radeonsi: enable LLVM optimizations that assume no NaNs for non-compute shaders

v2: complete rewrite

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Marek Olšák 2015-01-04 17:08:57 +01:00
parent d8185aa9a8
commit 1829f9c928
3 changed files with 12 additions and 4 deletions

View File

@ -2369,6 +2369,10 @@ static void create_function(struct si_shader_context *si_shader_ctx)
radeon_llvm_create_func(&si_shader_ctx->radeon_bld, params, num_params);
radeon_llvm_shader_type(si_shader_ctx->radeon_bld.main_fn, si_shader_ctx->type);
if (shader->dx10_clamp_mode)
LLVMAddTargetDependentFunctionAttr(si_shader_ctx->radeon_bld.main_fn,
"enable-no-nans-fp-math", "true");
for (i = 0; i <= last_sgpr; ++i) {
LLVMValueRef P = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, i);
@ -2723,6 +2727,9 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
if (sel->type != PIPE_SHADER_COMPUTE)
shader->dx10_clamp_mode = true;
if (sel->info.uses_kill)
shader->db_shader_control |= S_02880C_KILL_ENABLE(1);

View File

@ -160,6 +160,7 @@ struct si_shader {
bool uses_instanceid;
unsigned nr_pos_exports;
bool is_gs_copy_shader;
bool dx10_clamp_mode; /* convert NaNs to 0 */
};
static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)

View File

@ -65,7 +65,7 @@ static void si_shader_es(struct si_shader *shader)
S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B328_SGPRS((num_sgprs - 1) / 8) |
S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
S_00B328_DX10_CLAMP(1));
S_00B328_DX10_CLAMP(shader->dx10_clamp_mode));
si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
S_00B32C_USER_SGPR(num_user_sgprs));
}
@ -134,7 +134,7 @@ static void si_shader_gs(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B228_SGPRS((num_sgprs - 1) / 8) |
S_00B228_DX10_CLAMP(1));
S_00B228_DX10_CLAMP(shader->dx10_clamp_mode));
si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
S_00B22C_USER_SGPR(num_user_sgprs));
}
@ -209,7 +209,7 @@ static void si_shader_vs(struct si_shader *shader)
S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B128_SGPRS((num_sgprs - 1) / 8) |
S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
S_00B128_DX10_CLAMP(1));
S_00B128_DX10_CLAMP(shader->dx10_clamp_mode));
si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
S_00B12C_USER_SGPR(num_user_sgprs) |
S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
@ -304,7 +304,7 @@ static void si_shader_ps(struct si_shader *shader)
si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
S_00B028_SGPRS((num_sgprs - 1) / 8) |
S_00B028_DX10_CLAMP(1));
S_00B028_DX10_CLAMP(shader->dx10_clamp_mode));
si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
S_00B02C_USER_SGPR(num_user_sgprs));