radeonsi: merge si_pipe_shader into si_shader

One is part of the other anyway.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2014-09-16 18:40:07 +02:00
parent 07c0b4d9b7
commit 8c37c16cbc
5 changed files with 100 additions and 102 deletions

View File

@ -45,7 +45,7 @@ struct si_pipe_compute {
unsigned private_size;
unsigned input_size;
unsigned num_kernels;
struct si_pipe_shader *kernels;
struct si_shader *kernels;
unsigned num_user_sgprs;
struct r600_resource *input_buffer;
@ -77,7 +77,7 @@ static void *si_create_compute_state(
program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx, code,
header->num_bytes);
program->kernels = CALLOC(sizeof(struct si_pipe_shader),
program->kernels = CALLOC(sizeof(struct si_shader),
program->num_kernels);
for (i = 0; i < program->num_kernels; i++) {
LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
@ -181,7 +181,7 @@ static void si_launch_grid(
uint64_t shader_va;
unsigned arg_user_sgpr_count = NUM_USER_SGPRS;
unsigned i;
struct si_pipe_shader *shader = &program->kernels[pc];
struct si_shader *shader = &program->kernels[pc];
unsigned lds_blocks;
unsigned num_waves_for_scratch;

View File

@ -59,7 +59,7 @@ struct si_shader_context
struct radeon_llvm_context radeon_bld;
struct tgsi_parse_context parse;
struct tgsi_token * tokens;
struct si_pipe_shader *shader;
struct si_shader *shader;
struct si_shader *gs_for_vs;
unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
int param_streamout_config;
@ -220,7 +220,7 @@ static void declare_input_vs(
if (divisor) {
/* Build index from instance ID, start instance and divisor */
si_shader_ctx->shader->shader.uses_instanceid = true;
si_shader_ctx->shader->uses_instanceid = true;
buffer_index = get_instance_index_for_fetch(&si_shader_ctx->radeon_bld, divisor);
} else {
/* Load the buffer index for vertices. */
@ -257,7 +257,7 @@ static void declare_input_gs(
{
struct si_shader_context *si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct si_shader *shader = si_shader_ctx->shader;
si_store_shader_io_attribs(shader, decl);
@ -273,7 +273,7 @@ static LLVMValueRef fetch_input_gs(
{
struct lp_build_context *base = &bld_base->base;
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct si_shader *shader = si_shader_ctx->shader;
struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
struct gallivm_state *gallivm = base->gallivm;
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
@ -352,7 +352,7 @@ static void declare_input_fs(
struct lp_build_context *base = &radeon_bld->soa.bld_base.base;
struct si_shader_context *si_shader_ctx =
si_shader_context(&radeon_bld->soa.bld_base);
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct si_shader *shader = si_shader_ctx->shader;
struct lp_build_context *uint = &radeon_bld->soa.bld_base.uint_bld;
struct gallivm_state *gallivm = base->gallivm;
LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
@ -782,7 +782,7 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
LLVMValueRef (*pos)[9], LLVMValueRef *out_elts)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct si_pipe_shader *shader = si_shader_ctx->shader;
struct si_shader *shader = si_shader_ctx->shader;
struct lp_build_context *base = &bld_base->base;
struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
unsigned reg_index;
@ -799,7 +799,7 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
if (!(shader->key.vs.ucps_enabled & (1 << reg_index)))
continue;
shader->shader.clip_dist_write |= 0xf << (4 * reg_index);
shader->clip_dist_write |= 0xf << (4 * reg_index);
args[5] =
args[6] =
@ -1052,7 +1052,7 @@ static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base,
unsigned noutput)
{
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
struct si_shader * shader = &si_shader_ctx->shader->shader;
struct si_shader * shader = si_shader_ctx->shader;
struct lp_build_context * base = &bld_base->base;
struct lp_build_context * uint =
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
@ -1223,7 +1223,7 @@ static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct si_shader *es = &si_shader_ctx->shader->shader;
struct si_shader *es = si_shader_ctx->shader;
struct si_shader *gs = si_shader_ctx->gs_for_vs;
struct tgsi_parse_context *parse = &si_shader_ctx->parse;
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
@ -1296,7 +1296,7 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct si_pipe_shader *shader = si_shader_ctx->shader;
struct si_shader *shader = si_shader_ctx->shader;
struct tgsi_parse_context *parse = &si_shader_ctx->parse;
struct si_shader_output_values *outputs = NULL;
unsigned noutput = 0;
@ -1312,7 +1312,7 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
i = si_store_shader_io_attribs(&shader->shader, d);
i = si_store_shader_io_attribs(shader, d);
if (i < 0)
continue;
@ -1340,7 +1340,7 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context * bld_base)
static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
struct si_shader * shader = &si_shader_ctx->shader->shader;
struct si_shader * shader = si_shader_ctx->shader;
struct lp_build_context * base = &bld_base->base;
struct lp_build_context * uint =
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
@ -2185,7 +2185,7 @@ static void si_llvm_emit_vertex(
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct lp_build_context *uint = &bld_base->uint_bld;
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct si_shader *shader = si_shader_ctx->shader;
struct gallivm_state *gallivm = bld_base->base.gallivm;
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
LLVMValueRef soffset = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
@ -2321,7 +2321,7 @@ static void create_function(struct si_shader_context *si_shader_ctx)
{
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct si_pipe_shader *shader = si_shader_ctx->shader;
struct si_shader *shader = si_shader_ctx->shader;
LLVMTypeRef params[SI_NUM_PARAMS], f32, i8, i32, v2i32, v3i32, v16i8, v4i32, v8i32;
unsigned i, last_sgpr, num_params;
@ -2546,7 +2546,7 @@ static void preload_streamout_buffers(struct si_shader_context *si_shader_ctx)
}
}
int si_compile_llvm(struct si_context *sctx, struct si_pipe_shader *shader,
int si_compile_llvm(struct si_context *sctx, struct si_shader *shader,
LLVMModuleRef mod)
{
unsigned r; /* llvm_compile result */
@ -2642,8 +2642,8 @@ static int si_generate_gs_copy_shader(struct si_context *sctx,
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct lp_build_context *base = &bld_base->base;
struct lp_build_context *uint = &bld_base->uint_bld;
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct si_shader *gs = &si_shader_ctx->shader->selector->current->shader;
struct si_shader *shader = si_shader_ctx->shader;
struct si_shader *gs = si_shader_ctx->shader->selector->current;
struct si_shader_output_values *outputs;
LLVMValueRef t_list_ptr, t_list;
LLVMValueRef args[9];
@ -2725,7 +2725,7 @@ static int si_generate_gs_copy_shader(struct si_context *sctx,
int si_pipe_shader_create(
struct pipe_context *ctx,
struct si_pipe_shader *shader)
struct si_shader *shader)
{
struct si_context *sctx = (struct si_context*)ctx;
struct si_pipe_shader_selector *sel = shader->selector;
@ -2743,9 +2743,9 @@ int si_pipe_shader_create(
si_dump_streamout(&sel->so);
}
assert(shader->shader.noutput == 0);
assert(shader->shader.nparam == 0);
assert(shader->shader.ninput == 0);
assert(shader->noutput == 0);
assert(shader->nparam == 0);
assert(shader->ninput == 0);
memset(&si_shader_ctx, 0, sizeof(si_shader_ctx));
radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
@ -2756,7 +2756,7 @@ int si_pipe_shader_create(
if (shader_info.uses_kill)
shader->db_shader_control |= S_02880C_KILL_ENABLE(1);
shader->shader.uses_instanceid = shader_info.uses_instanceid;
shader->uses_instanceid = shader_info.uses_instanceid;
bld_base->info = &shader_info;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
@ -2789,7 +2789,7 @@ int si_pipe_shader_create(
case TGSI_PROCESSOR_VERTEX:
si_shader_ctx.radeon_bld.load_input = declare_input_vs;
if (shader->key.vs.as_es) {
si_shader_ctx.gs_for_vs = &sctx->gs_shader->current->shader;
si_shader_ctx.gs_for_vs = sctx->gs_shader->current;
bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
} else {
bld_base->emit_epilogue = si_llvm_emit_vs_epilogue;
@ -2805,13 +2805,13 @@ int si_pipe_shader_create(
for (i = 0; i < shader_info.num_properties; i++) {
switch (shader_info.properties[i].name) {
case TGSI_PROPERTY_GS_INPUT_PRIM:
shader->shader.gs_input_prim = shader_info.properties[i].data[0];
shader->gs_input_prim = shader_info.properties[i].data[0];
break;
case TGSI_PROPERTY_GS_OUTPUT_PRIM:
shader->shader.gs_output_prim = shader_info.properties[i].data[0];
shader->gs_output_prim = shader_info.properties[i].data[0];
break;
case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
shader->shader.gs_max_out_vertices = shader_info.properties[i].data[0];
shader->gs_max_out_vertices = shader_info.properties[i].data[0];
break;
}
}
@ -2875,7 +2875,7 @@ int si_pipe_shader_create(
radeon_llvm_dispose(&si_shader_ctx.radeon_bld);
if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
shader->gs_copy_shader = CALLOC_STRUCT(si_pipe_shader);
shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
shader->gs_copy_shader->selector = shader->selector;
shader->gs_copy_shader->key = shader->key;
si_shader_ctx.shader = shader->gs_copy_shader;
@ -2897,7 +2897,7 @@ out:
return r;
}
void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_shader *shader)
{
r600_resource_reference(&shader->bo, NULL);
}

View File

@ -110,10 +110,10 @@ struct si_shader_output {
unsigned usage;
};
struct si_pipe_shader;
struct si_shader;
struct si_pipe_shader_selector {
struct si_pipe_shader *current;
struct si_shader *current;
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
@ -129,7 +129,42 @@ struct si_pipe_shader_selector {
unsigned fs_write_all;
};
union si_shader_key {
struct {
unsigned export_16bpc:8;
unsigned nr_cbufs:4;
unsigned color_two_side:1;
unsigned alpha_func:3;
unsigned flatshade:1;
unsigned interp_at_sample:1;
unsigned alpha_to_one:1;
} ps;
struct {
unsigned instance_divisors[PIPE_MAX_ATTRIBS];
unsigned ucps_enabled:2;
unsigned as_es:1;
} vs;
};
struct si_shader {
struct si_pipe_shader_selector *selector;
struct si_shader *next_variant;
struct si_shader *gs_copy_shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
unsigned num_sgprs;
unsigned num_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned scratch_bytes_per_wave;
unsigned spi_shader_col_format;
unsigned spi_shader_z_format;
unsigned db_shader_control;
unsigned cb_shader_mask;
union si_shader_key key;
unsigned ninput;
struct si_shader_input input[40];
@ -152,56 +187,19 @@ struct si_shader {
unsigned clip_dist_write;
};
union si_shader_key {
struct {
unsigned export_16bpc:8;
unsigned nr_cbufs:4;
unsigned color_two_side:1;
unsigned alpha_func:3;
unsigned flatshade:1;
unsigned interp_at_sample:1;
unsigned alpha_to_one:1;
} ps;
struct {
unsigned instance_divisors[PIPE_MAX_ATTRIBS];
unsigned ucps_enabled:2;
unsigned as_es:1;
} vs;
};
struct si_pipe_shader {
struct si_pipe_shader_selector *selector;
struct si_pipe_shader *next_variant;
struct si_pipe_shader *gs_copy_shader;
struct si_shader shader;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
unsigned num_sgprs;
unsigned num_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned scratch_bytes_per_wave;
unsigned spi_shader_col_format;
unsigned spi_shader_z_format;
unsigned db_shader_control;
unsigned cb_shader_mask;
union si_shader_key key;
};
static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
{
if (sctx->gs_shader)
return &sctx->gs_shader->current->gs_copy_shader->shader;
return sctx->gs_shader->current->gs_copy_shader;
else
return &sctx->vs_shader->current->shader;
return sctx->vs_shader->current;
}
/* radeonsi_shader.c */
int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader);
int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader);
int si_compile_llvm(struct si_context *sctx, struct si_pipe_shader *shader,
int si_pipe_shader_create(struct pipe_context *ctx, struct si_shader *shader);
int si_pipe_shader_create(struct pipe_context *ctx, struct si_shader *shader);
int si_compile_llvm(struct si_context *sctx, struct si_shader *shader,
LLVMModuleRef mod);
void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader);
void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
#endif

View File

@ -2245,7 +2245,7 @@ int si_shader_select(struct pipe_context *ctx,
struct si_pipe_shader_selector *sel)
{
union si_shader_key key;
struct si_pipe_shader * shader = NULL;
struct si_shader * shader = NULL;
int r;
si_shader_selector_key(ctx, sel, &key);
@ -2260,7 +2260,7 @@ int si_shader_select(struct pipe_context *ctx,
/* lookup if we have other variants in the list */
if (sel->num_shaders > 1) {
struct si_pipe_shader *p = sel->current, *c = p->next_variant;
struct si_shader *p = sel->current, *c = p->next_variant;
while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
p = c;
@ -2277,7 +2277,7 @@ int si_shader_select(struct pipe_context *ctx,
shader->next_variant = sel->current;
sel->current = shader;
} else {
shader = CALLOC(1, sizeof(struct si_pipe_shader));
shader = CALLOC(1, sizeof(struct si_shader));
shader->selector = sel;
shader->key = key;
@ -2395,7 +2395,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
struct si_pipe_shader_selector *sel)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_pipe_shader *p = sel->current, *c;
struct si_shader *p = sel->current, *c;
while (p) {
c = p->next_variant;

View File

@ -39,7 +39,7 @@
* Shaders
*/
static void si_pipe_shader_es(struct pipe_context *ctx, struct si_pipe_shader *shader)
static void si_pipe_shader_es(struct pipe_context *ctx, struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_pm4_state *pm4;
@ -56,7 +56,7 @@ static void si_pipe_shader_es(struct pipe_context *ctx, struct si_pipe_shader *s
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
num_user_sgprs = SI_VS_NUM_USER_SGPR;
num_sgprs = shader->num_sgprs;
@ -79,11 +79,11 @@ static void si_pipe_shader_es(struct pipe_context *ctx, struct si_pipe_shader *s
sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
}
static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_pipe_shader *shader)
static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
unsigned gs_vert_itemsize = shader->shader.noutput * (16 >> 2);
unsigned gs_max_vert_out = shader->shader.gs_max_out_vertices;
unsigned gs_vert_itemsize = shader->noutput * (16 >> 2);
unsigned gs_max_vert_out = shader->gs_max_out_vertices;
unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
unsigned cut_mode;
struct si_pm4_state *pm4;
@ -121,7 +121,7 @@ static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_pipe_shader *s
si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
shader->shader.nparam * (16 >> 2));
shader->nparam * (16 >> 2));
si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
@ -151,7 +151,7 @@ static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_pipe_shader *s
sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
}
static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_pm4_state *pm4;
@ -168,7 +168,7 @@ static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *s
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
num_user_sgprs = SI_VS_NUM_USER_SGPR;
num_sgprs = shader->num_sgprs;
@ -182,8 +182,8 @@ static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *s
* VS is required to export at least one param and r600_shader_from_tgsi()
* takes care of adding a dummy export.
*/
for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
switch (shader->shader.output[i].name) {
for (nparams = 0, i = 0 ; i < shader->noutput; i++) {
switch (shader->output[i].name) {
case TGSI_SEMANTIC_CLIPVERTEX:
case TGSI_SEMANTIC_POSITION:
case TGSI_SEMANTIC_PSIZE:
@ -200,13 +200,13 @@ static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *s
si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(shader->shader.nr_pos_exports > 1 ?
S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(shader->shader.nr_pos_exports > 2 ?
S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(shader->shader.nr_pos_exports > 3 ?
S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE));
@ -227,7 +227,7 @@ static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *s
sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
}
static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_shader *shader)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_pm4_state *pm4;
@ -242,10 +242,10 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
if (pm4 == NULL)
return;
for (i = 0; i < shader->shader.ninput; i++) {
switch (shader->shader.input[i].name) {
for (i = 0; i < shader->ninput; i++) {
switch (shader->input[i].name) {
case TGSI_SEMANTIC_POSITION:
if (shader->shader.input[i].centroid) {
if (shader->input[i].centroid) {
/* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
* Possible vaules:
* 0 -> Position = pixel center (default)
@ -261,7 +261,7 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
}
}
spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.nparam) |
spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
S_0286D8_BC_OPTIMIZE_DISABLE(1);
si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
@ -427,7 +427,7 @@ static bool si_update_draw_info_state(struct si_context *sctx,
unsigned prim = si_conv_pipe_prim(info->mode);
unsigned gs_out_prim =
si_conv_prim_to_gs_out(sctx->gs_shader ?
sctx->gs_shader->current->shader.gs_output_prim :
sctx->gs_shader->current->gs_output_prim :
info->mode);
unsigned ls_mask = 0;
unsigned ia_multi_vgt_param = si_get_ia_multi_vgt_param(sctx, info);
@ -492,7 +492,7 @@ static bool si_update_draw_info_state(struct si_context *sctx,
static void si_update_spi_map(struct si_context *sctx)
{
struct si_shader *ps = &sctx->ps_shader->current->shader;
struct si_shader *ps = sctx->ps_shader->current;
struct si_shader *vs = si_get_vs_state(sctx);
struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
unsigned i, j, tmp;
@ -634,8 +634,8 @@ static void si_update_derived_state(struct si_context *sctx)
si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
&sctx->gsvs_ring,
sctx->gs_shader->current->shader.gs_max_out_vertices *
sctx->gs_shader->current->shader.noutput * 16,
sctx->gs_shader->current->gs_max_out_vertices *
sctx->gs_shader->current->noutput * 16,
64, true, true, 4, 16);
if (!sctx->gs_on) {