Commit Graph

3330 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen 4925495e0a tests: Verifies behavior if we pass mismatching stages.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen 70f3f769a5 tests: Add test which verifies what happens with missing RS bindings.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Hans-Kristian Arntzen e7b6cf4089 vkd3d-shader: Report error if binding is not found in root signature.
Error out early.

Fixes some crashes when we keep going after having seen completely
broken bindings.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-15 16:24:05 +02:00
Georg Lehmann 2c3988e6df tests: Add env var to exclude tests.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-04-15 15:10:25 +02:00
Philip Rebohle 48536b2222 tests: Test command allocator reset behaviour with bundles.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 3fbce3c450 tests: Do not skip test_bundle_state_inheritance test.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 62cbf3d78a vkd3d: Remove unused unsafe_impl_from_ID3D12CommandAllocator.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 4f9ca6c3df vkd3d: Create bundles and bundle allocators as necessary.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 1bbbabcb94 vkd3d: Implement ExecuteBundle.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 728ce6c370 vkd3d: Validate command list type in ExecuteCommandLists.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 1990270bbb vkd3d: Implement CreateCommandList on top of CreateCommandList1.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Philip Rebohle 2ca62ecd12 vkd3d: Add bundle allocator and command list implementation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-14 16:24:55 +02:00
Joshua Ashton 2860b0a548 vkd3d: Enable force_tgsm_barriers for F1 2020
Signed-off-by: Joshua Ashton <joshua@froggi.es>

Closes: #611
2021-04-12 16:29:57 +02:00
Joshua Ashton 043fd304f8 vkd3d-shader: Add force_tgsm_barriers config flag
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Joshua Ashton 7cfe17d2f5 vkd3d-shader: Passthrough vkd3d_config_flags
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Joshua Ashton 41df41305e include: Move vkd3d_config_flags to public header
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 16:29:57 +02:00
Joshua Ashton bc87d60ad8 tests: Add a test for RSSetShadingRateImage
Passes on D3D12 and VKD3D-Proton.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 3284f062de tests: Fix comparisons in test_vrs
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 82a1dc22a2 tests: Add a SV_ShadingRate test
Tests both VS primitive rate and the PS input.

Fails currently on Windows as both vendors have broken combiner
logic in their D3D12 drivers right now.
NV: Fails right now on Min/Max when mixing 2x1 and 1x2.
AMD: Everything is broken. Did they even test this?

Tests pass with Vulkan/vkd3d-proton and the expected values
are based on the D3D12 spec/docs around VRS.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 14cef6cf3f tests: Enable D3D12ExperimentalShaderModels
We need these for VRS shader tests and probably also for RT.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 4e20fd2f58 include: Define D3D12EnableExperimentalFeatures
Including associated UUIDs.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 5978f5958e vkd3d: Expose TIER_2 Variable Rate Shading
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 9fb624a429 vkd3d: Implement RSSetShadingRateImage
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 5d17f71441 vkd3d: Handle usage and implicit views for VRS capable resources
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 135c7332e4 vkd3d: Implement D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Joshua Ashton 601357c7c5 vkd3d: Implement a static pipeline variant system
Needed so we can switch between having a VRS and non-VRS attachment on the fly.
Extensible enough for this to work for other things down the line also.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-04-12 13:22:01 +02:00
Fabian Bornschein eb4909ea67 build: Switch to the portable shebang in scripts
Signed-off-by: Fabian Bornschein <fabiscafe@mailbox.org>
2021-04-12 11:26:39 +01:00
Philip Rebohle 4e777b9182 vkd3d: Use depth attachment when depth bounds test is enabled.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-12 11:23:51 +02:00
Hans-Kristian Arntzen 7dc2a5cad7 vkd3d: Enable VK_KHR_sampler_mirror_clamp_to_edge.
CP77 requires it now.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-04-07 21:57:50 +02:00
Philip Rebohle a0a04f9488 tests: Test root signature priority.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-04-06 11:13:35 +02:00
Philip Rebohle 2f1b23ece6 vkd3d: Enable conservative rasterization tier 3.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 6476fabb0b vkd3d-shader: Implement support for SV_InnerCoverage.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 698279ec90 vkd3d: Enable conservative rasterization state as requested.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 8a61128152 vkd3d: Enable VK_EXT_conservative_rasterization if available.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle 9c8377c2d4 tests: Add test for conservative rasterization.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Philip Rebohle fdf4df18a4 vkd3d: Add Feature Level 12_2 detection.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-03-25 18:00:59 +01:00
Hans-Kristian Arntzen 0a8b5bca4e dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-25 18:00:41 +01:00
Hans-Kristian Arntzen 2f60a3bf66 vkd3d: Fix broken debug_vk_memory_{property,heap}_flags.
C is fun, yo. Returned data from dead stack variable, also triggered
overflow in some cases.

Uncalled in release mode, but can crash debug builds.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-25 17:58:18 +01:00
Joshua Ashton fe28436c34 vkd3d: Refactor vkd3d_render_pass_key to use flags
We're going to need more state in this key for VRS TIER_2 and we need to keep this aligned.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Joshua Ashton f812442199 meta: Add VK_KHR_create_renderpass2 to README
This is required now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Joshua Ashton 65b13f6cd6 vkd3d: Use VK_KHR_create_renderpass2
We need this before implementing TIER_2 variable rate shading.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-03-24 15:20:10 +01:00
Hans-Kristian Arntzen e89dd8cf87 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 19:15:36 +01:00
Hans-Kristian Arntzen 93d042f9ce dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 5197edb03b vkd3d: Enable 16-bit storage features.
Don't need extension, since VK_KHR_16bit_storage is core in Vulkan 1.1.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 4afd4d355b vkd3d: Handle more DXR cases.
Found in Ghostrunner, still not working ...

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen e0374d735d vkd3d-shader: Add shader replacement support for DXR as well.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 5abc4b9af2 vkd3d: Add all relevant RT stages to push constant layout.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 9d3603c336 vkd3d: Fix root descriptor RTAS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen 9fa668867e vkd3d: Hold private reference to collection objects.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-03-23 18:35:35 +01:00
Hans-Kristian Arntzen bd16d1a88d vkd3d: Support RTPSO object collections.
This is quite complicated, but we can use VK_KHR_pipeline_library
to implement this functionality.
2021-03-23 18:35:35 +01:00