mesa/src/gallium/drivers/radeonsi/si_shader.h

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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Tom Stellard <thomas.stellard@amd.com>
* Michel Dänzer <michel.daenzer@amd.com>
* Christian König <christian.koenig@amd.com>
*/
radeonsi: initial WIP SI code This commit adds initial support for acceleration on SI chips. egltri is starting to work. The SI/R600 llvm backend is currently included in mesa but that may change in the future. The plan is to write a single gallium driver and use gallium to support X acceleration. This commit contains patches from: Tom Stellard <thomas.stellard@amd.com> Michel Dänzer <michel.daenzer@amd.com> Alex Deucher <alexander.deucher@amd.com> Vadim Girlin <vadimgirlin@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> The following commits were squashed in: ====================================================================== radeonsi: Remove unused winsys pointer This was removed from r600g in commit: commit 96d882939d612fcc8332f107befec470ed4359de Author: Marek Olšák <maraeo@gmail.com> Date: Fri Feb 17 01:49:49 2012 +0100 gallium: remove unused winsys pointers in pipe_screen and pipe_context A winsys is already a private object of a driver. ====================================================================== radeonsi: Copy color clamping CAPs from r600 Not sure if the values of these CAPS are correct for radeonsi, but the same changed were made to r600g in commit: commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc Author: Marek Olšák <maraeo@gmail.com> Date: Mon Jan 23 03:11:17 2012 +0100 st/mesa: do vertex and fragment color clamping in shaders For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs. ====================================================================== radeonsi: Remove PIPE_CAP_OUTPUT_READ This CAP was dropped in commit: commit 04e324008759282728a95a1394bac2c4c2a1a3f9 Author: Marek Olšák <maraeo@gmail.com> Date: Thu Feb 23 23:44:36 2012 +0100 gallium: remove PIPE_SHADER_CAP_OUTPUT_READ r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place. ====================================================================== radeonsi: Add missing parameters to rws->buffer_get_tiling() call This was changed in commit: commit c0c979eebc076b95cc8d18a013ce2968fe6311ad Author: Jerome Glisse <jglisse@redhat.com> Date: Mon Jan 30 17:22:13 2012 -0500 r600g: add support for common surface allocator for tiling v13 Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <jglisse@redhat.com> ====================================================================== radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY This was removed in commit: commit 62f44f670bb0162e89fd4786af877f8da9ff607c Author: Marek Olšák <maraeo@gmail.com> Date: Mon Mar 5 13:45:00 2012 +0100 Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY" This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc. It was decided to refactor the transfer API instead of adding workarounds to address the performance issues. ====================================================================== radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT. Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90. ====================================================================== radeonsi: nuke the fallback for vertex and fragment color clamping Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853. ====================================================================== radeonsi: don't expose transform_feedback2 without kernel support Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48. ====================================================================== radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL. Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f. ====================================================================== radeonsi: set minimum point size to 1.0 for non-sprite non-aa points. Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc. ====================================================================== radeonsi: rework and consolidate stencilref state setting. Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070. ====================================================================== radeonsi: cleanup setting DB_SHADER_CONTROL. Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b. ====================================================================== radeonsi: Get rid of register masks. Ported from r600g commits 3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2. ====================================================================== radeonsi: get rid of r600_context_reg. Ported from r600g commits 9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f. ====================================================================== radeonsi: Fix regression from 'Get rid of register masks'. ====================================================================== radeonsi: optimize r600_resource_va. Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174. ====================================================================== radeonsi: remove u8,u16,u32,u64 types. Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5. ====================================================================== radeonsi: merge r600_context with r600_pipe_context. Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0. ====================================================================== radeonsi: Miscellaneous context cleanups. Ported from r600g commits e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888. ====================================================================== radeonsi: add a new simple API for state emission. Ported from r600g commits 621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e. ====================================================================== radeonsi: Also remove sbu_flags member of struct r600_reg. Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions, so some code needs to be disabled for now. ====================================================================== radeonsi: Miscellaneous simplifications. Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and b0337b679ad4c2feae59215104cfa60b58a619d5. ====================================================================== radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION. Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a. ====================================================================== radeonsi: Use a fake reloc to sleep for fences. Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4. ====================================================================== radeonsi: adapt to get_query_result interface change. Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
2012-01-06 22:38:37 +00:00
/* How linking tessellation shader inputs and outputs works.
*
* Inputs and outputs between shaders are stored in a buffer. This buffer
* lives in LDS (typical case for tessellation), but it can also live
* in memory. Each input or output has a fixed location within a vertex.
* The highest used input or output determines the stride between vertices.
*
* Since tessellation is only enabled in the OpenGL core profile,
* only these semantics are valid for per-vertex data:
*
* Name Location
*
* POSITION 0
* PSIZE 1
* CLIPDIST0..1 2..3
* CULLDIST0..1 (not implemented)
* GENERIC0..31 4..35
*
* For example, a shader only writing GENERIC0 has the output stride of 5.
*
* Only these semantics are valid for per-patch data:
*
* Name Location
*
* TESSOUTER 0
* TESSINNER 1
* PATCH0..29 2..31
*
* That's how independent shaders agree on input and output locations.
* The si_shader_io_get_unique_index function assigns the locations.
*
* Other required information for calculating the input and output addresses
* like the vertex stride, the patch stride, and the offsets where per-vertex
* and per-patch data start, is passed to the shader via user data SGPRs.
* The offsets and strides are calculated at draw time and aren't available
* at compile time.
*
* The same approach should be used for linking ES->GS in the future.
*/
#ifndef SI_SHADER_H
#define SI_SHADER_H
radeonsi: initial WIP SI code This commit adds initial support for acceleration on SI chips. egltri is starting to work. The SI/R600 llvm backend is currently included in mesa but that may change in the future. The plan is to write a single gallium driver and use gallium to support X acceleration. This commit contains patches from: Tom Stellard <thomas.stellard@amd.com> Michel Dänzer <michel.daenzer@amd.com> Alex Deucher <alexander.deucher@amd.com> Vadim Girlin <vadimgirlin@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> The following commits were squashed in: ====================================================================== radeonsi: Remove unused winsys pointer This was removed from r600g in commit: commit 96d882939d612fcc8332f107befec470ed4359de Author: Marek Olšák <maraeo@gmail.com> Date: Fri Feb 17 01:49:49 2012 +0100 gallium: remove unused winsys pointers in pipe_screen and pipe_context A winsys is already a private object of a driver. ====================================================================== radeonsi: Copy color clamping CAPs from r600 Not sure if the values of these CAPS are correct for radeonsi, but the same changed were made to r600g in commit: commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc Author: Marek Olšák <maraeo@gmail.com> Date: Mon Jan 23 03:11:17 2012 +0100 st/mesa: do vertex and fragment color clamping in shaders For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs. ====================================================================== radeonsi: Remove PIPE_CAP_OUTPUT_READ This CAP was dropped in commit: commit 04e324008759282728a95a1394bac2c4c2a1a3f9 Author: Marek Olšák <maraeo@gmail.com> Date: Thu Feb 23 23:44:36 2012 +0100 gallium: remove PIPE_SHADER_CAP_OUTPUT_READ r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place. ====================================================================== radeonsi: Add missing parameters to rws->buffer_get_tiling() call This was changed in commit: commit c0c979eebc076b95cc8d18a013ce2968fe6311ad Author: Jerome Glisse <jglisse@redhat.com> Date: Mon Jan 30 17:22:13 2012 -0500 r600g: add support for common surface allocator for tiling v13 Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <jglisse@redhat.com> ====================================================================== radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY This was removed in commit: commit 62f44f670bb0162e89fd4786af877f8da9ff607c Author: Marek Olšák <maraeo@gmail.com> Date: Mon Mar 5 13:45:00 2012 +0100 Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY" This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc. It was decided to refactor the transfer API instead of adding workarounds to address the performance issues. ====================================================================== radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT. Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90. ====================================================================== radeonsi: nuke the fallback for vertex and fragment color clamping Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853. ====================================================================== radeonsi: don't expose transform_feedback2 without kernel support Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48. ====================================================================== radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL. Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f. ====================================================================== radeonsi: set minimum point size to 1.0 for non-sprite non-aa points. Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc. ====================================================================== radeonsi: rework and consolidate stencilref state setting. Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070. ====================================================================== radeonsi: cleanup setting DB_SHADER_CONTROL. Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b. ====================================================================== radeonsi: Get rid of register masks. Ported from r600g commits 3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2. ====================================================================== radeonsi: get rid of r600_context_reg. Ported from r600g commits 9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f. ====================================================================== radeonsi: Fix regression from 'Get rid of register masks'. ====================================================================== radeonsi: optimize r600_resource_va. Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174. ====================================================================== radeonsi: remove u8,u16,u32,u64 types. Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5. ====================================================================== radeonsi: merge r600_context with r600_pipe_context. Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0. ====================================================================== radeonsi: Miscellaneous context cleanups. Ported from r600g commits e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888. ====================================================================== radeonsi: add a new simple API for state emission. Ported from r600g commits 621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e. ====================================================================== radeonsi: Also remove sbu_flags member of struct r600_reg. Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions, so some code needs to be disabled for now. ====================================================================== radeonsi: Miscellaneous simplifications. Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and b0337b679ad4c2feae59215104cfa60b58a619d5. ====================================================================== radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION. Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a. ====================================================================== radeonsi: Use a fake reloc to sleep for fences. Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4. ====================================================================== radeonsi: adapt to get_query_result interface change. Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
2012-01-06 22:38:37 +00:00
#include <llvm-c/Core.h> /* LLVMModuleRef */
#include "tgsi/tgsi_scan.h"
#include "si_state.h"
struct radeon_shader_binary;
struct radeon_shader_reloc;
#define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
#define SI_SGPR_CONST 2
#define SI_SGPR_SAMPLER 4
#define SI_SGPR_RESOURCE 6
#define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
#define SI_SGPR_BASE_VERTEX 10 /* VS only */
#define SI_SGPR_START_INSTANCE 11 /* VS only */
#define SI_SGPR_VS_STATE_BITS 12 /* VS(VS) only */
#define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
#define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
#define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
#define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
#define SI_SGPR_ALPHA_REF 8 /* PS only */
#define SI_SGPR_PS_STATE_BITS 9 /* PS only */
#define SI_VS_NUM_USER_SGPR 13 /* API VS */
#define SI_ES_NUM_USER_SGPR 12 /* API VS */
#define SI_LS_NUM_USER_SGPR 13 /* API VS */
#define SI_TCS_NUM_USER_SGPR 11
#define SI_TES_NUM_USER_SGPR 10
#define SI_GS_NUM_USER_SGPR 8
#define SI_GSCOPY_NUM_USER_SGPR 4
#define SI_PS_NUM_USER_SGPR 10
/* LLVM function parameter indices */
#define SI_PARAM_RW_BUFFERS 0
#define SI_PARAM_CONST 1
#define SI_PARAM_SAMPLER 2
#define SI_PARAM_RESOURCE 3
/* VS only parameters */
#define SI_PARAM_VERTEX_BUFFER 4
#define SI_PARAM_BASE_VERTEX 5
#define SI_PARAM_START_INSTANCE 6
/* [0] = clamp vertex color */
#define SI_PARAM_VS_STATE_BITS 7
/* the other VS parameters are assigned dynamically */
/* Offsets where TCS outputs and TCS patch outputs live in LDS:
* [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
* [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
*/
#define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
/* Layout of TCS outputs / TES inputs:
* [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
* [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
* [26:31] = gl_PatchVerticesIn, max = 32
*/
#define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
/* Layout of LS outputs / TCS inputs
* [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
* [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
*/
#define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
#define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
/* TCS only parameters. */
#define SI_PARAM_TESS_FACTOR_OFFSET 7
#define SI_PARAM_PATCH_ID 8
#define SI_PARAM_REL_IDS 9
/* GS only parameters */
#define SI_PARAM_GS2VS_OFFSET 4
#define SI_PARAM_GS_WAVE_ID 5
#define SI_PARAM_VTX0_OFFSET 6
#define SI_PARAM_VTX1_OFFSET 7
#define SI_PARAM_PRIMITIVE_ID 8
#define SI_PARAM_VTX2_OFFSET 9
#define SI_PARAM_VTX3_OFFSET 10
#define SI_PARAM_VTX4_OFFSET 11
#define SI_PARAM_VTX5_OFFSET 12
#define SI_PARAM_GS_INSTANCE_ID 13
/* PS only parameters */
#define SI_PARAM_ALPHA_REF 4
/* Bits:
* 0: force_persample_interp
*/
#define SI_PARAM_PS_STATE_BITS 5
#define SI_PARAM_PRIM_MASK 6
#define SI_PARAM_PERSP_SAMPLE 7
#define SI_PARAM_PERSP_CENTER 8
#define SI_PARAM_PERSP_CENTROID 9
#define SI_PARAM_PERSP_PULL_MODEL 10
#define SI_PARAM_LINEAR_SAMPLE 11
#define SI_PARAM_LINEAR_CENTER 12
#define SI_PARAM_LINEAR_CENTROID 13
#define SI_PARAM_LINE_STIPPLE_TEX 14
#define SI_PARAM_POS_X_FLOAT 15
#define SI_PARAM_POS_Y_FLOAT 16
#define SI_PARAM_POS_Z_FLOAT 17
#define SI_PARAM_POS_W_FLOAT 18
#define SI_PARAM_FRONT_FACE 19
#define SI_PARAM_ANCILLARY 20
#define SI_PARAM_SAMPLE_COVERAGE 21
#define SI_PARAM_POS_FIXED_PT 22
#define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
struct si_shader;
/* A shader selector is a gallium CSO and contains shader variants and
* binaries for one TGSI program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
pipe_mutex mutex;
struct si_shader *first_variant; /* immutable after the first variant */
struct si_shader *last_variant; /* mutable */
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
struct tgsi_shader_info info;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
/* Whether the shader has to use a conditional assignment to
* choose between weights when emulating
* pipe_rasterizer_state::force_persample_interp.
* If false, "si_emit_spi_ps_input" will take care of it instead.
*/
bool forces_persample_interp_for_persp;
bool forces_persample_interp_for_linear;
unsigned esgs_itemsize;
unsigned gs_input_verts_per_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
unsigned gs_num_invocations;
unsigned max_gs_stream; /* count - 1 */
unsigned gsvs_vertex_size;
unsigned max_gsvs_emit_size;
/* masks of "get_unique_index" bits */
uint64_t inputs_read;
uint64_t outputs_written;
uint32_t patch_outputs_written;
uint32_t ps_colors_written;
};
/* Valid shader configurations:
*
* API shaders VS | TCS | TES | GS |pass| PS
* are compiled as: | | | |thru|
* | | | | |
* Only VS & PS: VS | -- | -- | -- | -- | PS
* With GS: ES | -- | -- | GS | VS | PS
* With Tessel.: LS | HS | VS | -- | -- | PS
* With both: LS | HS | ES | GS | VS | PS
*/
union si_shader_key {
struct {
unsigned export_16bpc:8;
unsigned last_cbuf:3;
unsigned color_two_side:1;
unsigned alpha_func:3;
unsigned alpha_to_one:1;
unsigned poly_stipple:1;
unsigned poly_line_smoothing:1;
unsigned clamp_color:1;
} ps;
struct {
unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
/* Mask of "get_unique_index" bits - which outputs are read
* by the next stage (needed by ES).
* This describes how outputs are laid out in memory. */
uint64_t es_enabled_outputs;
unsigned as_es:1; /* export shader */
unsigned as_ls:1; /* local shader */
unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
} vs;
struct {
unsigned prim_mode:3;
} tcs; /* tessellation control shader */
struct {
/* Mask of "get_unique_index" bits - which outputs are read
* by the next stage (needed by ES).
* This describes how outputs are laid out in memory. */
uint64_t es_enabled_outputs;
unsigned as_es:1; /* export shader */
unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
} tes; /* tessellation evaluation shader */
};
struct si_shader {
struct si_shader_selector *selector;
struct si_shader *next_variant;
struct si_shader *gs_copy_shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
struct radeon_shader_binary binary;
unsigned num_sgprs;
unsigned num_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned float_mode;
unsigned scratch_bytes_per_wave;
unsigned spi_shader_col_format;
unsigned spi_shader_z_format;
unsigned db_shader_control;
unsigned cb_shader_mask;
union si_shader_key key;
unsigned nparam;
unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];
unsigned ps_input_interpolate[PIPE_MAX_SHADER_INPUTS];
bool uses_instanceid;
unsigned nr_pos_exports;
unsigned nr_param_exports;
bool is_gs_copy_shader;
bool dx10_clamp_mode; /* convert NaNs to 0 */
unsigned ls_rsrc1;
unsigned ls_rsrc2;
};
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
{
if (sctx->gs_shader.cso)
return &sctx->gs_shader.cso->info;
else if (sctx->tes_shader.cso)
return &sctx->tes_shader.cso->info;
else if (sctx->vs_shader.cso)
return &sctx->vs_shader.cso->info;
else
return NULL;
}
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader.current)
return sctx->gs_shader.current->gs_copy_shader;
else if (sctx->tes_shader.current)
return sctx->tes_shader.current;
else
return sctx->vs_shader.current;
}
static inline bool si_vs_exports_prim_id(struct si_shader *shader)
{
if (shader->selector->type == PIPE_SHADER_VERTEX)
return shader->key.vs.export_prim_id;
else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
return shader->key.tes.export_prim_id;
else
return false;
}
/* radeonsi_shader.c */
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader);
void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
LLVMTargetMachineRef tm, LLVMModuleRef mod);
void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);
void si_shader_binary_read_config(const struct si_screen *sscreen,
struct si_shader *shader,
unsigned symbol_offset);
#endif