glsl: Allow invocations layout qualifier with GL_OES_geometry_shader
Fixes dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_array dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_3d dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_cubemap dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_array dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_3d dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_cubemap dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
3a0ae7b55c
commit
06201e4f1a
|
@ -1632,8 +1632,10 @@ layout_qualifier_id:
|
|||
if (match_layout_qualifier("invocations", $1, state) == 0) {
|
||||
$$.flags.q.invocations = 1;
|
||||
$$.invocations = new(ctx) ast_layout_expression(@1, $3);
|
||||
if (!state->is_version(400, 0) &&
|
||||
!state->ARB_gpu_shader5_enable) {
|
||||
if (!state->is_version(400, 320) &&
|
||||
!state->ARB_gpu_shader5_enable &&
|
||||
!state->OES_geometry_shader_enable &&
|
||||
!state->EXT_geometry_shader_enable) {
|
||||
_mesa_glsl_error(& @3, state,
|
||||
"GL_ARB_gpu_shader5 invocations "
|
||||
"qualifier specified", $3);
|
||||
|
|
Loading…
Reference in New Issue