radeonsi/compute: Use value from compiler for COMPUTE_PGM_RSRC1.FLOAT_MODE

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Tom Stellard 2015-03-06 14:53:00 +00:00
parent a646b00cfc
commit bbfa1c3239
3 changed files with 4 additions and 1 deletions

View File

@ -377,7 +377,8 @@ static void si_launch_grid(
* XXX: The compiler should account for this.
*/
| S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count,
shader->num_sgprs)) - 1) / 8))
shader->num_sgprs)) - 1) / 8)
| S_00B028_FLOAT_MODE(shader->float_mode))
;
lds_blocks = shader->lds_size;

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@ -2546,6 +2546,7 @@ void si_shader_binary_read_config(const struct si_screen *sscreen,
case R_00B848_COMPUTE_PGM_RSRC1:
shader->num_sgprs = MAX2(shader->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
shader->num_vgprs = MAX2(shader->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
shader->float_mode = G_00B028_FLOAT_MODE(value);
break;
case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
shader->lds_size = MAX2(shader->lds_size, G_00B02C_EXTRA_LDS_SIZE(value));

View File

@ -149,6 +149,7 @@ struct si_shader {
unsigned num_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned float_mode;
unsigned scratch_bytes_per_wave;
unsigned spi_shader_col_format;
unsigned spi_shader_z_format;