glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shader
Fixes dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap v2: Don't enable gl_ViewportIndex in GLSL ES 3.20. Noticed by Ilia. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -1078,8 +1078,10 @@ builtin_variable_generator::generate_gs_special_vars()
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var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable)
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if (state->is_version(400, 320) || state->ARB_gpu_shader5_enable ||
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state->OES_geometry_shader_enable || state->EXT_geometry_shader_enable) {
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add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
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}
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/* Although gl_PrimitiveID appears in tessellation control and tessellation
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* evaluation shaders, it has a different function there than it has in
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@ -1198,9 +1200,16 @@ builtin_variable_generator::generate_fs_special_vars()
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add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
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}
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if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) {
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if (state->is_version(430, 320) ||
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state->ARB_fragment_layer_viewport_enable ||
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state->OES_geometry_shader_enable ||
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state->EXT_geometry_shader_enable) {
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var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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if (state->is_version(430, 0) ||
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state->ARB_fragment_layer_viewport_enable) {
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var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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