The image component of the ext is a no-op since there is no image support
in gallium (yet).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cypress/Cayman/Aruba, earlier r6xx/r7xx chips only support a subset
of the needed fp64 ops, and don't do GL4 anyway.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329
v2: add a CAP for half floats
drivers should not expose the CAPs if they don't support the formats
v3: update relnotes
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Recently a few drivers have grown OpenGL 4+ support so we might as
well go all the way to... 11 ;-)
v2: Don't forget to update the version file (Ilia)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This enables GL4.1 for radeonsi, and updates the
docs in the correct places.
v2: enable only for llvm 3.7 which has fixes in place.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
By using 'Tobias Klausmann' piglit test-suite patch. We obtain
a full 12/12 passes using this patch. By 'faking' to claim
support for this extension we obtain 7 fails and 5 passes.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Tested-by: Furkan Alaca <falaca@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This adds support for fine derivatives and enables
ARB_derivative_control on radeonsi.
(just fell out of my working out interpolation)
v2: cleanup some bits, write a comment
v2.1: take Michel's comment from the mailing list
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds some missing pieces to nir/i965,
it is lightly tested on my Haswell.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the translation from TGSI to AMDGPU llvm backend, for the
64-bit opcodes. The backend pretty much handles everything for us
fine. There is one patch required for SI DFRAC support, that I know
off.
[airlied: fixed missing comma, updated relnotes]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
v2: Make it clear that ARB_direct_state_access is only available on
drivers that support GL 2.0+
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <brianp@vmware.com>
All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <brianp@vmware.com>
This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync.
Below is the difference in piglit results, before and after this patch.
No regressions and several tests improve from 'skip' to 'pass'. Out of
EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other
tests pass.
cmdline: piglit run -p gbm -t sync tests/quick.py
mesa: master@1ac7db0
piglit: 4069bec
hw: Ivybridge
| before after
------+-------------
pass | 32 46
fail | 0 0
crash | 0 0
skip | 35 21
total | 67 67
v2:
- Set fence->signalled = true in brw_fence_has_completed() too.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Other drivers which want to enable this extension must expose groups of
GPU hardware performance counters.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
The hardware only supports 4 MRTs. It should be possible to emulate
support for 8, but doesn't seem worth the trouble.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Plus nuke the final reference to osmesa from README.WIN32.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Disallow undefined symbols in libEGL.so. Update release notes
This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
Requires Evergreen/Cayman and radeon kernel module
2.41.0 or newer.
Expected piglit fails due to hardware limitations:
* arb_draw_indirect-draw-arrays-prim-restart
Restarts not applied for DrawArrays commands
* arb_draw_indirect-vertexid
Base vertex offset is not included in vertex id
Marek: bump vgt_state num_dw by 3 (= space needed for one register write)
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
NOTE: The implementation was initially one patch, this. All the history is kept
here, even though all the core mesa changes were moved to the parent of this
patch.
This patch implements ARB_pipeline_statistics_query. This addition to GL does
not add a new API. Instead, it adds new tokens to the existing query APIs. The
work to hook up the new tokens is trivial due to it's similarity to the previous
work done for the query APIs. I've implemented all the new tokens to some
degree, but have stubbed out the untested ones at the entry point for Begin().
Doing this should allow the remainder of the code to be left in.
The new tokens give GL clients a way to obtain stats about the GL pipeline.
Generally, you get the number of things going in, invocations, and number of
things coming out, primitives, of the various stages. There are two immediate
uses for this, performance information, and debugging various types of
misrendering. I doubt one can use these for debugging very complex applications,
but for piglit tests, it should be quite useful.
Tessellation shaders, and compute shaders are not addressed in this patch
because there is no upstream implementation. I've implemented how I believe
tessellation shader stats will work for Intel hardware (though there is a bit of
ambiguity). Compute shaders are a bit more interesting though, and I don't yet
know what we'll do there.
For the lazy, here is a link to the relevant part of the spec:
https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt
Running the piglit tests
http://lists.freedesktop.org/archives/piglit/2014-November/013321.html
(http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats)
yield the following results:
> piglit-run.py -t stats tests/all.py output/pipeline_stats
> [5/5] pass: 5 Running Test(s): 5
v2:
- Don't allow pipeline_stats to be per stream (Ilia). This may (not sure) be
needed for AMD_transform_feedback4, which we do not support.
> If AMD_transform_feedback4 is supported then GEOMETRY_SHADER_PRIMITIVES_-
> EMITTED_ARB counts primitives emitted to any of the vertex streams for
> which STREAM_RASTERIZATION_AMD is enabled.
- Remove comment from GL3.txt because it is only used for extensions that are
part of required versions (Ilia)
- Move the new tokens to a new XML doc instead of using the main GL4x.xml (Ilia)
- Add a fallthrough comment (Ilia)
- Only divide PS invocations by 4 on HSW+ (Ben)
v3:
- Add ARB_pipeline_statistics_query to relnotes.html
- Add ARB_pipeline_statistics_query.xml to the Makefile.am, and master XML (Ilia)
- Correct extension number (Ilia)
- Add link to xml in the main GL API xml (Ilia)
- remove special GS case from gen6_end_query (Ian)
- Make lookup table static so gcc doesn't initialized it on every call (Ian)
- Use if (_mesa_has_geometry_shaders(ctx)) instead of explicit checks (Ian)
- Core mesa parts moved into a prep patch (Ilia)
v4:
- Change to 10.6 relnotes since we missed 10.5 window
- Moved compute shader stuff into the switch statement (Jordan)
- Jordan: Add compute shader support
v5:
- Fixed relnote style (Ilia)
v6:
- Rebased on master which beat me to adding the first relnotes - essentially
this undoes v5 (which had a typo anyway)
- Some code style fixes (Ken)
- Remove some excess comments (Ken)
- Unify tessellation failure style - unreachable (Ken)
- Fix workaround comment for PS invocations (Ken)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Replace the hard-coded 0's with the context clamp value.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The table contains all the relevant information about each format. The
helper functions now just do lookups in the table.
Note that this adds support for a lot of formats that were previously
unsupported. Additionally it adds disabled support for integer render
buffers, which will require more work to actually enable.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Gallium should be prepared fine for ARB_clip_control.
So enable this and mention it in the release notes.
v2:
Only enable for drivers announcing the freshly introduced
PIPE_CAP_CLIP_HALFZ capability.
v3:
Use extension enable infrastructure to connect PIPE_CAP_CLIP_HALFZ
with ARB_clip_control.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The quadop-based method we currently use on all chipsets already
provides the fine version of the derivatives.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This extension is identical to NV_texture_barrier. Alias
glTextureBarrier to the existing glTextureBarrierNV and use the existing
NV_texture_barrier extension bit.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These two were added ages ago, with an explicit comment "Hacks ..."
They have been insufficient for years and maintainers needed to
explicitly handle the build themselves.
Rather than lying and pretending that it works, just kill this hack and
let maintainers build things the way it should be done for their
distribution.
Document the removal in the release notes.
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
I don't know of any hardware which supports it.
With this, GL_OES_compressed_ETC1_RGB8_texture is supported if RGBA8
is supported.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Add a new winsys and target that can be used with a dri2 state tracker
and loader instead of drisw. This allows to use gbm as a dri2/image
loader and avoid the extra copy from the backbuffer to the shadow
frontbuffer.
The new driver is called "kms_swrast", and is loaded by gbm as a
fallback, because it is only useful with the gbm platform (as no buffer
sharing is possible)
To force select the driver set the environment variable
GBM_ALWAYS_SOFTWARE
[Emil Velikov]
- Rebase on top of gallium megadriver.
- s/text/test/ in configure.ac (Spotted by Andreas Pokorny).
- Add scons support for winsys/sw/kms-dri and fix the build.
- Provide separate DriverAPI, due to different InitScreen hook.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Only supported on evergreen and later. Currently limited
to single component textures as the hardware GATHER4
instruction ignores texture swizzles.
Piglit quick run passes on radeon 6670 with all
applicable textureGather tests, no regressions.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tobias Droste <tdroste@gmx.de>
If multiple viewports are supported, that implies the presence of a GS
and layered rendering, so we can enable ARB_fragment_layer_viewport as
well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
Reviewed-by: Ian Romanick <idr@freedesktop.org> [v3]
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The extension is always supported if GLSL 1.30 is supported.
Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>