radeonsi: enable tessellation, update GL3.txt & release notes

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-02-22 18:46:53 +01:00
parent a193c4978b
commit bac12c8948
3 changed files with 13 additions and 4 deletions

View File

@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_gpu_shader_fp64 DONE (nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine started (Dave)
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_tessellation_shader DONE (radeonsi)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)

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@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_get_texture_sub_image for all drivers</li>
<li>GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi</li>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
<li>GL_ARB_tessellation_shader on radeonsi</li>
<li>GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi</li>
<li>GL_ARB_viewport_array on radeonsi</li>
<li>GLX_ARB_create_context_robustness on r600, radeonsi</li>

View File

@ -293,9 +293,11 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 0;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 30;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600;
@ -375,6 +377,13 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* LLVM 3.6.2 is required for tessellation because of bug fixes there */
if (HAVE_LLVM < 0x0306 ||
(HAVE_LLVM == 0x0306 && MESA_LLVM_VERSION_PATCH < 2))
return 0;
break;
case PIPE_SHADER_COMPUTE:
switch (param) {
case PIPE_SHADER_CAP_PREFERRED_IR:
@ -401,7 +410,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
}
break;
default:
/* TODO: support tessellation */
return 0;
}
@ -433,7 +441,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
/* Indirection of geometry shader input dimension is not
* handled yet
*/
return shader < PIPE_SHADER_GEOMETRY;
return shader != PIPE_SHADER_GEOMETRY;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: