svga: simplify surface propagation code in svga_set_framebuffer_state()
Rewrite the comment too. Reviewed-by: Neha Bhende <bhenden@vmware.com>
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@ -108,7 +108,6 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
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{
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struct svga_context *svga = svga_context(pipe);
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struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
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boolean propagate = FALSE;
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unsigned i;
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/* make sure any pending drawing calls are flushed before changing
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@ -120,22 +119,15 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe,
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dst->height = fb->height;
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dst->nr_cbufs = fb->nr_cbufs;
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/* check if we need to propagate any of the target surfaces */
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/* Check if we need to propagate any of the render targets which we may
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* be unbinding.
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*/
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for (i = 0; i < dst->nr_cbufs; i++) {
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struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
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if (dst->cbufs[i] && dst->cbufs[i] != s) {
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if (svga_surface_needs_propagation(dst->cbufs[i])) {
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propagate = TRUE;
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break;
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}
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}
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}
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if (propagate) {
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for (i = 0; i < dst->nr_cbufs; i++) {
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struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
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if (dst->cbufs[i] && dst->cbufs[i] != s)
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svga_propagate_surface(svga, dst->cbufs[i]);
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}
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}
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}
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