docs: update for llvmpipe fp64 support
Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00:
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- Enhanced per-sample shading DONE (r600, radeonsi)
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- Interpolation functions DONE (r600)
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
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GL_ARB_gpu_shader_fp64 DONE (nvc0, llvmpipe, softpipe)
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GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_shader_subroutine started (Dave)
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GL_ARB_tessellation_shader started (Chris, Ilia)
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@ -127,7 +127,7 @@ GL 4.1, GLSL 4.10:
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GL_ARB_get_program_binary DONE (0 binary formats)
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GL_ARB_separate_shader_objects DONE (all drivers)
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GL_ARB_shader_precision started (Micah)
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GL_ARB_vertex_attrib_64bit DONE (nvc0, softpipe)
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GL_ARB_vertex_attrib_64bit DONE (nvc0, llvmpipe, softpipe)
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GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
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@ -49,6 +49,8 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_shader_stencil_export on llvmpipe</li>
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<li>GL_ARB_viewport_array on radeonsi</li>
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<li>GL_ARB_fragment_layer_viewport on radeonsi</li>
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<li>GL_ARB_gpu_shader_fp64 on llvmpipe</li>
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<li>GL_ARB_vertex_attrib_64bit on llvmpipe</li>
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</ul>
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<h2>Bug fixes</h2>
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