
vb += 12;
if (dirty && layer->clearing) {
struct u_rect drawn = calc_drawn_area(c, layer);
@ -673,7 +811,7 @@ vl_compositor_set_buffer_layer(struct vl_compositor *c,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
c->used_layers |= 1 << layer;
c->layers[layer].fs = c->fs_video_buffer;
c->layers[layer].fs = buffer->interlaced ? c->fs_weave : c->fs_video_buffer;
sampler_views = buffer->get_sampler_view_components(buffer);
for (i = 0; i < 3; ++i) {

View File

@ -56,6 +56,7 @@ struct vl_compositor_layer
struct {
struct vertex2f tl, br;
} src, dst;
struct vertex2f size;
};
struct vl_compositor
@ -77,6 +78,7 @@ struct vl_compositor
void *vs;
void *fs_video_buffer;
void *fs_weave;
void *fs_rgba;
struct {