This probably isn't the only thing that needs to be done to get
multisampled array textures working in Vulkan but I think this is all that
ISL really needs and it does fix 8 of the new CTS tests.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This has a separate enable from ARB_texture_cube_map_array.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.
Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension. Alas.
NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This has a separate enable flag because this extension also requires
OES_geometry_shader. It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Use bool instead of GLboolean and constify ctx.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This makes it a bit easier to add support for more features in different
APIs.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
All the GLSL 4.x keywords were added to the list of reserved keywords
in GLSL ES 3.10. As far as I can tell, these are the only ones that
were missed.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When GL_OES_geometry_shader is enabled, this fixes
dEQP-GLES31.functional.shaders.linkage.geometry.uniform.rules.type_mismatch_1.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Originally this patch added the checks to allow the draw calls with XFB,
but commit 2dabd497 beat me to it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The checks in _mesa_has_shader_subroutine are slightly different than
_mesa_has_ARB_shader_subroutine, but they're not different in a way
that matters. The only way to have ctx->Version >= 40 is if
ctx->Extensions.ARB_shader_subroutine is set.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
GL_DOT3_RGB_EXT and GL_DOT3_RGBA_EXT. are nearly identical to
GL_DOT3_RGB and GL_DOT3_RGBA. The only difference is the _EXT
versions do not apply the post-scale. Just smash logscale to 0 so
that RC_OUT_SCALE_1 is always used.
NOTE: I have not actually tested this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes long standing bug on NV10 and NV20 where using a non-1x RGB or A
post-scale with GL_DOT3_RGB or GL_DOT3_RGBA texture environment would
not work.
The old combiner math uses HALF_BIAS_NORMAL and HALF_BIAS_NEGATE. The
GL_NV_register_combiners defines these as
HALF_BIAS_NORMAL_NV max(0.0, e) - 0.5
HALF_BIAS_NEGATE_NV -max(0.0, e) + 0.5
In order to get the correct result from the dot-product, the
intermediate dot-product must be multiplied by 4. This is a literal
implementation of the GL_ARB_texture_env_dot3 spec. It also requires
using the register combiner post-scale. As a result, the post-scale
cannot be used for the post-scale set by the application.
The new combiner math uses EXPAND_NORMAL and EXPAND_NEGATE. The
GL_NV_register_combiners defines these as
EXPAND_NORMAL_NV 2.0 * max(0.0, e) - 1.0
EXPAND_NEGATE_NV -2.0 * max(0.0, e) + 1.0
Since this fully expands the value to [-1, 1] range, the intermediate
dot-product result is the desired value. This leaves the register
combiner post-scale available for application use.
NOTE: I have not actually tested this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
v2: Note that GL_KHR_blend_equation_advanced and
GL_KHR_blend_equation_advanced_coherent are done.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* Changed "Mesa mailing list" to "mesa-dev mailing list" to clarify
which list patches should be sent to
* Added an explicit link to
https://lists.freedesktop.org/mailman/listinfo/mesa-dev to show
where to subscribe to the list
* Added a link to https://git-scm.com/docs/git-send-email to help new
users of that command
v2: add signed-off-by
Signed-off-by: Nicholas Bishop <nicholasbishop@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This is a direct port of Marek Olšáks patch
"radeonsi: increase performance for DRI PRIME
offloading if 2nd GPU is CIK or VI" to r600.
It uses SDMA for the detiling blit from renderoffload VRAM
to GTT, as SDMA is much faster for tiled->linear blits from
VRAM to GTT.
Testing on a dual Radeon HD-5770 setup reduced the time
for the render offload gpu to get its rendering into
system RAM from approximately 16 msecs for simple rendering
at 1920x1080 pixel 32 bpp to 5 msecs, a > 3x speedup!
This was measured using ftrace to trace the time the radeon kms
driver waited on the dmabuf fence of the renderoffload gpu to
complete.
All in all this brought the time for a flip down from 20 msecs
to 9 msecs, so the prime setup can display at full 60 fps instead
of barely 30 fps vsync'ed.
The current r600 implementation supports SDMA on Evergreen and
later, but not R600/R700 due to some bugs apparently present
in their SDMA implementation.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
v2:
* Check gen <= 7, rather than gen == 7. (Ian)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
v2:
* Cleanups suggested by Ian, Matt and Topi
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>