freedreno/a3xx: add UBO support

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2015-03-31 11:51:00 -04:00 committed by Rob Clark
parent c7811f56c2
commit 1de72dfc8a
7 changed files with 133 additions and 38 deletions

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@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_gpu_shader_fp64 on nvc0, softpipe</li>
<li>GL_ARB_instanced_arrays on freedreno</li>
<li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_uniform_buffer_object on freedreno</li>
<li>GL_EXT_draw_buffers2 on freedreno</li>
<li>GL_ARB_clip_control on i965</li>
</ul>

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@ -87,11 +87,12 @@ static void
emit_constants(struct fd_ringbuffer *ring,
enum adreno_state_block sb,
struct fd_constbuf_stateobj *constbuf,
struct ir3_shader_variant *shader)
struct ir3_shader_variant *shader,
bool emit_immediates)
{
uint32_t enabled_mask = constbuf->enabled_mask;
uint32_t first_immediate;
uint32_t base = 0;
uint32_t max_const;
int i;
// XXX TODO only emit dirty consts.. but we need to keep track if
// they are clobbered by a clear, gmem2mem, or mem2gmem..
@ -102,42 +103,57 @@ emit_constants(struct fd_ringbuffer *ring,
* than first_immediate. In that case truncate the user consts
* early to avoid HLSQ lockup caused by writing too many consts
*/
first_immediate = MIN2(shader->first_immediate, shader->constlen);
max_const = MIN2(shader->first_driver_param, shader->constlen);
/* emit user constants: */
while (enabled_mask) {
unsigned index = ffs(enabled_mask) - 1;
if (enabled_mask & 1) {
const unsigned index = 0;
struct pipe_constant_buffer *cb = &constbuf->cb[index];
unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
// I expect that size should be a multiple of vec4's:
assert(size == align(size, 4));
/* gallium could leave const buffers bound above what the
* current shader uses.. don't let that confuse us.
/* and even if the start of the const buffer is before
* first_immediate, the end may not be:
*/
if (base >= (4 * first_immediate))
break;
size = MIN2(size, 4 * max_const);
if (constbuf->dirty_mask & (1 << index)) {
/* and even if the start of the const buffer is before
* first_immediate, the end may not be:
*/
size = MIN2(size, (4 * first_immediate) - base);
fd3_emit_constant(ring, sb, base,
cb->buffer_offset, size,
cb->user_buffer, cb->buffer);
if (size && constbuf->dirty_mask & (1 << index)) {
fd3_emit_constant(ring, sb, 0,
cb->buffer_offset, size,
cb->user_buffer, cb->buffer);
constbuf->dirty_mask &= ~(1 << index);
}
base += size;
enabled_mask &= ~(1 << index);
}
if (shader->constlen > shader->first_driver_param) {
uint32_t params = MIN2(4, shader->constlen - shader->first_driver_param);
/* emit ubos: */
OUT_PKT3(ring, CP_LOAD_STATE, 2 + params * 4);
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(shader->first_driver_param * 2) |
CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
CP_LOAD_STATE_0_STATE_BLOCK(sb) |
CP_LOAD_STATE_0_NUM_UNIT(params * 2));
OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
for (i = 1; i <= params * 4; i++) {
struct pipe_constant_buffer *cb = &constbuf->cb[i];
assert(!cb->user_buffer);
if ((enabled_mask & (1 << i)) && cb->buffer)
OUT_RELOC(ring, fd_resource(cb->buffer)->bo, cb->buffer_offset, 0, 0);
else
OUT_RING(ring, 0xbad00000 | ((i - 1) << 16));
}
}
/* emit shader immediates: */
if (shader) {
if (shader && emit_immediates) {
int size = shader->immediates_count;
base = shader->first_immediate;
uint32_t base = shader->first_immediate;
/* truncate size to avoid writing constants that shader
* does not use:
@ -619,11 +635,11 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
fd_wfi(ctx, ring);
emit_constants(ring, SB_VERT_SHADER,
&ctx->constbuf[PIPE_SHADER_VERTEX],
(emit->prog->dirty & FD_SHADER_DIRTY_VP) ? vp : NULL);
vp, emit->prog->dirty & FD_SHADER_DIRTY_VP);
if (!emit->key.binning_pass) {
emit_constants(ring, SB_FRAG_SHADER,
&ctx->constbuf[PIPE_SHADER_FRAGMENT],
(emit->prog->dirty & FD_SHADER_DIRTY_FP) ? fp : NULL);
fp, emit->prog->dirty & FD_SHADER_DIRTY_FP);
}
}
@ -635,8 +651,9 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
0,
0
};
if (vp->constlen > vp->first_driver_param) {
fd3_emit_constant(ring, SB_VERT_SHADER, vp->first_driver_param * 4,
if (vp->constlen >= vp->first_driver_param + 4) {
fd3_emit_constant(ring, SB_VERT_SHADER,
(vp->first_driver_param + 4) * 4,
0, 4, vertex_params, NULL);
}
}

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@ -356,9 +356,9 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
return is_a3xx(screen) ? 16 : 1;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0; /* nothing uses this */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:

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@ -487,7 +487,7 @@ static int emit_cat6(struct ir3_instruction *instr, void *ptr,
iassert(instr->regs_count >= 2);
if (instr->cat6.offset) {
if (instr->cat6.offset || instr->opc == OPC_LDG) {
instr_cat6a_t *cat6a = ptr;
cat6->has_off = true;

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@ -151,6 +151,7 @@ static void vectorize(struct ir3_compile_context *ctx,
static void create_mov(struct ir3_compile_context *ctx,
struct tgsi_dst_register *dst, struct tgsi_src_register *src);
static type_t get_ftype(struct ir3_compile_context *ctx);
static type_t get_utype(struct ir3_compile_context *ctx);
static unsigned setup_arrays(struct ir3_compile_context *ctx, unsigned file, unsigned i)
{
@ -252,7 +253,7 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
* the assembler what the max addr reg value can be:
*/
if (info->indirect_files & FM(CONSTANT))
so->constlen = ctx->info.file_max[TGSI_FILE_CONSTANT] + 1;
so->constlen = MIN2(255, ctx->info.const_file_max[0] + 1);
i = 0;
i += setup_arrays(ctx, TGSI_FILE_INPUT, i);
@ -261,12 +262,13 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
/* any others? we don't track arrays for const..*/
/* Immediates go after constants: */
if (so->type == SHADER_VERTEX) {
so->first_driver_param = info->file_max[TGSI_FILE_CONSTANT] + 1;
so->first_immediate = so->first_driver_param + 1;
} else {
so->first_immediate = info->file_max[TGSI_FILE_CONSTANT] + 1;
}
so->first_immediate = so->first_driver_param =
info->const_file_max[0] + 1;
/* 1 unit for the vertex id base */
if (so->type == SHADER_VERTEX)
so->first_immediate++;
/* 4 (vec4) units for ubo base addresses */
so->first_immediate += 4;
ctx->immediate_idx = 4 * (ctx->info.file_max[TGSI_FILE_IMMEDIATE] + 1);
ret = tgsi_parse_init(&ctx->parser, ctx->tokens);
@ -717,6 +719,80 @@ ssa_src(struct ir3_compile_context *ctx, struct ir3_register *reg,
reg->offset = regid(off, chan);
instr = array_fanin(ctx, aid, src->File);
} else if (src->File == TGSI_FILE_CONSTANT && src->Dimension) {
const struct tgsi_full_src_register *fsrc = (const void *)src;
struct ir3_instruction *temp = NULL;
int ubo_regid = regid(ctx->so->first_driver_param, 0) +
fsrc->Dimension.Index - 1;
int offset = 0;
/* We don't handle indirect UBO array accesses... yet. */
compile_assert(ctx, !fsrc->Dimension.Indirect);
/* UBOs start at index 1. */
compile_assert(ctx, fsrc->Dimension.Index > 0);
if (src->Indirect) {
/* In case of an indirect index, it will have been loaded into an
* address register. There will be a sequence of
*
* shl.b x, val, 2
* mova a0, x
*
* We rely on this sequence to get the original val out and shift
* it by 4, since we're dealing in vec4 units.
*/
compile_assert(ctx, ctx->block->address);
compile_assert(ctx, ctx->block->address->regs[1]->instr->opc ==
OPC_SHL_B);
temp = instr = instr_create(ctx, 2, OPC_SHL_B);
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, 0, IR3_REG_HALF | IR3_REG_SSA)->instr =
ctx->block->address->regs[1]->instr->regs[1]->instr;
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 4;
} else if (src->Index >= 64) {
/* Otherwise it's a plain index (in vec4 units). Move it into a
* register.
*/
temp = instr = instr_create(ctx, 1, 0);
instr->cat1.src_type = get_utype(ctx);
instr->cat1.dst_type = get_utype(ctx);
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = src->Index * 16;
} else {
/* The offset is small enough to fit into the ldg instruction
* directly.
*/
offset = src->Index * 16;
}
if (temp) {
/* If there was an offset (most common), add it to the buffer
* address.
*/
instr = instr_create(ctx, 2, OPC_ADD_S);
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = temp;
ir3_reg_create(instr, ubo_regid, IR3_REG_CONST);
} else {
/* Otherwise just load the buffer address directly */
instr = instr_create(ctx, 1, 0);
instr->cat1.src_type = get_utype(ctx);
instr->cat1.dst_type = get_utype(ctx);
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, ubo_regid, IR3_REG_CONST);
}
temp = instr;
instr = instr_create(ctx, 6, OPC_LDG);
instr->cat6.type = TYPE_U32;
instr->cat6.offset = offset + chan * 4;
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = temp;
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 1;
reg->flags &= ~(IR3_REG_RELATIV | IR3_REG_CONST);
} else {
/* normal case (not relative addressed GPR) */
instr = ssa_instr_get(ctx, src->File, regid(src->Index, chan));
@ -3183,7 +3259,8 @@ decl_sv(struct ir3_compile_context *ctx, struct tgsi_full_declaration *decl)
instr->cat1.src_type = get_stype(ctx);
instr->cat1.dst_type = get_stype(ctx);
ir3_reg_create(instr, 0, 0);
ir3_reg_create(instr, regid(so->first_driver_param, 0), IR3_REG_CONST);
ir3_reg_create(instr, regid(so->first_driver_param + 4, 0),
IR3_REG_CONST);
break;
case TGSI_SEMANTIC_INSTANCEID:
ctx->instance_id = instr = create_input(ctx->block, NULL, r);

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@ -175,7 +175,7 @@ static void legalize(struct ir3_legalize_ctx *ctx)
/* both tex/sfu appear to not always immediately consume
* their src register(s):
*/
if (is_tex(n) || is_sfu(n)) {
if (is_tex(n) || is_sfu(n) || is_mem(n)) {
foreach_src(reg, n) {
if (reg_gpr(reg))
regmask_set(&needs_ss_war, reg);

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@ -116,7 +116,7 @@ void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
* the compiler (to worst-case value) since we don't know in
* the assembler what the max addr reg value can be:
*/
v->constlen = MAX2(v->constlen, v->info.max_const + 1);
v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
fixup_regfootprint(v);