svga: add some comments in the svga_surface struct
Give more info about backing resources/surfaces. Reviewed-by: Neha Bhende <bhenden@vmware.com>
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@ -45,6 +45,12 @@ struct svga_surface
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struct pipe_surface base;
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struct svga_host_surface_cache_key key;
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/*
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* Note that the handle may point at a secondary / backing resource
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* created by svga_texture_view_surface() which is something other
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* than svga_texture(base->texture)->handle.
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*/
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struct svga_winsys_surface *handle;
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unsigned real_layer;
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@ -55,6 +61,16 @@ struct svga_surface
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/* VGPU10 */
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SVGA3dRenderTargetViewId view_id;
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/*
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* As with 'handle' above, this may point to a secondary / backing resource.
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* We can't have one resource bound as both a render target and a shader
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* resource at the same time. But we sometimes want to do that, such as
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* for mipmap generation where we sample from one level and render into
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* another.
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* In this situation, the backed surface is the render target while the
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* original surface is the shader resource.
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*/
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struct svga_surface *backed;
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};
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