g3dvl: remove unused vs output from create_ref_vert_shader

The position of the quad vertex is calculated in calc_position,
so we don't need the output here any more.
This commit is contained in:
Christian König 2011-07-25 01:32:39 +02:00
parent 4d23c6df81
commit 4c84acc86f
1 changed files with 1 additions and 4 deletions

View File

@ -105,7 +105,7 @@ create_ref_vert_shader(struct vl_mc *r)
struct ureg_src mv_scale;
struct ureg_src vmv[2];
struct ureg_dst t_vpos;
struct ureg_dst o_vpos, o_vmv[2];
struct ureg_dst o_vmv[2];
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
@ -120,9 +120,6 @@ create_ref_vert_shader(struct vl_mc *r)
(float)MACROBLOCK_HEIGHT / r->buffer_height)
);
/* XXX The position is not written, which may lead to undefined rendering.
* XXX This is a serious bug. */
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);