svga: use new svga_check_sampler_framebuffer_resource_collision()
Reviewed-by: Neha Bhende <bhenden@vmware.com>
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@ -511,27 +511,12 @@ svga_set_sampler_views(struct pipe_context *pipe,
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}
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/* Check if any of the sampler view resources collide with the framebuffer
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* color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER
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* color buffers or depth stencil resource. If so, set the NEW_FRAME_BUFFER
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* dirty bit so that emit_framebuffer can be invoked to create backed view
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* for the conflicted surface view.
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*/
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for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
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if (svga->curr.framebuffer.cbufs[i]) {
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struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]);
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if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
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svga->dirty |= SVGA_NEW_FRAME_BUFFER;
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break;
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}
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}
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}
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if (svga->curr.framebuffer.zsbuf) {
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struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf);
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if (s) {
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if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
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svga->dirty |= SVGA_NEW_FRAME_BUFFER;
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}
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}
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if (svga_check_sampler_framebuffer_resource_collision(svga, shader)) {
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svga->dirty |= SVGA_NEW_FRAME_BUFFER;
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}
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done:
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