g3dvl: remove unused vertex shader inputs

See also comments in the code.
This commit is contained in:
Marek Olšák 2011-07-15 20:16:20 +02:00
parent 3e5d36267d
commit 2d960d3f4e
2 changed files with 4 additions and 4 deletions

View File

@ -143,7 +143,7 @@ static void *
create_mismatch_vert_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src vrect, vpos;
struct ureg_src vpos;
struct ureg_src scale;
struct ureg_dst t_tex;
struct ureg_dst o_vpos, o_addr[2];
@ -152,7 +152,6 @@ create_mismatch_vert_shader(struct vl_idct *idct)
if (!shader)
return NULL;
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
t_tex = ureg_DECL_temporary(shader);

View File

@ -103,7 +103,7 @@ create_ref_vert_shader(struct vl_mc *r)
{
struct ureg_program *shader;
struct ureg_src mv_scale;
struct ureg_src vrect, vmv[2];
struct ureg_src vmv[2];
struct ureg_dst t_vpos;
struct ureg_dst o_vpos, o_vmv[2];
unsigned i;
@ -112,7 +112,6 @@ create_ref_vert_shader(struct vl_mc *r)
if (!shader)
return NULL;
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
@ -121,6 +120,8 @@ create_ref_vert_shader(struct vl_mc *r)
(float)MACROBLOCK_HEIGHT / r->buffer_height)
);
/* XXX The position is not written, which may lead to undefined rendering.
* XXX This is a serious bug. */
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);