radeonsi: upload shader rodata after updating scratch relocations

Cc: 10.5 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-07-10 23:35:55 +02:00
parent e4d738f6c6
commit 50a957c5de
3 changed files with 29 additions and 29 deletions

View File

@ -2686,16 +2686,41 @@ void si_shader_apply_scratch_relocs(struct si_context *sctx,
}
}
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
const struct radeon_shader_binary *binary = &shader->binary;
unsigned code_size = binary->code_size + binary->rodata_size;
unsigned char *ptr;
r600_resource_reference(&shader->bo, NULL);
shader->bo = si_resource_create_custom(&sscreen->b.b,
PIPE_USAGE_IMMUTABLE,
code_size);
if (!shader->bo)
return -ENOMEM;
ptr = sscreen->b.ws->buffer_map(shader->bo->cs_buf, NULL,
PIPE_TRANSFER_READ_WRITE);
util_memcpy_cpu_to_le32(ptr, binary->code, binary->code_size);
if (binary->rodata_size > 0) {
ptr += binary->code_size;
util_memcpy_cpu_to_le32(ptr, binary->rodata,
binary->rodata_size);
}
sscreen->b.ws->buffer_unmap(shader->bo->cs_buf);
return 0;
}
int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader)
{
const struct radeon_shader_binary *binary = &shader->binary;
unsigned i;
unsigned code_size;
unsigned char *ptr;
bool dump = r600_can_dump_shader(&sscreen->b,
shader->selector ? shader->selector->tokens : NULL);
si_shader_binary_read_config(sscreen, shader, 0);
si_shader_binary_upload(sscreen, shader);
if (dump) {
if (!binary->disassembled) {
@ -2713,26 +2738,6 @@ int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader)
shader->num_sgprs, shader->num_vgprs, binary->code_size,
shader->lds_size, shader->scratch_bytes_per_wave);
}
/* copy new shader */
code_size = binary->code_size + binary->rodata_size;
r600_resource_reference(&shader->bo, NULL);
shader->bo = si_resource_create_custom(&sscreen->b.b, PIPE_USAGE_IMMUTABLE,
code_size);
if (shader->bo == NULL) {
return -ENOMEM;
}
ptr = sscreen->b.ws->buffer_map(shader->bo->cs_buf, NULL, PIPE_TRANSFER_READ_WRITE);
util_memcpy_cpu_to_le32(ptr, binary->code, binary->code_size);
if (binary->rodata_size > 0) {
ptr += binary->code_size;
util_memcpy_cpu_to_le32(ptr, binary->rodata, binary->rodata_size);
}
sscreen->b.ws->buffer_unmap(shader->bo->cs_buf);
return 0;
}

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@ -191,6 +191,7 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
LLVMTargetMachineRef tm, LLVMModuleRef mod);
void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,

View File

@ -749,7 +749,6 @@ static unsigned si_update_scratch_buffer(struct si_context *sctx,
{
struct si_shader *shader;
uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
unsigned char *ptr;
if (!sel)
return 0;
@ -770,12 +769,7 @@ static unsigned si_update_scratch_buffer(struct si_context *sctx,
si_shader_apply_scratch_relocs(sctx, shader, scratch_va);
/* Replace the shader bo with a new bo that has the relocs applied. */
r600_resource_reference(&shader->bo, NULL);
shader->bo = si_resource_create_custom(&sctx->screen->b.b, PIPE_USAGE_IMMUTABLE,
shader->binary.code_size);
ptr = sctx->screen->b.ws->buffer_map(shader->bo->cs_buf, NULL, PIPE_TRANSFER_WRITE);
util_memcpy_cpu_to_le32(ptr, shader->binary.code, shader->binary.code_size);
sctx->screen->b.ws->buffer_unmap(shader->bo->cs_buf);
si_shader_binary_upload(sctx->screen, shader);
/* Update the shader state to use the new shader bo. */
si_shader_init_pm4_state(shader);